Difference between revisions of "Fighter Behead"

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{{#section-h:LISTSKILLS|Behead}}
 
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{{SkillTemplate|Name=Behead|Domain=[[anatomy(Domain)|Anatomy]]|Available=[[Gaoler(Commoner)|Gaoler(20)]] |Allows=|UseCost=Movement (70) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=BEHEAD|Usage=BEHEAD "TARGET NAME"|Examples=behead orc|Description=This skill is an execution skill whereby the fighter rears back and beheads a target which has been bound and is lying prone.  The target must be wanted for a crime in the area for this skill to work.}}
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=Notes=
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*Certain instruments crafted from [[Torturesmithing]] will provide the required prone or bound status for your victim.
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**This may require you to first [[Skill_HandCuff|Handcuffed]] opponents to get them to your chopping block.
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[[Category:Expertise(Anatomy)]]

Latest revision as of 15:54, 23 March 2023

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==Abilities==
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===Behead===
Domain: Anatomy
Available: Gaoler(20)
Allows: Anatomy
UseCost: Movement (70)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: BEHEAD
Usage: BEHEAD "TARGET NAME"
Examples: behead orc
Description: This skill is an execution skill whereby the fighter rears back and beheads a target which has been bound and is lying prone. The target must be wanted for a crime in the area for this skill to work.


Notes

  • Certain instruments crafted from Torturesmithing will provide the required prone or bound status for your victim.
    • This may require you to first Handcuffed opponents to get them to your chopping block.