Difference between revisions of "Clans(ClanEnchanting)"

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(Created page with "{{CoffeeMUDWikiTOC}} {{CoffeeMUDClansTOC}} =Clan Enchanting= Clan enchanters may learn special, clan-only abilities to enchant weapons and armor using experience from the cla...")
 
 
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==Clan Enchanting Abilities==
 
==Clan Enchanting Abilities==
Clan Enchanted armor grants the wearer bonus saves versus a specific element based on the enchantment level. Clan Enchanted weapons deal additional damage on a successful hit based on the enchantment level.
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Clan Enchanted armor grants the wearer bonus saves versus a specific element based on the enchantment level. Clan Enchanted weapons deal additional damage on a successful hit based on the enchantment level. Clan Enchanted shields will deal a little damage to anyone attacking the shield wearer based on the enchantment level. Clan Enchanted wands will deal damage upon saying the secret word based on the enchantment level. Clan Enchanted wands can include staffs, rods, shards or other wand-like devices and do not have charges, instead consuming 10% of the user's mana in the process (minimum of 5 mana per cast).
  
 
{| class="wikitable sortable" style="margin: 1em auto 1em auto" border=1px
 
{| class="wikitable sortable" style="margin: 1em auto 1em auto" border=1px
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! | Armor Modifier
 
! | Armor Modifier
 
! | Weapon Modifier
 
! | Weapon Modifier
 +
! | Shield Modifier
 +
! | Wand Modifier
 
! | Notes
 
! | Notes
 
|-
 
|-
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| %5 Save vs Gas
 
| %5 Save vs Gas
 
| 1-6 Gas damage
 
| 1-6 Gas damage
 +
| 1-3 Gas damage
 +
| 1-6 Gas damage
 +
|
 
|-
 
|-
 
| 4
 
| 4
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| %5 Save vs Mind
 
| %5 Save vs Mind
 
| 1-6 Mind damage
 
| 1-6 Mind damage
 +
| 1-3 Mind damage
 +
| 1-6 Mind damage
 +
|
 
|-
 
|-
 
| 4
 
| 4
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| %5 Save vs Water
 
| %5 Save vs Water
 
| 1-6 Water damage
 
| 1-6 Water damage
 +
| 1-3 Water damage
 +
| 1-6 Water damage
 +
|
 
|-
 
|-
 
| 4
 
| 4
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| %5 Save vs Cold
 
| %5 Save vs Cold
 
| 1-6 Cold damage
 
| 1-6 Cold damage
 +
| 1-3 Cold damage
 +
| 1-6 Cold damage
 +
|
 
|-
 
|-
 
| 5
 
| 5
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| %5 Save vs Electric
 
| %5 Save vs Electric
 
| 1-6 Electric damage
 
| 1-6 Electric damage
 +
| 1-3 Electric damage
 +
| 1-6 Electric damage
 +
|
 
|-
 
|-
 
| 5
 
| 5
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| %5 Save vs Fire
 
| %5 Save vs Fire
 
| 1-6 Fire damage
 
| 1-6 Fire damage
 +
| 1-3 Fire damage
 +
| 1-6 Fire damage
 +
|
 
|-
 
|-
 
| 5
 
| 5
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| %5 Save vs Acid
 
| %5 Save vs Acid
 
| 1-6 Acid damage
 
| 1-6 Acid damage
 +
| 1-3 Acid damage
 +
| 1-6 Acid damage
 +
|
 
|-
 
|-
 
| 7
 
| 7
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| %5 Save vs Poison
 
| %5 Save vs Poison
 
| 1-6 Poison damage
 
| 1-6 Poison damage
 +
| 1-3 Poison damage
 +
| 1-6 Poison damage
 +
|
 
|-
 
|-
 
| 9
 
| 9
 
| [[Spell CEqDisease|ClanEnchant Disease]]
 
| [[Spell CEqDisease|ClanEnchant Disease]]
 
| %5 Save vs Disease
 
| %5 Save vs Disease
| Chance to inflict disease
+
| Unknown
 +
| Unknown
 +
| Unknown
 
|-
 
|-
 
| 10
 
| 10
 
| [[Spell CEqParalysis|ClanEnchant Paralysis]]
 
| [[Spell CEqParalysis|ClanEnchant Paralysis]]
 
| %5 Save vs Paralysis
 
| %5 Save vs Paralysis
| Chance to inflict paralysis
+
| Unknown
 +
| Unknown
 +
| Unknown
 +
|
 
|}
 
|}
 
  
 
==Limitations==
 
==Limitations==

Latest revision as of 19:42, 1 August 2022

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=Clans=
ClanAbilities     ClanCommands     Clancrafting     ClanEnchanting     Diplomacy      Governments     Levels     Trophies     Conquest     Achievements

Clan Enchanting

Clan enchanters may learn special, clan-only abilities to enchant weapons and armor using experience from the clan to power the items.

Clan Enchanting Abilities

Clan Enchanted armor grants the wearer bonus saves versus a specific element based on the enchantment level. Clan Enchanted weapons deal additional damage on a successful hit based on the enchantment level. Clan Enchanted shields will deal a little damage to anyone attacking the shield wearer based on the enchantment level. Clan Enchanted wands will deal damage upon saying the secret word based on the enchantment level. Clan Enchanted wands can include staffs, rods, shards or other wand-like devices and do not have charges, instead consuming 10% of the user's mana in the process (minimum of 5 mana per cast).

Clan LVL Ability Armor Modifier Weapon Modifier Shield Modifier Wand Modifier Notes
4 ClanEnchant Gas %5 Save vs Gas 1-6 Gas damage 1-3 Gas damage 1-6 Gas damage
4 ClanEnchant Mind %5 Save vs Mind 1-6 Mind damage 1-3 Mind damage 1-6 Mind damage
4 ClanEnchant Water %5 Save vs Water 1-6 Water damage 1-3 Water damage 1-6 Water damage
4 ClanEnchant Cold %5 Save vs Cold 1-6 Cold damage 1-3 Cold damage 1-6 Cold damage
5 ClanEnchant Electric %5 Save vs Electric 1-6 Electric damage 1-3 Electric damage 1-6 Electric damage
5 ClanEnchant Fire %5 Save vs Fire 1-6 Fire damage 1-3 Fire damage 1-6 Fire damage
5 ClanEnchant Acid %5 Save vs Acid 1-6 Acid damage 1-3 Acid damage 1-6 Acid damage
7 ClanEnchant Poison %5 Save vs Poison 1-6 Poison damage 1-3 Poison damage 1-6 Poison damage
9 ClanEnchant Disease %5 Save vs Disease Unknown Unknown Unknown
10 ClanEnchant Paralysis %5 Save vs Paralysis Unknown Unknown Unknown

Limitations

  • Items may only be enchanted to a level equal to or below the clan's current level.
  • Items will only provide a bonus equal to the lowest of the item's level, the clan's current level, or the clan enchantment level.
    • For example, a level 4 dagger with a ClanEnchant Acid of 10, by a level 9 clan (they lost XP when making the item) would only perform as a clanenchanted level of 4 (despite the 10 modifier).
  • A clan-enchanted item may only be used by a member of that clan.

Notes

.