Difference between revisions of "Foraging"

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{{#section-h:LISTCOMMON|Foraging}}
 
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{{SkillTemplate|ID=Foraging|Name=Foraging|Domain=[[gathering(Domain)|Gathering]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]] [[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]]
 
[[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Scholar(Commoner)|Scholar(1)]] [[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]]
 
[[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[MasterForaging|Master Foraging]] [[Skill_WildernessLore|Wilderness Lore]] [[Speculate|Speculating]] [[Shearing|Shearing]] [[Farming|Farming]] [[FoodPreserving|Food Preserving]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=FORAGE, FORAGING|Usage=FORAGE (BUNDLE "NUM") "TARGET")|Examples=forage
 
forage bundle 10 berries|Description=With this common skill, a player carefully scans an area for any naturally growing plants which may be edible. Foraging is best done in forests and on plains. You can also bundle multiple resources together using this skill.  The [[GET]] command can be used to unbundle such resources.}}
 
  
===Notes===
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=Notes=
 
Terrain type affects what resources can be foraged.  Special rooms can override the general results listed below.
 
Terrain type affects what resources can be foraged.  Special rooms can override the general results listed below.
 
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[[Category:Hunger]]
 
[[Category:Hunger]]
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[[Category:Expertise(Quick Working)]]
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[[Category:Expertise(Quick Worker)]]

Latest revision as of 22:43, 8 March 2020

CoffeeMUD
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=CoffeeMUD Player Information=
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==Abilities==
Chants                  Common Skills                  Languages                 Prayers                  Skills                  Songs                  Spells                  Thief Skills
===Foraging===
Domain: Gathering
Available: Abjurer(1) Alterer(1) Apprentice(1) Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Cavalier(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Ninja(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Reliquist(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1)
Allows: Quick Working Quick Worker Master Foraging Wilderness Lore Shrooming Speculating Shearing Farming Food Preserving
UseCost: Movement (26)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: FORAGE, FORAGING
Usage: FORAGE (BUNDLE "NUM") "TARGET")
Examples: forage

forage bundle 10 berries

Description: With this common skill, a player carefully scans an area for any naturally growing plants which may be edible. Foraging is best done in forests and on plains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.


Notes

Terrain type affects what resources can be foraged. Special rooms can override the general results listed below.

Terrain Vegetation Resources