Difference between revisions of "Chant PlaneWalking"

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===Notes===
 
===Notes===
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*Known planes: Abyss, Acheron, Air, Arcadia, Ash, Astral, Concordant Opposition, Dust, Earth, Elysium, Ethereal, Fire, Gehenna, Gladsheim, Hades, Happy Hunting Grounds, Ice, Lightning, Limbo, Magma, Minerals, Negative, Nine Hells, Nirvana, Olympus, Ooze, Pandemonium, Positive, Radiance, Salt, Seven Heavens, Smoke, Steam, Tarterus, Twin Paradises, Vacuum, Water, Prime Material.
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*The [[Skill_PlanarLore|Planar Lore]] skill can provide information about a specific plane.
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[[Category:Expertise(Reduced Conjuring)]]
 
[[Category:Expertise(Reduced Conjuring)]]
 
[[Category:Expertise(Power Conjuring)]]
 
[[Category:Expertise(Power Conjuring)]]
 
[[Category:Expertise(Extended Conjuring)]]
 
[[Category:Expertise(Extended Conjuring)]]
 
[[Category:Expertise(Ranged Conjuring)]]
 
[[Category:Expertise(Ranged Conjuring)]]

Revision as of 12:26, 7 June 2019

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==Abilities==
Chants                  Common Skills                  Languages                 Prayers                  Skills                  Songs                  Spells                  Thief Skills
===Plane Walking===
Domain: Conjuration
Available: Druid(35)
Allows: Reduced Conjuring Power Conjuring Extended Conjuring Ranged Conjuring
UseCost: Mana (966367641)
Quality: Circumstantial
Targets: Items Creatures Exits Rooms
Range: Touch, or not applicable
Commands: CHANT, CH
Usage: CHANT "PLANE WALKING" "PLANE NAME"
Examples: cast "plane walking" nirvana
Description: This chant draws on the power of a druidic grove to allows the druid and his/her group to shift into another plane of existence for a period of time.

Unless the druid is perfectly proficient, the chances of actually reaching the intended plane is small. The caster should be ready for unusual environmental, including planes where there is no air to breathe. If perfectly successful, the new plane will appear identical to an area in the prime material plane, except that the laws and rules of the plane will apply. To travel from plane to plane, the druid requires only one of their connected plants to be grown on the foreign plane. To return home, the druid should travel to the "Prime Material" plane.

Notes

  • Known planes: Abyss, Acheron, Air, Arcadia, Ash, Astral, Concordant Opposition, Dust, Earth, Elysium, Ethereal, Fire, Gehenna, Gladsheim, Hades, Happy Hunting Grounds, Ice, Lightning, Limbo, Magma, Minerals, Negative, Nine Hells, Nirvana, Olympus, Ooze, Pandemonium, Positive, Radiance, Salt, Seven Heavens, Smoke, Steam, Tarterus, Twin Paradises, Vacuum, Water, Prime Material.
  • The Planar Lore skill can provide information about a specific plane.