Difference between revisions of "CombatAbilities"

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{{BehaviorTemplate|Name=CombatAbilities|Targets=MOBs|Usage=(as derived class) and +SKILLID -SKILLID|Examples=(as derived class) -Spell_Sleep|Description=
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{{#section-h:WikiHelpBehaviors|CombatAbilities}}
Gives the mob the urge to use their skills, spells, prayers, songs, and other abilities during combat.
 
This behavior should not be used WITH any of the other CombatAbilities behaviors, such as [[Fighterness]], [[Bardness]], [[Mageness]], [[Clericness]], [[Druidness]], or [[Thiefness]]. It should be used alone on a mob.
 
 
 
The parameters are as described in one of the derived classes, but in addition, you can also specify the IDs of certain skills that the behavior will either be allowed to be used in combat even if it is not normally allowed, or be disallowed to be used in combat even if the mob has the skill and it would normally be allowed, depending on whether the ID is preceded by + or -.}}
 
  
 
===Notes===
 
===Notes===

Latest revision as of 13:14, 11 April 2021


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===CombatAbilities===
Targets: MOBs
Parameters: (as derived class) and +SKILLID -SKILLID

(MINTICKS="NUM" MAXTICKS="NUM" CHANCE="NUM")

Examples: (as derived class) -Spell_Sleep
Description: Gives the mob the urge to use their skills, spells, prayers, songs, and other abilities during combat.

This behavior should not be used WITH any of the other CombatAbilities behaviors, such as Fighterness, Thiefness, Mageness, Clericness, Druidness, or CombatAbilities. It should be used alone on a mob.


The parameters are as described in one of the derived classes, but in addition, you can also specify the IDs of certain skills that the behavior will either be allowed to be used in combat even if it is not normally allowed, or be disallowed to be used in combat even if the mob has the skill and it would normally be allowed, depending on whether the ID is preceded by + or -.


Notes

  • Consider adding at least 3 abilities to make this behavior useful.
  • Consider adding Prop_ModExperience with a +25% modifier, or more if the abilities are particularly powerful.