Costuming

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==Abilities==
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===Costuming===
Domain: Crafting
Available: Abjurer(4) Alterer(4) Arcanist(4) Artisan(5) Assassin(4) Barbarian(4) Bard(4) Beastmaster(4) Burglar(4) Charlatan(4) Cleric(4) Conjurer(4) Delver(4) Diviner(4) Doomsayer(4) Druid(4) Enchanter(4) Evoker(4) Fighter(4) Gaian(4)

Healer(4) Illusionist(4) Jester(4) Mage(4) Mer(4) Minstrel(4) Missionary(4) Monk(4) Necromancer(4) Oracle(4) Paladin(4) Pirate(4) Dancer(4) Purist(4) Ranger(4) Shaman(4) SkyWatcher(4) Templar(4) Thief(4) Transmuter(4) Trapper(4) Wizard(4)

Allows: [[Quality

Crafting(Expertise)|Quality Crafting]] Quick Worker Durable Crafting Light Crafting Master Costuming

UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: COSTUME, COSTUMING
Usage: COSTUME (LIST/INFO/MEND/REFIT/SCAN/LEARN) "ITEM TYPE"
Examples: costume habit

costume list

costume list habit

costume list all

costume mend habit

costume refit habit

costume scan

costume scan bob

costume learn shirt

Description: This skill allows a player to knit specialized clothing, such as children's clothing and culture-based clothing. The extent of the items which can be costumed expands as the player goes up in level. This command also allows the player to mend any damaged clothing, get info on a list item, refit any clothes which are the wrong size, or learn to how to knit a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin costuming a new item, the player must have placed the cloth he or she wishes to make the clothing from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw cloth for costuming is found using the Butchering, Foraging or Shearing skills.

Notes

  • The experience earned from deconstruction is time-limited.
  • The Crafting section has more information on general crafting concepts.