Difference between revisions of "EXAMINE"

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{{CommandTemplate|Name=EXAMINE|Usage=EXAMINE "ITEM NAME"(."NUM")|Examples=examine shelf
 
{{CommandTemplate|Name=EXAMINE|Usage=EXAMINE "ITEM NAME"(."NUM")|Examples=examine shelf
 
examine door
 
examine door
 +
 
examine sword.2
 
examine sword.2
 +
 
longlook|Shorts=
 
longlook|Shorts=
 
EXAM, EXA, LONGLOOK, LL, ID|Description=Take a much closer look at the item, mob, or other entity specified. If no entity is specified, this command will take a careful look around the room or area your character is presently in.  This command takes longer to execute, but can sometimes deliver more information than a standard [[LOOK]], depending upon the players intelligence.  As with LOOK, you can target similar items using the .1, .2, .3, etc syntax.}}
 
EXAM, EXA, LONGLOOK, LL, ID|Description=Take a much closer look at the item, mob, or other entity specified. If no entity is specified, this command will take a careful look around the room or area your character is presently in.  This command takes longer to execute, but can sometimes deliver more information than a standard [[LOOK]], depending upon the players intelligence.  As with LOOK, you can target similar items using the .1, .2, .3, etc syntax.}}

Revision as of 15:33, 20 January 2020

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===EXAMINE===
Usage: EXAMINE "ITEM NAME"(."NUM")
Examples: examine shelf

examine door

examine sword.2

longlook

Shorts: EXAM, EXA, LONGLOOK, LL, ID
Description: Take a much closer look at the item, mob, or other entity specified. If no entity is specified, this command will take a careful look around the room or area your character is presently in. This command takes longer to execute, but can sometimes deliver more information than a standard LOOK, depending upon the players intelligence. As with LOOK, you can target similar items using the .1, .2, .3, etc syntax.

Notes

  • To differentiate multiple items/mobs in the room with similar names, you may use the following nomenclatures:
    • EXAMINE RING.1
    • EXAMINE 2.RING