Difference between revisions of "Delver(Druid)"

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Golem]]) [[Chant_MetalMold|Metal Mold]] |level26=|level27=|level28=|level29=|level30=([[Chant_ExplosiveDecompression|Explosive Decompression]])
 
Golem]]) [[Chant_MetalMold|Metal Mold]] |level26=|level27=|level28=|level29=|level30=([[Chant_ExplosiveDecompression|Explosive Decompression]])
 
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|level31=|level32=|level33=|level34=|level35=|level36=|level37=|level38=|level39=|level40=|level41=|level42=|level43=|level44=|level45=|level46=|level47=|level48=|level49=|level50=|level51=|level52=|level53=|level54=|level55=|level56=|level57=|level58=|level59=|level60=|level61=|level62=|level63=|level64=|level65=|level66=|level67=|level68=|level69=|level70=|level71=|level72=|level73=|level74=|level75=|level76=|level77=|level78=|level79=|level80=|level81=|level82=|level83=|level84=|level85=|level86=|level87=|level88=|level89=|level90=|level91=}}
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===Multi-Classing Options and Effectiveness===
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===Notes===
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Revision as of 12:34, 19 July 2016

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Druid Classes===
Beastmaster        Delver        Druid        Gaian        Mer        Sky Watcher       
===Delver===
Description: The Delver is a stolid druid of caves and the underdark,

being the guardian of the rocks and stone and the cold caverns of the deep. The Delver is unconcerned with plants or the sky or the doings of the weather, or any of the creatures that live upon it, relying rather on the solid earth to draw his power from. For this reason, the Delver is particularly at home among the rocks, and is able to call upon them to aid him at need.

How to play: The Delver requires little in the way of precasting or planning, so long as he stays in cave or rocky environments. He is able to instantly call upon the rocks and stones to help him in combat, and is friend to golems and stone creatures. For this reason, the Delver is better able to fit into groups who wish to adventure in the mountains and the underground, and can be a valuable leader when its time to enter the deep dark.

Primary Stat: Constitution
Qualifications: Strength 9+, Constitution 9+
Practices: 5 +(Wisdom/6)+2 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/2)+(2d6)

per lvl.

Mana: 100 +(Int/4)+(1d4) /lvl.
Movement: 100 +10X(Str/18) per lvl.
Attack: +(Con/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Strength (22), Constitution (22), Others (18)
Bonuses: Can

create a druidic connection with an area. Benefits from freeing animals from cities.

Weapons: Must use stone, crystal, metal, or glass weapons.
Armor: Must wear stone, crystal, or metal

armor.

Limitations: Must remain Neutral to avoid skill and chant failure chances.
Starting Equipment: a short sword
Races: Duergar Dwarf Gnome Goblin Half Elf Halfling Human
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Climb (Bandaging) (Revoke) Fishing Summon Pool

Recall My Plants (Wilderness Lore) Summon Fungus Write (Smoke Rings) (Swim) (Foraging) (Gem Digging) (Drilling) (Herbology) (Hunting) (Shearing)

2 (Summon Water) (Tether) (Lacquering) (Embroidering) (Dyeing) (Butchering)

(Engraving) (Cooking) (Wood Chopping)

3 Fire Building (Darkvision) Cave Fishing

(Blacksmithing) (Clan Crafting) (Tailoring) (Leather Working) (Carpentry)

4 (Sense Metal)

(Boulderbash) (Searching) (Mining) (Weaving) (Pottery) (Costuming) (Sculpting) (Distilling)

5 (Deep Darkness) Wands (Strike Barren) (Painting) (Food Prep)

(Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making)

6 (Magnetic Field) (Mold)
7 (Brittle) Endure Rust

(Deep Thoughts)

8 (Fodder Signal) (Den)
9 (Rockfeet) Earthpocket
10 (Crystal Growth) (Golem Form) (Wainwrighting) (Masonry) (Jewel Making)

(Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy)

11 Plant Pass (Cave-In)
12 (Snatch Light) (Rockthought)
13 (Distant Fungal Growth) Drifting
14 (Earthfeed) (Stonewalking)
15 (Fungal Bloom) Sacred Earth (Irrigation) (Landscaping) (Excavation)
16 (Brown Mold) (Sense Ores)
17 Quake (Magnetic Earth)
18 (Labyrinth) (Fungus Feet)
19 Tremor Sense (Rust Curse)
20 (Scrapping) (Stone Friend) Sense Fluids
21 Sense Gems (Worms)
22 (Unbreakable) (Homeopathy)
23 (Magma Cannon)

(Mass Fungal Growth) Find Ore

24 (Find Gem) (Volcanic Chasm)
25 (Summon Rock Golem) Metal Mold
26
27
28
29
30 (Explosive Decompression)
31
32
33
34
35

Multi-Classing Options and Effectiveness

Notes

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