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==Room Class Locale IDs==
 
==Room Class Locale IDs==
CaveGrid                                                          CaveMaze                                                          CaveRoom                                                           
+
<div style="column-count:6;-moz-column-count:6;-webkit-column-count:6">
CaveSurface                                                        CityStreet                                                        ClimbableLedge                                                     
+
*CaveGrid                                                           
ClimbableSurface                                                  Desert                                                            DesertGrid                                                         
+
*CaveMaze                                                           
DesertMaze                                                        DesertThinGrid                                                    EndlessOcean                                                       
+
*CaveRoom                                                           
EndlessSky                                                        EndlessThinOcean                                                  EndlessThinSky                                                     
+
*CaveSurface                                                         
FrozenMountains                                                    FrozenPlains                                                      GreatLake                                                           
+
*CityStreet                                                         
GreatThinLake                                                      HideoutShelter                                                    Hills                                                               
+
*ClimbableLedge                                                     
HillsGrid                                                          HillsThinGrid                                                      HotRoom                                                             
+
*ClimbableSurface                                                   
IcePlains                                                          IceRoom                                                            IndoorInTheAir                                                     
+
*Desert                                                             
IndoorShallowWater                                                IndoorUnderWater                                                  IndoorUnderWaterColumnGrid                                         
+
*DesertGrid                                                         
IndoorUnderWaterGrid                                              IndoorUnderWaterThinGrid                                          IndoorWaterSurface                                                 
+
*DesertMaze                                                         
IndoorWaterSurfaceColumn                                          IndoorWaterThinSurface                                            InTheAir                                                           
+
*DesertThinGrid                                                     
Jungle                                                            JungleGrid                                                        JungleThinGrid                                                     
+
*EndlessOcean                                                       
LargeCaveRoom                                                      LargeStoneRoom                                                    LargeWoodRoom                                                       
+
*EndlessSky                                                         
LongerRoad                                                        LongestRoad                                                        LongRoad                                                           
+
*EndlessThinOcean                                                   
MagicFreeRoom                                                      MagicShelter                                                      MetalRoom                                                           
+
*EndlessThinSky                                                     
MetalRoomMaze                                                      Mountains                                                          MountainsGrid                                                       
+
*FrozenMountains                                                     
MountainsMaze                                                      MountainsThinGrid                                                  MountainSurface                                                     
+
*FrozenPlains                                                       
MountainSurfaceGrid                                                MountainSurfaceThinGrid                                            OceanGrid                                                           
+
*GreatLake                                                           
OceanThinGrid                                                      OverTheLedge                                                      Plains                                                             
+
*GreatThinLake                                                       
PlainsGrid                                                        PlainsThinGrid                                                    Road                                                               
+
*HideoutShelter                                                     
RoadGrid                                                          RoadThinGrid                                                      SaltWaterSurface                                                   
+
*Hills                                                               
SaltWaterSurfaceColumn                                            SaltWaterThinSurface                                              SeaPort                                                             
+
*HillsGrid                                                           
SewerMaze                                                          SewerRoom                                                          ShallowWater                                                       
+
*HillsThinGrid                                                       
Shore                                                              SpacePort                                                          StdGrid                                                             
+
*HotRoom                                                             
StdMaze                                                            StdRoom                                                            StdThinGrid                                                         
+
*IcePlains                                                           
StoneGrid                                                          StoneMaze                                                          StoneRoom                                                           
+
*IceRoom                                                             
StoneThinGrid                                                      Swamp                                                              SwampGrid                                                           
+
*IndoorInTheAir                                                     
SwampThinGrid                                                      ThinRoom                                                          TreeSurface                                                         
+
*IndoorShallowWater                                                 
UnderSaltWater                                                    UnderSaltWaterColumnGrid                                          UnderSaltWaterGrid                                                 
+
*IndoorUnderWater                                                   
UnderSaltWaterMaze                                                UnderSaltWaterThinGrid                                            UnderWater                                                         
+
*IndoorUnderWaterColumnGrid                                         
UnderWaterColumnGrid                                              UnderWaterGrid                                                    UnderWaterMaze                                                     
+
*IndoorUnderWaterGrid                                               
UnderWaterThinGrid                                                WaterSurface                                                      WaterSurfaceColumn                                                 
+
*IndoorUnderWaterThinGrid                                           
WaterThinSurface                                                  WetCaveGrid                                                        WetCaveMaze                                                         
+
*IndoorWaterSurface                                                 
WetCaveRoom                                                        Whirlpool                                                          WoodenDeck                                                         
+
*IndoorWaterSurfaceColumn                                           
WoodRoom                                                          WoodRoomGrid                                                      WoodRoomMaze                                                       
+
*IndoorWaterThinSurface                                             
WoodRoomThinGrid                                                  Woods                                                              WoodsGrid                                                           
+
*InTheAir                                                           
WoodsMaze
+
*Jungle                                                             
WoodsThinGrid
+
*JungleGrid                                                         
 +
*JungleThinGrid                                                     
 +
*LargeCaveRoom                                                       
 +
*LargeStoneRoom                                                     
 +
*LargeWoodRoom                                                       
 +
*LongerRoad                                                         
 +
*LongestRoad                                                         
 +
*LongRoad                                                           
 +
*MagicFreeRoom                                                       
 +
*MagicShelter                                                       
 +
*MetalRoom                                                           
 +
*MetalRoomMaze                                                       
 +
*Mountains                                                           
 +
*MountainsGrid                                                       
 +
*MountainsMaze                                                       
 +
*MountainsThinGrid                                                   
 +
*MountainSurface                                                     
 +
*MountainSurfaceGrid                                                 
 +
*MountainSurfaceThinGrid                                             
 +
*OceanGrid                                                           
 +
*OceanThinGrid                                                       
 +
*OverTheLedge                                                       
 +
*Plains                                                             
 +
*PlainsGrid                                                         
 +
*PlainsThinGrid                                                     
 +
*Road                                                               
 +
*RoadGrid                                                           
 +
*RoadThinGrid                                                       
 +
*SaltWaterSurface                                                   
 +
*SaltWaterSurfaceColumn                                             
 +
*SaltWaterThinSurface                                               
 +
*SeaPort                                                             
 +
*SewerMaze                                                           
 +
*SewerRoom                                                           
 +
*ShallowWater                                                       
 +
*Shore                                                               
 +
*SpacePort                                                           
 +
*StdGrid                                                             
 +
*StdMaze                                                             
 +
*StdRoom                                                             
 +
*StdThinGrid                                                         
 +
*StoneGrid                                                           
 +
*StoneMaze                                                           
 +
*StoneRoom                                                           
 +
*StoneThinGrid                                                       
 +
*Swamp                                                               
 +
*SwampGrid                                                           
 +
*SwampThinGrid                                                       
 +
*ThinRoom                                                           
 +
*TreeSurface                                                         
 +
*UnderSaltWater                                                     
 +
*UnderSaltWaterColumnGrid                                           
 +
*UnderSaltWaterGrid                                                 
 +
*UnderSaltWaterMaze                                                 
 +
*UnderSaltWaterThinGrid                                             
 +
*UnderWater                                                         
 +
*UnderWaterColumnGrid                                               
 +
*UnderWaterGrid                                                     
 +
*UnderWaterMaze                                                     
 +
*UnderWaterThinGrid                                                 
 +
*WaterSurface                                                       
 +
*WaterSurfaceColumn                                                 
 +
*WaterThinSurface                                                   
 +
*WetCaveGrid                                                         
 +
*WetCaveMaze                                                         
 +
*WetCaveRoom                                                         
 +
*Whirlpool                                                           
 +
*WoodenDeck                                                         
 +
*WoodRoom                                                           
 +
*WoodRoomGrid                                                       
 +
*WoodRoomMaze                                                       
 +
*WoodRoomThinGrid                                                   
 +
*Woods                                                               
 +
*WoodsGrid                                                           
 +
*WoodsMaze
 +
*WoodsThinGrid
 +
</div>
  
An IceRoom is just a cold-climate indoor stone room.
+
===Room Adjectives===
 +
{| style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="90%" <div class="Left" style="width: auto; Margin-left: auto; margin-right: auto;">
 +
|-
 +
! Modifier
 +
! Affect
 +
! Notes
 +
|-
 +
| ColumnGrid
 +
| This room is a parent room with a matrix of identical child rooms defined in Z settings.
 +
| Z is the depth of the column.  Adjacent ColumnGrid rooms will connect similar Z-level rooms to each other, allowing for underwater swimming from column to column.
 +
|-
 +
| Endless
 +
| This room is a parent room with a matrix of identical child rooms defined in X and Y settings.
 +
| X is the number of rooms East-West, Y is the number of rooms North-South.  Total child rooms=X*Y.  Players don't have access to the parent room.  Instance areas should never be in a Grid Room.  All of the internally connected rooms are open to one another.  Additionally, sky rooms above and water rooms below will link to the adjacent child grid room's sky rooms or water rooms.
 +
|-
 +
| Grid
 +
| This room is a parent room with a matrix of identical child rooms defined in X and Y settings.
 +
| X is the number of rooms East-West, Y is the number of rooms North-South.  Total child rooms=X*Y.  Players don't have access to the parent room.  Instance areas should never be in a Grid Room.  All of the internally connected rooms are open to one another.
 +
|-
 +
| Maze
 +
| This room is a parent room with a matrix of identical child rooms defined in X and Y settings.
 +
| X is the number of rooms East-West, Y is the number of rooms North-South.  Total child rooms=X*Y.  Players don't have access to the parent room.  Instance areas should never be in a Grid Room.  All of the internally connected rooms have randomly available exits that are set upon area load.  There will always be a path to adjacent external rooms, but the internal rooms will often make players wind about to find it.
 +
|-
 +
| Surface
 +
| This room is generally above an air or underwater room.  For solid surfaces, the room requires climb.  For liquid surfaces, the room requires swim.
 +
| A failed climb/swim check will result in the player being moved to the room below the existing room.  Water Surfaces that have no room linked beneath them will have an auto generated 3-dimensional tree of underwater rooms generated for this effect.  Solid Surfaces do not auto-generate rooms below them.
 +
|-
 +
| Thin
 +
| This room is unloaded after 15 minutes of inactivity.
 +
| Thin rooms save CPU usage.
 +
|-
 +
| Wet
 +
| This room is treated as having water readily available, but not deep enough to require swimming.
 +
|
 +
|}
 +
 
 +
===Special Room Types===
 +
*An IceRoom is just a cold-climate indoor stone room.
 +
*A Shore room is a land-based room that boats can move into, and that can be fished from.
 +
*A Seaport room is a land-based room that boats and ships can move into, and that can be fished from.
  
 
==Domain Locales==
 
==Domain Locales==
Line 73: Line 188:
 
*Make sure Room#B links UP to Room#A (this will allow players with a jumping ability to potentially reach Room#A).
 
*Make sure Room#B links UP to Room#A (this will allow players with a jumping ability to potentially reach Room#A).
 
**If Room#B already has a defined UP exit, you may need to DESTROY UP, and then LINK Room#A UP.
 
**If Room#B already has a defined UP exit, you may need to DESTROY UP, and then LINK Room#A UP.
 +
 +
===Recall Rooms===
 +
Rooms which have alot of player traffic from various player levels (such as recall rooms) should probably have the following properties to avoid non-PK abuse:
 +
*Prop_RestrictSpells(Spell_Silence)
  
 
===Special Atmosphere Rooms===
 
===Special Atmosphere Rooms===
 
In the command line, you can change the atmosphere of a room with the command MODIFY ROOM ATMOSPHERE <atmospheretype>.
 
In the command line, you can change the atmosphere of a room with the command MODIFY ROOM ATMOSPHERE <atmospheretype>.
 +
 +
===Restricted Rooms===
 +
Rooms which are not intended to be explored (Admin rooms, rooms with special inventory, etc) should have the following properties on them to restrict entry and desirability to enter:
 +
*prop_noteleport
 +
*prop_reqentry(-PLAYER +SUBOP NOSNEAK)
 +
*prop_roomunmappable(NOEXPLORE)
 +
*prop_restrictspells(spell_wish)

Revision as of 12:52, 24 May 2019

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Builder Information=
Basics Praetor     Player Support     Commands     Zapper Masks Advanced Races     Classes     Abilities     Socials     Scripting    
Building Behaviors     Properties     Areas     Rooms     Exits     Items     Mobs Systems Achievements     Crafting     Help Info     Ships     Planes of Existence     Quests     Triumphs    

Rooms are the places MOBs go to in the MUD. A room can be indoors or outdoors, large or small.

MODIFYING ROOMS

Room Class Locale IDs

  • CaveGrid
  • CaveMaze
  • CaveRoom
  • CaveSurface
  • CityStreet
  • ClimbableLedge
  • ClimbableSurface
  • Desert
  • DesertGrid
  • DesertMaze
  • DesertThinGrid
  • EndlessOcean
  • EndlessSky
  • EndlessThinOcean
  • EndlessThinSky
  • FrozenMountains
  • FrozenPlains
  • GreatLake
  • GreatThinLake
  • HideoutShelter
  • Hills
  • HillsGrid
  • HillsThinGrid
  • HotRoom
  • IcePlains
  • IceRoom
  • IndoorInTheAir
  • IndoorShallowWater
  • IndoorUnderWater
  • IndoorUnderWaterColumnGrid
  • IndoorUnderWaterGrid
  • IndoorUnderWaterThinGrid
  • IndoorWaterSurface
  • IndoorWaterSurfaceColumn
  • IndoorWaterThinSurface
  • InTheAir
  • Jungle
  • JungleGrid
  • JungleThinGrid
  • LargeCaveRoom
  • LargeStoneRoom
  • LargeWoodRoom
  • LongerRoad
  • LongestRoad
  • LongRoad
  • MagicFreeRoom
  • MagicShelter
  • MetalRoom
  • MetalRoomMaze
  • Mountains
  • MountainsGrid
  • MountainsMaze
  • MountainsThinGrid
  • MountainSurface
  • MountainSurfaceGrid
  • MountainSurfaceThinGrid
  • OceanGrid
  • OceanThinGrid
  • OverTheLedge
  • Plains
  • PlainsGrid
  • PlainsThinGrid
  • Road
  • RoadGrid
  • RoadThinGrid
  • SaltWaterSurface
  • SaltWaterSurfaceColumn
  • SaltWaterThinSurface
  • SeaPort
  • SewerMaze
  • SewerRoom
  • ShallowWater
  • Shore
  • SpacePort
  • StdGrid
  • StdMaze
  • StdRoom
  • StdThinGrid
  • StoneGrid
  • StoneMaze
  • StoneRoom
  • StoneThinGrid
  • Swamp
  • SwampGrid
  • SwampThinGrid
  • ThinRoom
  • TreeSurface
  • UnderSaltWater
  • UnderSaltWaterColumnGrid
  • UnderSaltWaterGrid
  • UnderSaltWaterMaze
  • UnderSaltWaterThinGrid
  • UnderWater
  • UnderWaterColumnGrid
  • UnderWaterGrid
  • UnderWaterMaze
  • UnderWaterThinGrid
  • WaterSurface
  • WaterSurfaceColumn
  • WaterThinSurface
  • WetCaveGrid
  • WetCaveMaze
  • WetCaveRoom
  • Whirlpool
  • WoodenDeck
  • WoodRoom
  • WoodRoomGrid
  • WoodRoomMaze
  • WoodRoomThinGrid
  • Woods
  • WoodsGrid
  • WoodsMaze
  • WoodsThinGrid

Room Adjectives

Modifier Affect Notes
ColumnGrid This room is a parent room with a matrix of identical child rooms defined in Z settings. Z is the depth of the column. Adjacent ColumnGrid rooms will connect similar Z-level rooms to each other, allowing for underwater swimming from column to column.
Endless This room is a parent room with a matrix of identical child rooms defined in X and Y settings. X is the number of rooms East-West, Y is the number of rooms North-South. Total child rooms=X*Y. Players don't have access to the parent room. Instance areas should never be in a Grid Room. All of the internally connected rooms are open to one another. Additionally, sky rooms above and water rooms below will link to the adjacent child grid room's sky rooms or water rooms.
Grid This room is a parent room with a matrix of identical child rooms defined in X and Y settings. X is the number of rooms East-West, Y is the number of rooms North-South. Total child rooms=X*Y. Players don't have access to the parent room. Instance areas should never be in a Grid Room. All of the internally connected rooms are open to one another.
Maze This room is a parent room with a matrix of identical child rooms defined in X and Y settings. X is the number of rooms East-West, Y is the number of rooms North-South. Total child rooms=X*Y. Players don't have access to the parent room. Instance areas should never be in a Grid Room. All of the internally connected rooms have randomly available exits that are set upon area load. There will always be a path to adjacent external rooms, but the internal rooms will often make players wind about to find it.
Surface This room is generally above an air or underwater room. For solid surfaces, the room requires climb. For liquid surfaces, the room requires swim. A failed climb/swim check will result in the player being moved to the room below the existing room. Water Surfaces that have no room linked beneath them will have an auto generated 3-dimensional tree of underwater rooms generated for this effect. Solid Surfaces do not auto-generate rooms below them.
Thin This room is unloaded after 15 minutes of inactivity. Thin rooms save CPU usage.
Wet This room is treated as having water readily available, but not deep enough to require swimming.

Special Room Types

  • An IceRoom is just a cold-climate indoor stone room.
  • A Shore room is a land-based room that boats can move into, and that can be fished from.
  • A Seaport room is a land-based room that boats and ships can move into, and that can be fished from.

Domain Locales

STONE WOODEN CAVE MAGIC UNDERWATER AIR WATERSURFACE METAL CITY WOODS ROCKY PLAINS UNDERWATER AIR WATERSURFACE JUNGLE SWAMP DESERT HILLS MOUNTAINS SPACEPORT SEAPORT

Grid Room considerations

  • If you mismatch gridrooms adjacent to each other (like a 2x3 gridroom west of a 5x4 gridroom) you can make some non-Euclidean areas, which has the effect of confusing player maps. This is actually useful if you are trying to make a large area that is traditionally difficult to map due to lack of landmarks, such as deserts or oceans.
  • If you place an item in the base gridroom (such as, in the grinder), the item will NOT flow down into any of the specific grids, and will not generally be accessible to players. Instead, consider giving the items to mobile MOBs in the room.
  • If you add a MOB to a gridroom, make sure that they are mobile so they can leave the parent room into the individual grid rooms.

Special Room Designs

Bridge Rooms

When designing a room (Room#A) that goes over another room (Room#B), that a player cannot easily travel DOWN to (no path) but should be able to jump off a ledge to get down:

  • Make sure there is no DOWN exit in Room#A (DESTROY DOWN)
  • Create a new room below (CREATE ROOM DOWN OVERTHELEDGE) which we will call Room#C.
  • Modify Room#C and provide it with a title, description and Prop_ReqNoMob (so your mobs won't randomly jump to their deaths).
    • NOTE: If doing this via the command line, you might want to make sure you are flying before entering Room#C.
  • Link Room#C to Room#B below (LINK Room#B DOWN).
  • Make sure Room#B links UP to Room#A (this will allow players with a jumping ability to potentially reach Room#A).
    • If Room#B already has a defined UP exit, you may need to DESTROY UP, and then LINK Room#A UP.

Recall Rooms

Rooms which have alot of player traffic from various player levels (such as recall rooms) should probably have the following properties to avoid non-PK abuse:

  • Prop_RestrictSpells(Spell_Silence)

Special Atmosphere Rooms

In the command line, you can change the atmosphere of a room with the command MODIFY ROOM ATMOSPHERE <atmospheretype>.

Restricted Rooms

Rooms which are not intended to be explored (Admin rooms, rooms with special inventory, etc) should have the following properties on them to restrict entry and desirability to enter:

  • prop_noteleport
  • prop_reqentry(-PLAYER +SUBOP NOSNEAK)
  • prop_roomunmappable(NOEXPLORE)
  • prop_restrictspells(spell_wish)

Subcategories

This category has only the following subcategory.

R

Pages in category "ROOMS(BuilderInfo)"

The following 102 pages are in this category, out of 102 total.