Difference between revisions of "Elf"

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(Created page with "{{RaceTemplate|Name=Elf|Description=Elves are slightly shorter and more slender than humans, but are quick and agile. They receive one bonus Dexterity point, but lose one Con...")
 
 
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{{RaceTemplate|Name=Elf|Description=Elves are slightly shorter and more slender than humans, but are quick and agile.  They receive one bonus Dexterity point, but lose one Constitution point. Elves have Infravision, are skilled at Foraging. Though their class choices are more limited than humans, they have the broadest choices of all demi-humans.|Statadj=dexterity+1, constitution-1, save vs magic+10, max dexterity adj.+1, max constitution adj.-1|BonusAbilities=infravision, Foraging(50%)|BonusLanguages=Elvish(75%)|Immunities=Poison Ivy|LifeExpectancy=430 years|Startingequipment=a delicate green shirt, a pair of sandals, some delicate leggings, a knitted weapon belt|Qualifyingclasses=[[Abjurer(Mage)|Abjurer]] [[Alterer(Mage)|Alterer]] [[Apprentice(Commoner)|Apprentice]] [[Arcanist(Thief)|Arcanist]] [[Artisan(Commoner)|Artisan]] [[Assassin(Thief)|Assassin]] [[Barbarian(Fighter)|Barbarian]] [[Bard(Bard)|Bard]] [[Beastmaster(Druid)|Beastmaster]] [[Burglar(Thief)|Burglar]] [[Cleric(Cleric)|Cleric]] [[Conjurer(Mage)|Conjurer]] [[Diviner(Mage)|Diviner]] [[Doomsayer(Cleric)|Doomsayer]] [[Druid(Druid)|Druid]] [[Enchanter(Mage)|Enchanter]] [[Evoker(Mage)|Evoker]] [[Fighter(Fighter)|Fighter]] [[Gaian(Druid)|Gaian]] [[Gaoler(Commoner)|Gaoler]] [[Healer(Cleric)|Healer]] [[Illusionist(Mage)|Illusionist]] [[Mage(Mage)|Mage]] [[Minstrel(Bard)|Minstrel]] [[Missionary(Cleric)|Missionary]] [[Monk(Fighter)|Monk]] [[Necromancer(Cleric)|Necromancer]] [[Oracle(Cleric)|Oracle]] [[Dancer(Bard)|Dancer]] [[Purist(Cleric)|Purist]] [[Ranger(Fighter)|Ranger]] [[Shaman(Cleric)|Shaman]] [[SkyWatcher(Druid)|SkyWatcher]] [[Templar(Cleric)|Templar]] [[Thief(Thief)|Thief]] [[Transmuter(Mage)|Transmuter]] [[Trapper(Thief)|Trapper]] }}
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{{RaceTemplate|Name=Elf|Description=Elves are slightly shorter and more slender than humans, but are quick and agile.  They receive one bonus Dexterity point, but lose one Constitution point. Elves have Infravision, are skilled at Foraging. Though their class choices are more limited than humans, they have the broadest choices of all demi-humans.|Statadj=dexterity+1, constitution-1, save vs magic+10, max dexterity adj.+1, max constitution adj.+1|RacialAbilities=|CulturalAbilities=[[Foraging|Foraging]] |RacialEffects=[[Skill_Keenvision|Keenvision]] |BonusAbilities=infravision|BonusLanguages=[[Elvish|Elvish]] |Immunities=Poison Ivy|LifeExpectancy=430 years|Startingequipment=a delicate green shirt, a pair of sandals, some delicate leggings, a knitted weapon belt|WearLocs= head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back|ExpMod=0%|Qualifyingclasses=[[Abjurer(Mage)|Abjurer]] [[Alterer(Mage)|Alterer]] [[Apprentice(Commoner)|Apprentice]] [[Arcanist(Thief)|Arcanist]] [[Artisan(Commoner)|Artisan]] [[Assassin(Thief)|Assassin]] [[Barbarian(Fighter)|Barbarian]] [[Bard(Bard)|Bard]] [[Beastmaster(Druid)|Beastmaster]] [[Burglar(Thief)|Burglar]] [[Cleric(Cleric)|Cleric]] [[Conjurer(Mage)|Conjurer]] [[Diviner(Mage)|Diviner]] [[Doomsayer(Cleric)|Doomsayer]] [[Druid(Druid)|Druid]] [[Enchanter(Mage)|Enchanter]] [[Evoker(Mage)|Evoker]] [[Fighter(Fighter)|Fighter]] [[Gaian(Druid)|Gaian]] [[Gaoler(Commoner)|Gaoler]] [[Healer(Cleric)|Healer]] [[Illusionist(Mage)|Illusionist]] [[Mage(Mage)|Mage]] [[Mer(Druid)|Mer]] [[Minstrel(Bard)|Minstrel]] [[Missionary(Cleric)|Missionary]] [[Monk(Fighter)|Monk]] [[Necromancer(Cleric)|Necromancer]] [[Oracle(Cleric)|Oracle]] [[Pirate(Thief)|Pirate]] [[Dancer(Bard)|Dancer]] [[Purist(Cleric)|Purist]] [[Ranger(Fighter)|Ranger]] [[Reliquist(Thief)|Reliquist]] [[Sailor(Commoner)|Sailor]] [[Scholar(Commoner)|Scholar]] [[Shaman(Cleric)|Shaman]] [[SkyWatcher(Druid)|SkyWatcher]] [[Templar(Cleric)|Templar]] [[Thief(Thief)|Thief]] [[Transmuter(Mage)|Transmuter]] [[Trapper(Thief)|Trapper]] [[Wizard(Mage)|Wizard]] }}
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==Character Information==
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{| style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="60%" 
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|-
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! style="text-align:left"| Start Area
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| style="text-align:left"| [[Mud School]]
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|-
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! style="text-align:left"| Player Ambassador
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| style="text-align:left"|
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|-
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! style="text-align:left"| Racial Cities
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| style="text-align:left"|
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|}
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==How to Play==
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==Notes==
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Latest revision as of 18:46, 11 April 2021

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
=Racial Categories=
Amphibian     Animal     Arachnid     Avian     Bovine     Canine     Celestial     Demon     Devil     Dragon     Dwarf     Elemental     Elf     Equine     Fairy-kin     Feline     Fish     Giant-kin     Gnome     Goblinoid     Halfling    Humanoid     Illithid     Insect     Mephit     Metal Golem     Mustelid     Ophidian     Ovine     Pachyderm     Porcine     Primate     Pteropine     Reptile     Rodent     Sea Mammal     Slime     Stone Golem     Undead     Unique     Unknown     Ursine     Vegetation     Wood Golem     Worm    
===Elf===
Description: Elves are slightly shorter and more slender than humans, but are quick and agile. They receive one bonus Dexterity point, but lose one Constitution point. Elves have Infravision, are skilled at Foraging. Though their class choices are more limited than humans, they have the broadest choices of all demi-humans.
Stat Adjustments: dexterity+1, constitution-1, save vs magic+10, max dexterity adj.+1, max constitution adj.+1
Racial Abilities:
Cultural Abilities: Foraging
Racial Effects: Keenvision
Bonus Languages: Elvish
Bonus Abilities: infravision
Immunities: Poison Ivy
Experience Modification: 0%
Life Expectancy: 430 years
Starting Equipment: a delicate green shirt, a pair of sandals, some delicate leggings, a knitted weapon belt
Wear Locations: head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back
Qualifying Classes: Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Conjurer Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Mage Mer Minstrel Missionary Monk Necromancer Oracle Pirate Dancer Purist Ranger Reliquist Sailor Scholar Shaman SkyWatcher Templar Thief Transmuter Trapper Wizard

Character Information

Start Area Mud School
Player Ambassador
Racial Cities

How to Play

Notes

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