Centaur

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===Centaur===
Description: Centaurs are large creatures with the body of a horse and the upper torso, head, and arms of a human. Their class choices are limited, but they excel at forestry, and make excellent rangers and druids.
Stat Adjustments: strength+1, intelligence+1, charisma-1, wisdom-1, max strength adj.+1, max intelligence adj.+1, max charisma adj.-1, max wisdom adj.-1
Racial Abilities: Buck
Cultural Abilities: Foraging
Racial Effects: Hardiness
Bonus Languages: Elvish
Bonus Abilities: infravision
Immunities:
Experience Modification: 0%
Life Expectancy: 78 years
Starting Equipment:
Wear Locations: head neck torso arms left wrist right wrist left finger right finger held wield hands floating nearby eyes ears body mouth back
Qualifying Classes: Apprentice Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Doomsayer Druid Fighter Gaian Gaoler Minstrel Missionary Necromancer Oracle Ranger Shaman SkyWatcher Templar Thief Trapper

Character Information

Start Area Cora Isle
Player Ambassador
Racial Cities

How to Play

Class Selection

Centaurs are restricted from the following classes:

  • Charlatan (Bard), Dancer (Bard), Jester (Bard), Healer (Cleric), Purist (Cleric), Sailor (Commoner), Delver (Druid), Mer (Druid), Monk (Fighter), Paladin (Fighter), any mage subclass and Arcanist (Thief).

Other classes that may represent added challenges:

  • Bard centaurs may find it difficult to find many fellow centaurs to Befriend.

Notes

  • Characters who start out as centaurs may be ridden by other (lighter) characters. Additionally, wagons can be mounted to original centaurs.
    • A mount cannot be ridden in doors. Attempting to do so will cause the rider to fall off. They will probably follow you into the room anyways, since they are in your group.
  • Characters who become centaurs after creation are not considered rideable, and cannot have wagons mounted to them.