Difference between revisions of "Fighter(Fighter)"

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===Multi-Classing Options and Effectiveness===
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===Notes===
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Revision as of 12:30, 19 July 2016

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Fighter Classes===
Barbarian        Cavalier        Fighter        Monk        Paladin        Ranger       
===Fighter===
Description: Fighters are brutish weapon masters, skilled in the art of killing. They may specialize in any weapon type, and learn numerous new fighting techniques as they advance in level. Fighters receive more hit

points and attack bonuses per level than any other class, and are invaluable in a close melee.

Fighter is the starting point for numerous sub-classes which the player may choose to gain levels in at any time. These sub-classes include: Monk, Ranger, Paladin, and Barbarian.

How to play: The fighters strength is in his domination of pure combat. When playing alone, a fighter is fully capable of gaining the necessary experience. However, the fighter may choose to lead a group to gain an even greater advantage. As the tank (primary melee combatant) in a group, the fighter will give the group the benefit of his superior armor and fighting skill, while benefitting from the healing spells of a cleric, or the magical aids of a mage.

The fighters greatest weakness is his inability to move secretly, or get into or out of tricky spots. For this reason, the fighter outside of a group should steer towards simple combat areas, and be content only with the treasures obtains from his kills.

Primary Stat: Strength
Qualifications: Strength 9+
Practices: 3 +(Wisdom/6)-1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 4 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/2)+(2d7) per lvl.
Mana: 100 +(Int/8)+(1d2) /lvl.
Movement: 100 +12X(Str/18) per

lvl.

Attack: +(Str/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Strength (25), Others (18)
Bonuses: Receives bonus conquest experience and bonus duel experience.
Weapons: May use any

weapons.

Armor: May wear any armor.
Limitations:
Starting Equipment: a short sword
Races: Centaur Drow Duergar Dwarf Elf Gnome Goblin

Half Elf Halfling Human Ogre

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon Specialization Blunt Weapon Specialization Armor Specialization (Bandaging) Sword Specialization Axe Specialization

Shield Specialization Flailing Weapon Specialization Hammer Specialization Hand to hand combat Recall Write (Smoke Rings) Polearm Specialization Ranged Weapon Specialization (Swim) (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing)

2 (Kick) (Armor Tweaking) (Lacquering) (Embroidering) (Dyeing) (Butchering)

(Engraving) (Cooking) (Wood Chopping)

3 (Two Weapon Fighting) Parry Fire Building

(Blacksmithing) (Clan Crafting) (Tailoring) (Leather Working) (Carpentry)

4 (Shield Bash)

(Searching) (Weapon Sharpening) (Mining) (Weaving) (Pottery) (Costuming) (Sculpting) (Distilling)

5 Rescue (Cleave) (Painting) (Food Prep) (Baking) (Armorsmithing)

(Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making)

6 Subdue Disarm
7 (Rapid Shot) (Dodge)
8 (True Shot) Second Attack
9 (Critical Strike) (Shield Block)
10 Blind Fighting (Toughness)

(Wainwrighting) (Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy)

11 (Dirt) (Mounted Combat)
12 Weapon Break
13 (Wands) (Dual Parry)
14 (Toughness II) Trip
15 (Sweep) (Climb) (Irrigation) (Landscaping) (Excavation)
16 (Critical Shot)

Roll With Blows

17 (Whomp) (Desperate Moves)
18 (Toughness III) Third Attack
19 (Endurance) (Point Blank Shot)
20 Tumble (AutoBash)
21 (Opponent Knowledge) (Urban Tactics)
22 (Berzerk) Improved Shield Defence
23 (Cover Defence)

(Weapon Catch)

24 Counter-Attack Called Strike
25 (Heroism)
26
27
28
29
30 Coup de Grace
31
32
33
34
35

Multi-Classing Options and Effectiveness

Notes

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