FieryRoom

From CoffeeMud Wiki
Revision as of 14:00, 11 April 2021 by Loki (talk | contribs) (Replaced content with "{{#section-h:WikiHelpBehaviors|FieryRoom}} ===Notes=== *This is an incredibly annoying behavior for players...use with care. Category:ROOMS(BuilderInfo)")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Builder Information=
Basics Praetor     Player Support     Commands     Zapper Masks Advanced Races     Classes     Abilities     Socials     Scripting    
Building Behaviors     Properties     Areas     Rooms     Exits     Items     Mobs Systems Achievements     Crafting     Help Info     Ships     Planes of Existence     Quests     Triumphs    
===FieryRoom===
Targets: Rooms
Parameters: min, max ticks, a percent chance, flags and strings
Examples: min=5 max=10 chance=100;damage=77 Title="A Horribly
Description: Blackened Spot" Description="This place was once just like

any part of the road. Now it is nothing more than a sooty pit."

NOSTOP eqchance=50

Description:

This behavior makes a room operate like it is on fire. This can include dealing direct damage to players, burning flammable equipment and making non-flammable equipment heat up (i.e. is dropped), emote that it is burning, and eventually turn into a burnt-out room.

The first parameter can be empty for defaults, or may contain a setting for minimum ticks (min=10), maximum ticks (max=20), and the percept chance of occurrence after the random number of ticks has expired (chance=25).


Additional Settings and Flags:

DAMAGE=XXX - The amount of damage dealt to inhabitants every behavior tick

TITLE=(text) - The Room Display to change the room to when done burning

DESCRIPTION=(text) - The Room Desc to change the room to when done burning

EQCHANCE=XXX - The unlikeliness of EQ bursting into flames or heating up.

BURNTICKS=XXX - How many behavior ticks to keep burning (Moot with NOSTOP)

NOSTOP - Prevent the room from ever burning up. TITLE, DESCRIPTION and

BURNTICKS become irrelevant

NONPC - Don't deal damage or eq burn/drop to NPC's

NOFIRETEXT - Don't display burning emotes while the room is burning.


All of the parameters are optional. Defaults are:

DAMAGE=10

TITLE="A Charred Ruin"

DESCRIPTION="Whatever was once here is now nothing more than ash."

EQCHANCE=0 (no default Eq destruction)

BURNTICKS=12


Notes

  • This is an incredibly annoying behavior for players...use with care.