Difference between revisions of "Chant HoldAnimal"

From CoffeeMud Wiki
Jump to navigation Jump to search
(Created page with "{{CoffeeMUDWikiTOC}} {{CoffeeMUDAbilitiesTOC}} __NOTOC__ {{SkillTemplate|Name=Hold Animal|Domain=Animal Affinity|Available=Druid(Druid)|Druid(13)...")
 
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{CoffeeMUDWikiTOC}}
 
{{CoffeeMUDWikiTOC}}
 
{{CoffeeMUDAbilitiesTOC}}
 
{{CoffeeMUDAbilitiesTOC}}
 +
{{#section-h:LISTCHANTS|Hold Animal}}
 
__NOTOC__
 
__NOTOC__
{{SkillTemplate|Name=Hold Animal|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Druid(Druid)|Druid(13)]] [[Ranger(Fighter)|Ranger(16)]] |Allows=|UseCost=Mana (63)
+
 
|Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=CHANT, CH|Usage=CHANT "HOLD ANIMAL" "MOB NAME"|Examples=chant "hold animal" bear|Description=This chant will cause an animal to become perfectly still and unable to move for the duration of the druids magic.}}
+
 
 +
=Notes=
 +
.
 +
[[Category:Expertise(Animal Affinity)]]

Latest revision as of 14:55, 29 February 2020

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
==Abilities==
Chants                  Common Skills                  Languages                 Prayers                  Skills                  Songs                  Spells                  Thief Skills
===Hold Animal===
Domain: Animal Affinity
Available: Druid(13) Ranger(16)
Allows: Animal Affinity
UseCost: Mana (63)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: CHANT, CH
Usage: CHANT "HOLD ANIMAL" "MOB NAME"
Examples: chant "hold animal" bear
Description: This chant will cause an animal to become perfectly still and unable to move for the duration of the druids magic.



Notes

.