Difference between revisions of "Clericness"

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===Notes===
 
===Notes===
 
*Since Clericness provides all class abilities of a bard (or specified subclass) of the appropriate level, you may consider providing the mob with ONLY the abilities you desire him to use and [CombatAbilities].   
 
*Since Clericness provides all class abilities of a bard (or specified subclass) of the appropriate level, you may consider providing the mob with ONLY the abilities you desire him to use and [CombatAbilities].   
*All forms of Classness (including Clericness) provide the mobs with bonus hit points, movement, attack and mana as if the mob was a character of that class, making the mob slightly more powerful than a mob without classness.  Consider the difficulty of the mob in the area you are building.  It may warrant adjusting the combat stats of the mob or bonus XP through prop_ModExperience.
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*All forms of Classness (including Clericness) provide the mobs with bonus hit points, movement, attack and mana as if the mob was a character of that class, making the mob slightly more powerful than a mob without classness.  Consider the difficulty of the mob in the area you are building.  It may warrant adjusting the combat stats of the mob or bonus XP through [[prop_ModExperience]].
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[[Category:MOBS(BuilderInfo)]]

Revision as of 18:46, 28 October 2017

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===Clericness===
Targets: MOBs
Parameters: (SUBCLASS NAME) (PROFICIENT) (NOSTATS) (NOCOMBATSTAT)

(OFFENSIVE,DEFENSIVE,MIXEDOFFENSIVE,MIXEDDEFENSIVE)

Examples: Templar

Doomsayer OFFENSIVE

Description: An extension of CombatAbilities, this behavior makes the mob a Cleric by class, and gives the mob clerical prayers appropriate to its alignment and level. After this behavior has triggered, it will often require a RESET for any alignment or level changes to the mob to take over.

Use the proficient flag to make all skills at 100% instead of level-based. Use the offensive/.../mixeddefensive flags to influence skill choices. This behavior should not be used WITH any of the other CombatAbilities behaviors, such as Fighterness, Bardness, Mageness, Thiefness, Druidness, or CombatAbilities. It should be used alone on a mob.

Also, be aware that this behavior will modify the mobs stats to better reflect the class, so any additions or removals of this behavior should be accompanied by a room reset after saving, and manually checking to make sure the combat stats are as desired.

Notes

  • Since Clericness provides all class abilities of a bard (or specified subclass) of the appropriate level, you may consider providing the mob with ONLY the abilities you desire him to use and [CombatAbilities].
  • All forms of Classness (including Clericness) provide the mobs with bonus hit points, movement, attack and mana as if the mob was a character of that class, making the mob slightly more powerful than a mob without classness. Consider the difficulty of the mob in the area you are building. It may warrant adjusting the combat stats of the mob or bonus XP through prop_ModExperience.