Difference between revisions of "FieryRoom"

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(Replaced content with "{{#section-h:WikiHelpBehaviors|FieryRoom}} ===Notes=== *This is an incredibly annoying behavior for players...use with care. Category:ROOMS(BuilderInfo)")
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{{BehaviorTemplate|Name=FieryRoom|Targets=Rooms|Usage=min, max ticks, a percent chance, flags and strings|Examples=min=5 max=10 chance=100;damage=77 Title="A Horribly Blackened Spot" Description="This place was once just like any part of the road.  Now it is nothing more than a sooty pit." NOSTOP eqchance=50
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{{#section-h:WikiHelpBehaviors|FieryRoom}}
|Description=This behavior makes a room operate like it is on fire.  This can include dealing direct damage to players, burning flammable equipment and making non-flammable equipment heat up (i.e. is dropped), emote that it is burning, and eventually turn into a burnt-out room.
 
The first parameter can be empty for defaults, or may contain a setting for minimum ticks (min=10), maximum ticks (max=20), and the percept chance of occurrence after the random number of ticks has expired (chance=25).
 
 
 
Additional Settings and Flags:
 
*DAMAGE=XXX        - The amount of damage dealt to inhabitants every behavior tick
 
*TITLE=(text)      - The Room Display to change the room to when done burning
 
*DESCRIPTION=(text) - The Room Desc to change the room to when done burning
 
*EQCHANCE=XXX      - The unlikeliness of EQ bursting into flames or heating up.
 
*BURNTICKS=XXX      - How many behavior ticks to keep burning (Moot with NOSTOP)
 
*NOSTOP            - Prevent the room from ever burning up.  TITLE, DESCRIPTION and
 
*BURNTICKS become irrelevant
 
*NONPC              - Don't deal damage or eq burn/drop to NPC's
 
*NOFIRETEXT        - Don't display burning emotes while the room is burning.
 
 
 
All of the parameters are optional. Defaults are:
 
*DAMAGE=10
 
*TITLE="A Charred Ruin"
 
*DESCRIPTION="Whatever was once here is now nothing more than ash."
 
*EQCHANCE=0  (no default Eq destruction)
 
*BURNTICKS=12}}
 
  
 
===Notes===
 
===Notes===
 
*This is an incredibly annoying behavior for players...use with care.
 
*This is an incredibly annoying behavior for players...use with care.
 
[[Category:ROOMS(BuilderInfo)]]
 
[[Category:ROOMS(BuilderInfo)]]

Latest revision as of 14:00, 11 April 2021


CoffeeMUD
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===FieryRoom===
Targets: Rooms
Parameters: min, max ticks, a percent chance, flags and strings
Examples: min=5 max=10 chance=100;damage=77 Title="A Horribly
Description: Blackened Spot" Description="This place was once just like

any part of the road. Now it is nothing more than a sooty pit."

NOSTOP eqchance=50

Description:

This behavior makes a room operate like it is on fire. This can include dealing direct damage to players, burning flammable equipment and making non-flammable equipment heat up (i.e. is dropped), emote that it is burning, and eventually turn into a burnt-out room.

The first parameter can be empty for defaults, or may contain a setting for minimum ticks (min=10), maximum ticks (max=20), and the percept chance of occurrence after the random number of ticks has expired (chance=25).


Additional Settings and Flags:

DAMAGE=XXX - The amount of damage dealt to inhabitants every behavior tick

TITLE=(text) - The Room Display to change the room to when done burning

DESCRIPTION=(text) - The Room Desc to change the room to when done burning

EQCHANCE=XXX - The unlikeliness of EQ bursting into flames or heating up.

BURNTICKS=XXX - How many behavior ticks to keep burning (Moot with NOSTOP)

NOSTOP - Prevent the room from ever burning up. TITLE, DESCRIPTION and

BURNTICKS become irrelevant

NONPC - Don't deal damage or eq burn/drop to NPC's

NOFIRETEXT - Don't display burning emotes while the room is burning.


All of the parameters are optional. Defaults are:

DAMAGE=10

TITLE="A Charred Ruin"

DESCRIPTION="Whatever was once here is now nothing more than ash."

EQCHANCE=0 (no default Eq destruction)

BURNTICKS=12


Notes

  • This is an incredibly annoying behavior for players...use with care.