Clans(CoffeeMUD)

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Clans

Clans are a group of players banded together for some common purpose, or due to common lineage or fellowship. Clans are created using the CLANCREATE command, and listed using CLANLIST. Once created,CLANPREMISE can be used to describe the clan. Potential members apply to clans using CLANAPPLY, and are either accepted by the clan using CLANACCEPT or rejected using CLANREJECT, after listing the applicants names using CLANDETAILS. Bosses can set up autorejecting qualifications to the clan using CLANQUAL. Once accepted, members can be removed using CLANEXILE or promoted to other offices using CLANASSIGN. Members can leave on their own using CLANRESIGN. Offices like Treasurers can deal with special Clan bankers and postmen on their Clans behalf. Members can cast "Clan Donate" to their clans after the boss has used CLANDONATESET to set a donation room for their clan. Members can share their experience points with the clan if the bosses have set up an experience tax rate using CLANTAX. Members also have access to the spell "Clan Home" which they can use to recall to the room set by the boss using CLANHOMESET. Clan activity is very important. If the minimum number of members is not maintained, then pending or inactive clans may be deleted by the system. Once there are several active clans, the bosses may use CLANDECLARE to declare relations between their clan and others, and members can use CLANKILLS or CLANPVPKILLS to keep track of how their members fair in war.

Creating a Clan

Anyone with sufficient money (10,000 gold or equivalent currency) may create a clan with the CLANCREATE command. After selecting the Clan Type and clan name, the new clan will automatically become level 1 after 24 hours (real time), and the creator of the clan will be the highest rank available to them, unless some other method is used for determining the leader, such as a Theocracy.

Clan Types

There are many different types of clans: ANARCHY, FAMILY, FELLOWSHIP, GANG, GUILD, THEOCRACY, and UNION.

Anarchy

The most primitive and purely human of social arrangements. Anyone can join, so there is no acceptance or rejection. Any member can perform any clan function, from moving the clan home to declaring war.

Clan Rank Clan Rank Order Accept Assign Exile Set Home Set Donate Reject Premise Property Owner Withdraw Order Underlings Order Conquered Vote Assign Vote Other Deposit List Declare Tax Enchant
Freeman 1 Yes Yes Yes Yes Yes Yes Yes Yes


All members may CLANLIST Members, can deposit into the clan bank, have access to the clan home (can get items without being accused of stealing), use the clan morgue (if one exists), use CLANTALK, receive benefits from clan levels, and receive a usable title of their current clan rank. Anarchy cannot tax their members or territories, and only gain experience through the Clan Experience spell gained at clan level 1. Only Anarchies gain this spell.

Family

The Family is a clan that only family can join, and is ruled by either a Matron, a Patron, or both. The traditional powers of treasurer and enchanter can be held by any of the adult members of the family, which includes Misters and Mistresses. All other minor powers are held equally by all members, including the cousins, the children, and even the black sheep of the family.

Clan Rank Clan Rank Order Accept Assign Exile Set Home Set Donate Reject Premise Property Owner Withdraw Order Underlings Order Conquered Vote Assign Vote Other Deposit List Declare Tax Enchant
Black-Sheep 1 Yes Yes
Child 2 Yes Yes
Cousin 3 Yes Yes Yes Yes
Mister 4 Yes Yes Yes Yes Yes Yes Yes Yes
Mistress 4 Yes Yes Yes Yes Yes Yes Yes Yes
Matron 5 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Patron 5 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

All members, except applicants, may CLANLIST Members, can deposit into the clan bank, have access to the clan home (can get items without being accused of stealing), use the clan morgue (if one exists), use CLANTALK, receive benefits from clan levels, and receive a usable title of their current clan rank.

Fellowship

The Fellowship is a clan where all members vote on any and all clan related matters. Interclan relations, membership, elections to office, and clan policy are able to be placed to the vote of the entire membership by any member at any time. For safety, only two powers are reserved to clan offices: the power to withdraw from the clan bank account is given only to the Treasurer, and the power to maintain clan property is given only to the Manager. Soldiers may also be appointed to handle military matters out in the field.

Clan Rank Clan Rank Order Accept Assign Exile Set Home Set Donate Reject Premise Property Owner Withdraw Deposit Order Underlings Order Conquered Vote Assign Vote Other Deposit List Declare Tax Enchant
Citizen 1 Vote Vote Vote Vote Vote Vote Vote Yes Yes Yes Yes Vote Vote
Soldier 2 Vote Vote Vote Vote Vote Vote Vote Yes Yes Yes Yes Yes Vote Vote
Enchanter 3 Vote Vote Vote Vote Vote Vote Vote Yes Yes Yes Yes Vote Vote Yes
Treasurer 4 Vote Vote Vote Vote Vote Vote Vote Yes Yes Yes Yes Yes Vote Vote
Manager 5 Vote Vote Vote Vote Vote Vote Vote Yes Yes Yes Yes Yes Vote Vote
First Citizen 6 Vote Vote Vote Vote Vote Vote Vote Yes Yes Yes Yes Vote Vote

All members, except applicants, may CLANLIST Members, can deposit into the clan bank, have access to the clan home (can get items without being accused of stealing), use the clan morgue (if one exists), use CLANTALK, receive benefits from clan levels, and receive a usable title of their current clan rank.

Gang

The traditional Gang is an efficient organization run by a single boss. The boss has all the powers and authority mentioned above, and can assign lieutentants, treasurers, or staff to assist with some menial chores. Gang bosses and lieutenants also have the authority to maintain discipline in the ranks using the ORDER command.

Clan Rank Clan Rank Order Accept Assign Exile Set Home Set Donate Reject Premise Property Owner Withdraw Deposit Order Underlings Order Conquered Vote Assign Vote Other Deposit List Declare Tax Enchant
Member 1 Yes
Staff 2 Yes Yes
Enchanter 3 Yes Yes Yes
Treasurer 4 Yes Yes Yes Yes
Lieutenant 5 Yes Yes Yes Yes Yes Yes
Boss 6 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

All members, except applicants, may CLANLIST Members, can deposit into the clan bank, have access to the clan home (can get items without being accused of stealing), use the clan morgue (if one exists), use CLANTALK, receive benefits from clan levels, and receive a usable title of their current clan rank.

Guild

The Guild is run by several elite members called Guildmasters. These guildmasters reserve many tasks for themselves, though they must often vote amongst themselves on matters affecting the good of the whole clan. The guild is very hierarchical, so that those with rank above the others may use the ORDER command to those below to maintain discipline. They may also assign a treasurer to help them handle money, though like the CLAN, the masters of the guild also reserve that authority as well.

Clan Rank Clan Rank Order Accept Assign Exile Set Home Set Donate Reject Premise Property Owner Withdraw Deposit Order Underlings Order Conquered Vote Assign Vote Other Deposit List Declare Tax Enchant
Member 1 Vote Vote Vote Vote Yes Yes Vote Vote
Chief 2 Vote Vote Vote Vote Yes Yes Yes Vote Vote
Enchanter 3 Vote Vote Vote Vote Yes Yes Yes Vote Vote Yes
Treasurer 4 Vote Vote Vote Vote Yes Yes Yes Yes Yes Vote Vote
Secretary 1 Yes Vote Vote Vote Yes Vote Yes Yes Yes Yes Yes Yes Vote Vote
Guildmaster 6 Yes Vote Yes Vote Vote Yes Vote Yes Yes Yes Yes Yes Yes Yes Yes Vote Yes Yes

All members, except applicants, may CLANLIST Members, can deposit into the clan bank, have access to the clan home (can get items without being accused of stealing), use the clan morgue (if one exists), use CLANTALK, receive benefits from clan levels, and receive a usable title of their current clan rank.

Theocracy

The theocracy is an organization that is always run by the highest level cleric. All other clerics enjoy second-in-command privileges. All members are required to worship the clans deity, which is have the authority to maintain discipline in the ranks using the ORDER command.

Clan Rank Clan Rank Order Accept Assign Exile Set Home Set Donate Reject Premise Property Owner Withdraw Deposit Order Underlings Order Conquered Vote Assign Vote Other Deposit List Declare Tax Enchant
Believer 1 Yes Yes Yes Yes
Crusader 2 Yes Yes Yes Yes
Enchanter 3 Yes Yes Yes Yes Yes
Treasurer 4 Yes Yes Yes Yes Yes
Priest 5 Yes Yes Yes Yes Yes Yes Yes Yes
High Priest 6 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

Theocracies have a unique benefit among all other clan types. They are the only clan type that can attain conquest control points by converting the area inhabitants to their religion. They are also uniquely allowed to sanctify churches in conquered areas and hold services.

All members, except applicants, may CLANLIST Members, can deposit into the clan bank, have access to the clan home (can get items without being accused of stealing), use the clan morgue (if one exists), use CLANTALK, receive benefits from clan levels, and receive a usable title of their current clan rank.

Union

The Union is a clan where all members can vote to elect Senators to handle important decisions such as membership, interclan relations, and setting clan polity. The Senators, like the Guildmasters in a guild, must vote amongst themselves on these matters. All the union members may also vote to elect secretaries to handle clan property, treasurers to take care of money, and sheriffs to take care of military matters. In a Union, there are no members who may use the ORDER command on other members.

Clan Rank Clan Rank Order Accept Assign Exile Set Home Set Donate Reject Premise Property Owner Withdraw Deposit Order Underlings Order Conquered Vote Assign Vote Other Deposit List Declare Tax Enchant
Citizen 1 Vote Vote Vote Vote Vote Vote Vote Yes Yes Yes Vote Vote
Sheriff 2 Vote Vote Vote Vote Vote Vote Vote Yes Yes Yes Yes Vote Vote
Enchanter 3 Vote Vote Vote Vote Vote Vote Vote Yes Yes Yes Vote Vote Yes
Treasurer 4 Vote Vote Vote Vote Vote Vote Vote Yes Yes Yes Yes Vote Vote
Secretary 5 Vote Vote Vote Vote Vote Vote Vote Yes Yes Yes Yes Vote Vote
Senator 6 Vote Vote Vote Vote Vote Vote Vote Yes Yes Yes Yes Vote Vote

All members, except applicants, may CLANLIST Members, can deposit into the clan bank, have access to the clan home (can get items without being accused of stealing), use the clan morgue (if one exists), use CLANTALK, receive benefits from clan levels, and receive a usable title of their current clan rank.

Controlling your Clan

Clans have many different capabilities, with the clan type and member rank determining which capabilities are useable. For a comparison between clan powers, see the Clan Master Authority List.

MANAGING CLAN MEMBERS

Accepting New Members

If a rank has permission to accept, they may use the CLANACCEPT command for any applicant they wish to permit into the clan.

Rejecting New Members

If a rank has permission to Reject, they may use the CLANREJECT command for any applicant they wish to bar entry into the clan.

Viewing Members

If a rank has permission to List members, they will see all members of the clan when they use the CLAN command.

Promoting Members

If a rank has permission to assign, they may use the CLANASSIGN command to set the rank of clan members. If a clan has Clan titles for the specified rank, then the player will automatically gain the appropriate title of that clan rank.

Removing Members

If a rank has permission to exile, they may use the CLANEXILE command to remove clan members. Any clan member may remove themselves from the clan using the CLANRESIGN command.

Ordering

If a rank has permission to Order Underlings, then they may use the ORDER command on other clan members of lower rank. If a rank has permission to Order Conquered, then they may use the ORDER command on any mob in a clan-controlled area.

MANAGING CLAN PROPERTY

Clan Home

If a rank has permission to Set Home, they may use the CLANHOMESET command in a clan-owned room to set the destination of the Clan Home spell. Only ranks with the Home Privs permission may use this perk.

Clan Donate

If a rank has permission to Set Donate, they may use the CLANDONATESET command in a clan-owned room to set the destination of the Clan Donate spell.

Building

If a rank has permission as a Property Owner, they may use BUILDING skills on clan property, and CRAFTING skills that create permanent, immovable objects on clan property.

MANAGING CLAN FINANCES

Depositing

If a rank has permission to Deposit, they may add money and equipment for the guild at any clan bank.

Withdrawing

If a rank has permission to Withdraw, they may withdraw money and equipment for the guild at any clan bank.

Viewing Clan Bank

If a rank has permission to Deposit List, they may view a list of all deposits at a clan bank.

VOTING

Some clans allow for certain actions to be voted upon. In these clans, every rank specified as a voter may cast a vote for the proposed action.

Vote Assign

If a rank is specified as Vote Assign, then that rank can only be attained by a successful vote.

Clan Levels

Clans gain levels by taxing members and controlled areas. The clan leaders set the tax rate which applies to all guildmembers, and applies to anyone earning experience in an area controlled by the clan. Clan experience can be used for clan crafting or stored to gain clan levels. Note: It is possible for a clan to lose levels due to spending too much experience on crafting, or due to clan member death experience penalties.

Level Benefits Experience
1 * 0
2 Members automatically gain: Clan Donate 1,500
3 Effects: ATTACK+1 HITPOINTS+4 Members automatically gain: Clan Home 9,000
4 Members qualify for: ClanEnchant Gas, ClanEnchant Mind, ClanEnchant Water, ClanEnchant Cold 28,500
5 Members qualify for: ClanEnchant Electric, ClanEnchant Fire, ClanEnchant Acid 66,000
6 Effects: CHA+1 HITPOINTS+2 127,500
7 Members qualify for: ClanEnchant Poison 219,000
8 Effects: WIS+1 MANA+2 346,500
9 Members qualify for: ClanEnchant Disease 516,000
10 Members qualify for: ClanEnchant Paralysis 733,500
11 Members qualify for: Flagportation 1,005,000
12 Effects: HITPOINTS+1
13 Effects: CON+1 HITPOINTS+3
14 Effects: INT+1 MOVEMENT+2
15 Effects: ATTACK+1 MANA+4
16 Effects: ARMOR+1 HITPOINTS+5 MOVEMENT+5 MANA+5
17 Effects: MOVEMENT+1 MANA+1
18 Effects: DEX+1 MANA+3
19 Effects: STR+1 MOVEMENT+3
20 Effects: ARMOR+1 MOVEMENT+4
21 Modifies experience gained: Amount +10%
22 Modifies experience gained: Amount +10%
23 Modifies lost faction with any faction: Amount +1
24 Modifies gained faction with any faction: Amount +5
25 Modifies gained faction with any faction: Amount +5

[*]Anarchy gains the spell Clan Experience at level 1 as a way for members to contribute to their clan's progression.

Clan Trophies

Highly motivated clans can earn trophies that provide extra bonuses for the clan. Only the top clan of each category gets a trophy, but a clan may have multiple trophies. The trophies that exist in the Official CoffeeMUD are listed in the following table.

Trophy Benefits Notes
Areas Controlled +10% EXP Awarded for having the most areas controlled via the conquest system.
Control Points +10% EXP Awarded for having the most control points of controlled areas via the conquest system. The bigger the area, the more control points required to conquer it.
Rival Player Kills +15% EXP Awarded for having the PK kills of rival clan members.
Experience +10% EXP Awarded for having the most clan experience.
Most Members +5% EXP Awarded for having the most clan members.
Highest Median Level +5% EXP Awarded for having the highest median level amongst all clan members.