Difference between revisions of "Construction(Recipes)"

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(Created page with "{{CoffeeMUDWikiTOC}} {{CoffeeMUDAbilitiesTOC}} __NOTOC__ This page has all of the current base Landscaping recipes as of 3/8/2019. ==Landscaping Recipes== {| class="wiki...")
 
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__NOTOC__
 
  
This page has all of the current base [[Landscaping]] recipes as of 3/8/2019.
+
This page has all of the current base [[Construction]] recipes as of 3/8/2019.
 +
 
 +
==Construction Recipes==
 +
These recipes are available to all characters as long as they have the construction skill and their overall character level is at or above the recipe level.
  
==Landscaping Recipes==
 
 
{| class="wikitable sortable" style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="90%"  
 
{| class="wikitable sortable" style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="90%"  
 
|-
 
|-
 
! Level
 
! Level
 
! Title
 
! Title
! Materials Amount
+
! Wood Amount
! Materials Type
 
 
! Description
 
! Description
! Special Requirements
 
 
! Notes
 
! Notes
 
|-
 
|-
 
| 1
 
| 1
| Plains
+
| description
| 1000
+
| 0
| Vegetation
+
| Long elaborate description of the room details.
| Turns a place into a flat green one.
+
|  
 +
|-
 +
| 1
 +
| title
 +
| 0
 +
| Brief 1-6 word description of a room.
 
|  
 
|  
|
 
 
|-
 
|-
 
| 1
 
| 1
| Description
+
| demolish
 
| 0
 
| 0
 +
| Demolishes something, which has different effects.
 +
|
 +
|-
 +
| 1
 +
| archway
 +
| 10
 +
| A specially named open exit between two places.
 +
|
 +
|-
 +
| 1
 +
| wall
 +
| 100
 +
| Blocks entry or exit between two indoor places.
 +
|
 +
|-
 +
| 1
 +
| roof
 +
| 350
 +
| Turns an outdoor place into an indoor one.
 +
|
 +
|-
 +
| 3
 +
| curtain
 +
| 20 cloth
 +
| Openable cloth exit between two indoor places.
 +
|
 +
|-
 +
| 4
 +
| fence
 +
| 50
 +
| Blocks entry or exit between two outdoor places.
 +
|
 +
|-
 +
| 5
 +
| weak gate
 +
| 20
 +
| Openable exit between two outdoor places.
 +
|
 +
|-
 +
| 6
 +
| flimsy door
 +
| 20
 +
| Openable exit between two indoor places.
 +
|
 +
|-
 +
| 7
 +
| small maze
 +
| 1500
 +
| Turns an outdoor place into a small indoor one of twisting turns.
 +
|
 +
|-
 +
| 8
 +
| simple gate
 +
| 30
 +
| Openable exit between two outdoor places.
 +
|
 +
|-
 +
| 9
 +
| low roof
 +
| 250
 +
| Turns an outdoor place into an indoor one you crawl through.
 +
|
 +
|-
 +
| 10
 +
| weak door
 +
| 40
 +
| Openable exit between two indoor places.
 +
|
 +
|-
 +
| 11
 +
| crawlway
 +
| 250
 +
| Exit between two indoor places you crawl through.
 +
|
 +
|-
 +
| 13
 +
| beaded curtain
 +
| 25 cloth
 +
| Openable cloth exit between two indoor places.
 +
|
 +
|-
 +
| 15
 +
| half door
 +
| 45
 +
| Openable exit between two indoor places.
 +
|
 +
|-
 +
| 16
 +
| water pad
 +
| 200
 +
| Turns outdoor room into a very wet outdoor room.
 +
|
 +
|-
 +
| 17
 +
| medium maze
 +
| 2500
 +
| Turns an outdoor place into a larger indoor one of twisting turns.
 +
|
 +
|-
 +
| 18
 +
| light gate
 +
| 35
 +
| Openable exit between two outdoor places.
 +
|
 +
|-
 +
| 19
 +
| wide roof
 +
| 1000
 +
| Turns an outdoor place into an indoor one of exceptional size.
 +
|
 +
|-
 +
| 20
 +
| simple door
 +
| 60
 +
| Openable exit between two indoor places.
 +
|
 +
|-
 +
| 21
 +
| stairs
 +
| 2550
 +
| Exit from an indoor place to a new indoor room above it.
 +
|
 +
|-
 +
| 23
 +
| tab drape
 +
| 50 cloth
 +
| Openable cloth exit between a stage and offstage.
 +
|
 +
|-
 +
| 25
 +
| light door
 +
| 70
 +
| Openable exit between two indoor places.
 
|  
 
|  
| Long elaborate description of the room details.
+
|-
 +
| 26
 +
| window
 +
| 50 glass
 +
| Object that, when looked at, shows you what's behind it.
 +
|
 +
|-
 +
| 27
 +
| big maze
 +
| 3500
 +
| Turns an outdoor place into a large indoor one of twisting turns.
 +
|
 +
|-
 +
| 28
 +
| standard gate
 +
| 40
 +
| Openable exit between two outdoor places.
 +
|
 +
|-
 +
| 29
 +
| hole
 +
| 2550
 +
| Exit from an indoor place to an existing room above it.
 +
|
 +
|-
 +
| 30
 +
| standard door
 +
| 80
 +
| Openable exit between two indoor places.
 +
|
 +
|-
 +
| 33
 +
| trap door
 +
| 120
 +
| Openable exit between two indoor rooms above or below each other.
 
|  
 
|  
|
 
 
|-
 
|-
 
| 35
 
| 35
| Kes Grove
+
| sturdy door
 +
| 90
 +
| Openable exit between two indoor places.
 +
|
 +
|-
 +
| 36
 +
| diving board
 +
| 250
 +
| Turns the space above an outdoor water room into a platform above the room that can be jumped from.
 +
|
 +
|-
 +
| 37
 +
| small crawlmaze
 +
| 1000
 +
| Turns an outdoor place into a small, short indoor maze of twisting turns.
 +
|
 +
|-
 +
| 38
 +
| sturdy gate
 +
| 45
 +
| Openable exit between two outdoor places.
 +
|
 +
|-
 +
| 40
 +
| strong door
 +
| 100
 +
| Openable exit between two indoor places.
 +
|
 +
|-
 +
| 43
 +
| back curtain
 +
| 100 cloth
 +
| Openable cloth exit between the stage and backstage.
 +
|
 +
|-
 +
| 45
 +
| heavy door
 +
| 120
 +
| Openable exit between two indoor places.
 +
|
 +
|-
 +
| 45
 +
| Medium Crawlmaze
 +
| 2000
 +
| Turns an outdoor place into a medium, short indoor maze of twisting turns.
 +
|
 +
|-
 +
| 48
 +
| strong gate
 +
| 90
 +
| Openable exit between two outdoor places.
 +
|
 +
|-
 +
| 50
 +
| folding door
 +
| 125
 +
| Openable exit between two indoor places.
 +
|
 +
|-
 +
| 53
 +
| Front Curtain
 +
| 150 cloth
 +
| Openable cloth exit between the stage and the audience.
 +
|
 +
|-
 +
| 55
 +
| saloon door
 +
| 135
 +
| Openable exit between two indoor places.
 +
|
 +
|-
 +
| 57
 +
| Large Crawlmaze
 +
| 3000
 +
| Turns an outdoor place into a large, short indoor maze of twisting turns.
 +
|
 +
|-
 +
| 58
 +
| heavy gate
 +
| 60
 +
| Openable exit between two outdoor places.
 +
|
 +
|-
 +
| 63
 +
| Grand Drape
 +
| 200 cloth
 +
| Openable cloth exit between the stage and the audience.
 +
|
 +
|-
 +
| 65
 +
| Glass Door
 +
| 100 glass
 +
| Door that, when looked at, shows you what's behind it.
 +
|
 +
|-
 +
| 67
 +
| Huge Maze
 +
| 10000
 +
| Turns an outdoor place into a huge indoor one of twisting turns.
 +
|
 +
|-
 +
| 68
 +
| reinforced gate
 +
| 75
 +
| Openable exit between two outdoor places.
 +
|
 +
|-
 +
| 70
 +
| reinforced door
 +
| 150
 +
| Openable exit between two indoor places.
 +
|
 +
|-
 +
| 77
 +
| huge crawlmaze
 +
| 9500
 +
| Turns an outdoor place into a huge, short indoor maze of twisting turns.
 +
|
 +
|-
 +
| 78
 +
| massive gate
 +
| 100
 +
| Openable exit between two outdoor places.
 +
|
 +
|-
 +
| 80
 +
| massive door
 +
| 200
 +
| Openable exit between two indoor places.
 +
|
 +
|-
 +
| 88
 +
| siege gate
 +
| 125
 +
| Openable exit between two outdoor places.
 +
|
 +
|-
 +
| 90
 +
| barricade door
 +
| 250
 +
| Openable exit between two indoor places.
 +
|
 +
|-
 +
| 29
 +
| grand hall
 +
| 1500
 +
| Turns an oudoor place into a large indoor one.
 +
|
 +
|}
 +
 
 +
==Bard-only Construction Recipes==
 +
These recipes are available to characters with some [[Bard(Base)|Bard]] levels (in any bard subclass), as long as they have the construction skill and their overall character level is at or above the recipe level.
 +
 
 +
{| class="wikitable sortable" style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="90%"
 +
|-
 +
! Level
 +
! Title
 +
! Wood Amount
 +
! Description
 +
! Notes
 +
|-
 +
| 31
 +
| auditorium
 
| 250
 
| 250
| Carrots
+
| Makes a room see all of the target rooms actions, but does not allow the audience to interact with them.
| Makes an cave room only produce kes resources.
+
|  
| Delver
 
| This is a special type of carrot that is grown in caves.
 
 
|-
 
|-
 +
| 31
 +
| deauditorium
 +
| 0
 +
| Removes the auditorium effect from an indoor room.
 
|  
 
|  
|
 
|
 
|
 
|
 
|
 
|
 
 
|}
 
|}
  
===Draft List===
+
==Minstrel-only Construction Recipes==
Delete this list after putting into table format.
+
These recipes are available to characters with some [[Minstrel(Bard)|Minstrel]] levels as long as they have the construction skill and their overall character level is at or above the recipe level.
 +
 
 +
{| class="wikitable sortable" style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="90%"
 +
|-
 +
! Level
 +
! Title
 +
! Wood Amount
 +
! Description
 +
! Notes
 +
|-
 +
| 41
 +
| small orchestra box
 +
| 150
 +
| Installs panels to carry sound to adjacent rooms.
 +
|
 +
|-
 +
| 51
 +
| medium orchestra box
 +
| 250
 +
| Installs panels to carry sound to rooms up to 2 rooms away.
 +
|
 +
|-
 +
| 61
 +
| large orchestra box
 +
| 500
 +
| Installs panels to carry sound to rooms up to 3 rooms away.
 +
|
 +
|-
 +
| 71
 +
| huge orchestra box
 +
| 1000
 +
| Installs panels to carry sound to rooms up to 4 rooms away.
 +
|
 +
|-
 +
| 41
 +
| remove orchestra box
 +
| 0
 +
| Removes acoustic effects from the room.
 +
|
 +
|}
 +
 
 +
==Thief-only Construction Recipes==
 +
These recipes are available to characters with some [[Thief(Base)|Thief]] levels (in any thief subclass), as long as they have the construction skill and their overall character level is at or above the recipe level.
 +
 
 +
{| class="wikitable sortable" style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="90%"
 +
|-
 +
! Level
 +
! Title
 +
! Wood Amount
 +
! Description
 +
! Notes
 +
|-
 +
| 30
 +
| obscured door
 +
| 100
 +
| Very high-level hidden openable exit between two indoor places.
 +
|
 +
|-
 +
| 60
 +
| hidden door
 +
| 200
 +
| High-level hidden openable exit between two indoor places.
 +
|
 +
|-
 +
| 90
 +
| secret door
 +
| 250
 +
| Hidden openable exit between two indoor places.
 +
|
 +
|}
  
description 1 10 0 DESC NA - - description Long elaborate description of the room details.
+
==Notes==
title 1 15 0 TITLE NA - - title Brief 1-6 word description of a room.
+
.
demolish 1 25 0 DIR DEMOLISH Plains - demolishing Demolishes something, which has different effects.
 
archway 1 25 10 DIR DOOR GenExit archway archway @x1 A specially named open exit between two places.
 
wall 1 45 100 DIR INDOOR WALL NA - wall @x1 Blocks entry or exit between two indoor places.
 
roof 1 110 350 OUTDOOR ROOM WoodRoom 0 frame and roof Turns an outdoor place into an indoor one.
 
curtain 3 25 20 CLOTH INDOOR DIR DOOR GenCurtain curtain|draw open|draw close|A closed curtain.|An open doorway. curtain @x1 Openable cloth exit between two indoor places.
 
fence 4 25 50 OUTDOOR DIR WALL NA fence @x1 Blocks entry or exit between two outdoor places.
 
weak gate 5 25 20 INDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places.
 
flimsy door 6 25 20 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places.
 
small maze 7 160 1500 OUTDOOR ROOM WoodRoomMaze 3 small maze frame and roof Turns an outdoor place into a small indoor one of twisting turns.
 
simple gate 8 25 30 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places.
 
low roof 9 85 250 OUTDOOR ROOM WoodRoom 0 Prop_Crawlspace() lower frame and roof Turns an outdoor place into an indoor one you crawl through.
 
weak door 10 35 40 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places.
 
crawlway 11 50 250 INDOOR DIR NOWALL DOOR GenExit crawlway Prop_Crawlspace crawlway @x1 Exit between two indoor places you crawl through.
 
beaded curtain 13 35 25 CLOTH INDOOR DIR DOOR GenCurtain curtain|draw open|draw close|A closed curtain.|An open doorway. curtain @x1 Openable cloth exit between two indoor places.
 
half door 15 35 45 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places.
 
water pad 16 35 200 OUTDOOR ROOM ShallowWater 0 wet room Turns outdoor room into a very wet outdoor room.
 
medium maze 17 185 2500 OUTDOOR ROOM WoodRoomMaze 5 maze frame and roof Turns an outdoor place into a larger indoor one of twisting turns.
 
light gate 18 35 35 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places.
 
wide roof 19 135 1000 OUTDOOR ROOM WoodRoom 0 Prop_EnlargeRoom(10) broad frame and roof Turns an outdoor place into an indoor one of exceptional size.
 
simple door 20 45 60 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places.
 
stairs 21 195 2550 INDOOR STAIRS @x1stairs to the @x2 floor stairway @x1 Exit from an indoor place to a new indoor room above it.
 
tab drape 23 45 50 CLOTH INDOOR DIR DOOR GenCurtain curtain|draw open|draw close|A closed curtain.|A passage offstage. curtain @x1 Openable cloth exit between a stage and offstage.
 
light door 25 45 70 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places.
 
window 26 45 50 GLASS INDOOR DIR NOWALL DOOR GenDoor window|open|close|A window.|An open window. Prop_Crawlspace()Prop_RoomView() window @x1 Object that, when looked at, shows you what's behind it.
 
big maze 27 210 3500 OUTDOOR ROOM WoodRoomMaze 7 large maze frame and roof Turns an outdoor place into a large indoor one of twisting turns.
 
standard gate 28 45 40 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places.
 
hole 29 165 2550 INDOOR STAIRS @x1 a hole to the @x2 floor. Spell_Fly() hole @x1 to another floor Exit from an indoor place to an existing room above it.
 
standard door 30 55 80 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places.
 
obscured door 30 100 100 INDOOR DIR DOOR GenDoor secret door Prop_Hidden secret door @x1 -BASECLASS +Thief Very high-level hidden openable exit between two indoor places.
 
trap door 33 55 120 DOWNONLY INDOOR DOOR GenDoor trapdoor|open|close|A closed trapdoor.|An open doorway. door @x1 Openable exit between two indoor rooms above or below each other.
 
sturdy door 35 55 90 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places.
 
diving board 36 125 250 OUTDOOR WATERONLY UPONLY ROOM OverTheLedge 0 high dive platform Turns the space above an outdoor water room into a platform above the room that can be jumped from.
 
small crawlmaze 37 120 1000 OUTDOOR ROOM WoodRoomMaze 3 Prop_Crawlspace() crawlmaze Turns an outdoor place into a small, short indoor maze of twisting turns.
 
sturdy gate 38 55 45 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places.
 
strong door 40 65 100 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places.
 
back curtain 43 65 100 CLOTH INDOOR DIR DOOR GenCurtain curtain|raise|lower|A backdrop.|An passage backstage. curtain @x1 Openable cloth exit between the stage and backstage.
 
heavy door 45 65 120 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places.
 
Medium Crawlmaze 45 145 2000 OUTDOOR ROOM WoodRoomMaze 5 Prop_Crawlspace() crawlmaze Turns an outdoor place into a medium, short indoor maze of twisting turns.
 
strong gate 48 65 90 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places.
 
folding door 50 75 125 INDOOR DIR DOOR GenDoor door|folds open|folds closed|A closed folding door|An open doorway with folding doors. door @x1 Openable exit between two indoor places.
 
Front Curtain 53 75 150 CLOTH INDOOR DIR DOOR GenCurtain curtain|raise|lower|A closed stage curtain.|To the stage. curtain @x1 Openable cloth exit between the stage and the audience.
 
saloon door 55 75 135 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places.
 
Large Crawlmaze 57 170 3000 OUTDOOR ROOM WoodRoomMaze 7 Prop_Crawlspace() crawlmaze Turns an outdoor place into a large, short indoor maze of twisting turns.
 
heavy gate 58 75 60 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places.
 
hidden door 60 150 200 INDOOR DIR DOOR GenDoor secret door Prop_Hidden hidden door @x1 -BASECLASS +Thief High-level hidden openable exit between two indoor places.
 
Grand Drape 63 85 200 CLOTH INDOOR DIR DOOR GenCurtain curtain|raise|lower|A closed stage curtain.|To the stage. curtain @x1 Openable cloth exit between the stage and the audience.
 
Glass Door 65 85 100 GLASS INDOOR DIR DOOR GenDoor glass door|open|close|A glass door.|An open glass door. Prop_RoomView() glass door @x1 Door that, when looked at, shows you what's behind it.
 
Huge Maze 67 450 10000 OUTDOOR ROOM WoodRoomMaze 9 huge maze frame and roof Turns an outdoor place into a huge indoor one of twisting turns.
 
reinforced gate 68 85 75 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places.
 
reinforced door 70 95 150 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places.
 
huge crawlmaze 77 410 9500 OUTDOOR ROOM WoodRoomMaze 9 Prop_Crawlspace() crawlmaze Turns an outdoor place into a huge, short indoor maze of twisting turns.
 
massive gate 78 95 100 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places.
 
massive door 80 105 200 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places.
 
siege gate 88 105 125 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places.
 
barricade door 90 115 250 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places.
 
secret door 90 200 250 INDOOR DIR DOOR GenDoor secret door Prop_Hidden obscured door @x1 -BASECLASS +Thief Hidden openable exit between two indoor places.
 
grand hall 29 175 1500 OUTDOOR ROOM LargeWoodRoom 0 large frame and room Turns an oudoor place into a large indoor one.
 
small orchestra Box 41 90 150 INDOOR ROOMEFFECT SoundEcho(1) acoustic paneling -ANYCLASS +Minstrel Installs panels to carry sound to adjacent rooms.
 
medium orchestra Box 51 120 250 INDOOR ROOMEFFECT SoundEcho(2) acoustic paneling -ANYCLASS +Minstrel Installs panels to carry sound to rooms up to 2 rooms away.
 
large orchestra Box 61 150 500 INDOOR ROOMEFFECT SoundEcho(3) acoustic paneling -ANYCLASS +Minstrel Installs panels to carry sound to rooms up to 3 rooms away.
 
huge orchestra Box 71 180 1000 INDOOR ROOMEFFECT SoundEcho(4) acoustic paneling -ANYCLASS +Minstrel Installs panels to carry sound to rooms up to 4 rooms away.
 
remove orchestra Box 41 30 0 INDOOR DELEFFECT SoundEcho() removed acoustic paneling -ANYCLASS +Minstrel Removes acoustic effects from the room.
 
auditorium 31 120 250 INDOOR DIR ROOMEFFECT Prop_RoomWatch() sloped floor -BASECLASS +Bard Makes a room see all of the target rooms actions, but does not allow the audience to interact with them.
 
deauditorium 31 30 0 INDOOR DELEFFECT Prop_RoomWatch() releveled floor -BASECLASS +Bard Removes the auditorium effect from an indoor room.
 

Revision as of 15:20, 26 April 2019

CoffeeMUD
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==Abilities==
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This page has all of the current base Construction recipes as of 3/8/2019.

Construction Recipes

These recipes are available to all characters as long as they have the construction skill and their overall character level is at or above the recipe level.

Level Title Wood Amount Description Notes
1 description 0 Long elaborate description of the room details.
1 title 0 Brief 1-6 word description of a room.
1 demolish 0 Demolishes something, which has different effects.
1 archway 10 A specially named open exit between two places.
1 wall 100 Blocks entry or exit between two indoor places.
1 roof 350 Turns an outdoor place into an indoor one.
3 curtain 20 cloth Openable cloth exit between two indoor places.
4 fence 50 Blocks entry or exit between two outdoor places.
5 weak gate 20 Openable exit between two outdoor places.
6 flimsy door 20 Openable exit between two indoor places.
7 small maze 1500 Turns an outdoor place into a small indoor one of twisting turns.
8 simple gate 30 Openable exit between two outdoor places.
9 low roof 250 Turns an outdoor place into an indoor one you crawl through.
10 weak door 40 Openable exit between two indoor places.
11 crawlway 250 Exit between two indoor places you crawl through.
13 beaded curtain 25 cloth Openable cloth exit between two indoor places.
15 half door 45 Openable exit between two indoor places.
16 water pad 200 Turns outdoor room into a very wet outdoor room.
17 medium maze 2500 Turns an outdoor place into a larger indoor one of twisting turns.
18 light gate 35 Openable exit between two outdoor places.
19 wide roof 1000 Turns an outdoor place into an indoor one of exceptional size.
20 simple door 60 Openable exit between two indoor places.
21 stairs 2550 Exit from an indoor place to a new indoor room above it.
23 tab drape 50 cloth Openable cloth exit between a stage and offstage.
25 light door 70 Openable exit between two indoor places.
26 window 50 glass Object that, when looked at, shows you what's behind it.
27 big maze 3500 Turns an outdoor place into a large indoor one of twisting turns.
28 standard gate 40 Openable exit between two outdoor places.
29 hole 2550 Exit from an indoor place to an existing room above it.
30 standard door 80 Openable exit between two indoor places.
33 trap door 120 Openable exit between two indoor rooms above or below each other.
35 sturdy door 90 Openable exit between two indoor places.
36 diving board 250 Turns the space above an outdoor water room into a platform above the room that can be jumped from.
37 small crawlmaze 1000 Turns an outdoor place into a small, short indoor maze of twisting turns.
38 sturdy gate 45 Openable exit between two outdoor places.
40 strong door 100 Openable exit between two indoor places.
43 back curtain 100 cloth Openable cloth exit between the stage and backstage.
45 heavy door 120 Openable exit between two indoor places.
45 Medium Crawlmaze 2000 Turns an outdoor place into a medium, short indoor maze of twisting turns.
48 strong gate 90 Openable exit between two outdoor places.
50 folding door 125 Openable exit between two indoor places.
53 Front Curtain 150 cloth Openable cloth exit between the stage and the audience.
55 saloon door 135 Openable exit between two indoor places.
57 Large Crawlmaze 3000 Turns an outdoor place into a large, short indoor maze of twisting turns.
58 heavy gate 60 Openable exit between two outdoor places.
63 Grand Drape 200 cloth Openable cloth exit between the stage and the audience.
65 Glass Door 100 glass Door that, when looked at, shows you what's behind it.
67 Huge Maze 10000 Turns an outdoor place into a huge indoor one of twisting turns.
68 reinforced gate 75 Openable exit between two outdoor places.
70 reinforced door 150 Openable exit between two indoor places.
77 huge crawlmaze 9500 Turns an outdoor place into a huge, short indoor maze of twisting turns.
78 massive gate 100 Openable exit between two outdoor places.
80 massive door 200 Openable exit between two indoor places.
88 siege gate 125 Openable exit between two outdoor places.
90 barricade door 250 Openable exit between two indoor places.
29 grand hall 1500 Turns an oudoor place into a large indoor one.

Bard-only Construction Recipes

These recipes are available to characters with some Bard levels (in any bard subclass), as long as they have the construction skill and their overall character level is at or above the recipe level.

Level Title Wood Amount Description Notes
31 auditorium 250 Makes a room see all of the target rooms actions, but does not allow the audience to interact with them.
31 deauditorium 0 Removes the auditorium effect from an indoor room.

Minstrel-only Construction Recipes

These recipes are available to characters with some Minstrel levels as long as they have the construction skill and their overall character level is at or above the recipe level.

Level Title Wood Amount Description Notes
41 small orchestra box 150 Installs panels to carry sound to adjacent rooms.
51 medium orchestra box 250 Installs panels to carry sound to rooms up to 2 rooms away.
61 large orchestra box 500 Installs panels to carry sound to rooms up to 3 rooms away.
71 huge orchestra box 1000 Installs panels to carry sound to rooms up to 4 rooms away.
41 remove orchestra box 0 Removes acoustic effects from the room.

Thief-only Construction Recipes

These recipes are available to characters with some Thief levels (in any thief subclass), as long as they have the construction skill and their overall character level is at or above the recipe level.

Level Title Wood Amount Description Notes
30 obscured door 100 Very high-level hidden openable exit between two indoor places.
60 hidden door 200 High-level hidden openable exit between two indoor places.
90 secret door 250 Hidden openable exit between two indoor places.

Notes

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