Difference between revisions of "Fighter CriticalShot"

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{{SkillTemplate|Name=Critical Shot|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Assassin(Thief)|Assassin(17)]] [[Fighter(Fighter)|Fighter(16)]] [[Jester(Bard)|Jester(14)]] [[Ranger(Fighter)|Ranger(15)]] |Allows=|UseCost=Movement (64) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=|Description=Gives the fighter a bonus to all damage during combat when firing or throwing a ranged weapon in combat.}}
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{{SkillTemplate|Name=Critical Shot|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Assassin(Thief)|Assassin(17)]] [[Fighter(Fighter)|Fighter(16)]] [[Jester(Bard)|Jester(14)]] [[Ranger(Fighter)|Ranger(15)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (64) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=|Description=Gives the fighter a bonus to all damage during combat when firing or throwing a ranged weapon in combat.}}
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===Notes===
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Revision as of 16:24, 6 September 2016

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
==Abilities==
Chants                  Common Skills                  Languages                 Prayers                  Skills                  Songs                  Spells                  Thief Skills
===Critical Shot===
Domain: Martial Lore
Available: Assassin(17) Fighter(16) Jester(14) Ranger(15)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (64)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: Gives the fighter a bonus to all damage during combat when firing or throwing a ranged weapon in combat.

Notes

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