Dancer(Bard)

From CoffeeMud Wiki
Revision as of 16:18, 7 February 2020 by Loki (talk | contribs) (Replaced content with "{{CoffeeMUDWikiTOC}} {{CoffeeMUDClassesTOC}} {{CoffeeMUDBardClassesTOC}} {{#section-h:WikiHelpClasses|Dancer}} __NOTOC__ =How to Play= =Multi-Classing Options and Effecti...")
Jump to navigation Jump to search
CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Bard Classes===
Bard        Charlatan        Dancer        Jester        Minstrel       
===Dancer===
Description: The Dancer is the graceful master of dance, who entertains and leads others in the joyous and powerful maneuvers of his craft. Like the Bard, the Dancer is a highly desired group member for his "group affecting" skills, which include the magical dances in which he specializes.


How to play: Due to his weak fighting skill, the Dancer will likely look to groups for his primary advancement, much like the other bards. Dancers also gain a select set of powerful fighter skills to prove the worth of their diligence in maintaining his body. This makes them valuable group members, even without their powerfully enhancing dances.

Primary Stat: Charisma
Qualifications: Charisma 9+, Strength 9+
Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(2d6) /lvl].
Mana: 100 +[(Int/6)+(1d2)/lvl].
Movement: 100 +[8X(Str/18) /lvl].
Attack: +(Cha/18) per level.
Damage: +1 damage per 10 level(s).
Maximum Stat Values: Strength (22), Charisma (22), Others (18)
Bonuses: Receives defensive bonus for high dexterity. Receives group bonus combat experience when in an intelligent group, and more for a group of players. Receives exploration and pub-finding experience based on danger level.
Weapons: Must use swords, daggers, natural, or ranged weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations:
Starting Equipment: a short sword
Races: Aarakocran Drow Elf Githyanki Half Elf Halfling Human Merfolk
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Write    Can-Can    Recall    Stop    Befriend    Sword Specialization    (Hand to hand combat)    (Ranged Weapon Specialization)    (Play Instrument)    (Bandaging)    (Swim)    (Smoke Rings)    (Caravan Building)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    
2 Foxtrot    (Lore)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    
3 Fire Building    Kick    Tarantella    (Climb)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    
4 Waltz    (Appraise)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 Salsa    Grass    (Dodge)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    
6 Clog Dance    (Find Home)    (Shepherding)    
7 Capoeira    (Distract)    (Meat Curing)    
8 Tap    Swing    (AutoSwim)    (AutoCrawl)    
9 Basse    (Disarm)    
10 Tango    Body Flip    (Breakout)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    
11 Polka    (Spring Attack)    
12 Rags Sharqi    Manipuri    (Find Ship)    (Gardening)    
13 Cotillon    (Trip)    
14 Ballet    (Two Weapon Fighting)    
15 Jitterbug    (Tumble)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Butoh    
17 Courante    (Second Attack)    
18 Musette    (AutoClimb)    (Food Preserving)    
19 Endurance    Swords    (Cartwheel)    
20 Flamenco    (Branding)    
21 Jingledress    (Roll With Blows)    
22 Morris    
23 Butterfly    (Blind Fighting)    
24 Macabre    
25 War    (Circle Trip)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Square    
31
32
33
34
35

How to Play

Multi-Classing Options and Effectiveness

Notes

  • If you wish to use the DANCE social, then proceed the command with the forced-social command (comma) like ,DANCE.