Difference between revisions of "Energist(Expertise)"

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{{ExpertiseTemplate|Name=Energist|Requires=A skill of type: Electrocuting.  Only highest class levels greater than or equal to 31.  A base dexterity of at least 13.  |Description=The ability to deal more damage from magical electrical attacks|Cost=1 train|Flag=X1|Ranks=10|Level=26 + (5*Rank)|Stat=Dexterity (12+Rank)}}
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{{ExpertiseTemplate|Name=Energist|Requires=A skill of type: Electrocuting.  Only highest class levels greater than or equal to 31.  A base dexterity of at least 13.  |Description=The ability to deal more damage from magical electrical attacks|Cost=1 train|Flag=X1|Ranks=10|Level=Max Class Level => 26 + (5*Rank)|Stat=Dexterity (12+Rank)}}
 
This expertise adds to the effectiveness or damage of electric/lighting abilities.  The prime requisite stat is Dexterity due to the fluid motions required to effectively channel electrical attacks.
 
This expertise adds to the effectiveness or damage of electric/lighting abilities.  The prime requisite stat is Dexterity due to the fluid motions required to effectively channel electrical attacks.
 
==Abilities==
 
==Abilities==

Revision as of 21:35, 9 June 2021

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===Energist===
Requires: A skill of type: Electrocuting. Only highest class levels greater than or equal to 31. A base dexterity of at least 13.
Description: The ability to deal more damage from magical electrical attacks
Flags: {{{Flags}}}
Level Requirements: Max Class Level => 26 + (5*Rank)
Cost: 1 train Total Ranks: 10
Skills: {{{ListMask}}} Stats: {{{FinalMask}}}

This expertise adds to the effectiveness or damage of electric/lighting abilities. The prime requisite stat is Dexterity due to the fluid motions required to effectively channel electrical attacks.

Abilities

The following abilities are affected by this expertise:

Notes

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