Fighter(Fighter)

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=CoffeeMUD Player Information=
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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Fighter Classes===
Barbarian        Cavalier        Fighter        Monk        Paladin        Ranger       
===Fighter===
Description: Fighters are brutish weapon masters, skilled in the art of killing. They may specialize in any weapon type, and learn numerous new fighting techniques as they advance in level. Fighters receive more hit points and attack bonuses per level than any other class, and are invaluable in a close melee.


Fighter is the starting point for numerous sub-classes which the player may choose to gain levels in at any time. These sub-classes include: Monk, Ranger, Paladin, and Barbarian.


How to play: The fighters strength is in his domination of pure combat. When playing alone, a fighter is fully capable of gaining the necessary experience. However, the fighter may choose to lead a group to gain an even greater advantage. As the tank (primary melee combatant) in a group, the fighter will give the group the benefit of his superior armor and fighting skill, while benefitting from the healing spells of a cleric, or the magical aids of a mage.


The fighters greatest weakness is his inability to move secretly, or get into or out of tricky spots. For this reason, the fighter outside of a group should steer towards simple combat areas, and be content only with the treasures obtains from his kills.

Primary Stat: Strength
Qualifications: Strength 9+
Practices: 3 +[(Wisdom/6)-1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 4 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/2)+(2d7) /lvl].
Mana: 100 +[(Int/8)+(1d2)/lvl].
Movement: 100 +[7X(Str/18) /lvl].
Attack: +(Str/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Strength (25), Others (18)
Bonuses: Receives bonus conquest experience and bonus duel experience.
Weapons: May use any weapons.
Armor: May wear any armor.
Limitations:
Starting Equipment: a short sword
Races: Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon Specialization    Hand to hand combat    Blunt Weapon Specialization    Write    Ranged Weapon Specialization    Armor Specialization    Axe Specialization    Recall    Hammer Specialization    Polearm Specialization    Flailing Weapon Specialization    Sword Specialization    Shield Specialization    (Play Instrument)    (Bandaging)    (Swim)    (Smoke Rings)    (Caravan Building)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    
2 (Kick)    (Armor Tweaking)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    
3 Fire Building    Parry    (Two Weapon Fighting)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    
4 (Weapon Sharpening)    (Shield Bash)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 Rescue    (Cleave)    (Whipsmack)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    
6 Disarm    Subdue    (Dismounting Blow)    (Find Home)    (Shepherding)    
7 (Dodge)    (Rapid Shot)    (Meat Curing)    
8 Second Attack    (True Shot)    (AutoSwim)    (AutoCrawl)    
9 (Critical Strike)    (Shield Block)    (Leg Hold)    
10 Blind Fighting    (Headlock)    (Toughness)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    
11 (Mounted Combat)    (Dirt)    
12 Weapon Break    (Knee)    (Find Ship)    (Gardening)    
13 (Dual Parry)    (Clinch Hold)    (Stance)    
14 Trip    (Toughness II)    
15 (Climb)    (Elbow Jab)    (Sweep)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Roll With Blows    (Choke Hold)    (Critical Shot)    
17 (Whomp)    (Forceback)    (Desperate Moves)    
18 Third Attack    (Toughness III)    (AutoClimb)    (Food Preserving)    
19 (Point Blank Shot)    (Endurance)    (Hold The Line)    
20 Tumble    (AutoBash)    (Branding)    
21 (Urban Tactics)    (Opponent Knowledge)    
22 Improved Shield Defence    (Berzerk)    
23 (Cover Defence)    (Weapon Catch)    
24 Counter-Attack    Called Strike    
25 (Heroism)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Coup de Grace    
31
32
33
34
35

How to Play

Multi-Classing Options and Effectiveness

Notes

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