Difference between revisions of "Category:Experience"

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| All
 
| All
 
| Scholars earn double experience from teaching others.
 
| Scholars earn double experience from teaching others.
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|-
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| Vassaling
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| Percentage
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| 10% of Vassal's XP
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| All
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| When another player [[SERVE]]s you earns XP, you gain 10% of what they earn.
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|-
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| Exploration
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| Small
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| Constant
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| [[Bard(Base)|Bard and subclasses]]
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| Experience gained for entering a new area, exploring 50% and exploring 90% of an area.  This includes land, sea, air, and underground areas.
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|-
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| Conquering
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|
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|
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| [[Fighter(Base)|Fighter and subclasses]]
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| Bonus experience for conquering an area.
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|-
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| Dueling
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|
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|
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| [[Fighter(Base)|Fighter and subclasses]]
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| Bonus experience for dueling other players.
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|-
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| Ship Combat
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| Large (500)
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| Constant
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| All
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| Sailors earn double experience for ship combat.
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|-
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| Sea Exploration
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| Small
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| Constant
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| Sailor
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|
 
|}
 
|}
  

Revision as of 02:15, 4 May 2018

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships

Experience Points

Experience points are an abstract commodity which detail how well-versed your character is in his/her class. Experience points can be awarded for a variety of actions, and may be weighted by your target's level. You can use the EXPERIENCE command to see how much experience you have earned. If you just want a numerical display of your experience you can use STAT XP to see your current experience or STAT XPTNL to see how much experience you need to level. Alternatively, you may add experience, or experience till next level, in your PROMPT.

The Official CoffeeMUD awards experience according to the following table.

XP Type XP Amount XP Scaling Classes Notes
Killing Base (100) Sliding All (except Scholar) No XP is awarded for killing MOBs more than 6 levels lower than you. Alignment difference may also affect XP gained.
Gathering Trickle (1) Constant Apprentice, Artisan, Sailor (fishing-type)
Questing Varies Quest-specific Quest-specific
Crafting Base (100) Sliding Artisan XP is awarded based on item level, time to craft, and times recently crafted. A trickle amount is also awarded during the crafting process.
Writing Small Time-limited Scholar XP is based on the amount of coherent words written on some item. Only a certain amount of writing XP may be earned each MUDDAY based on the character's level.
Teaching Other Base (100) Constant All Scholars earn double experience from teaching others.
Vassaling Percentage 10% of Vassal's XP All When another player SERVEs you earns XP, you gain 10% of what they earn.
Exploration Small Constant Bard and subclasses Experience gained for entering a new area, exploring 50% and exploring 90% of an area. This includes land, sea, air, and underground areas.
Conquering Fighter and subclasses Bonus experience for conquering an area.
Dueling Fighter and subclasses Bonus experience for dueling other players.
Ship Combat Large (500) Constant All Sailors earn double experience for ship combat.
Sea Exploration Small Constant Sailor

Leveling

When a character has earned enough experience to advance to the next level, several things happen all at once:

  • The character advances one level in their current class.
  • The character gains one train point.
  • The character gains hit points, mana points, movement points, and practice points according to class formulas.
  • The character gains bonus hit points, mana points, movememnt points and practice points according to any racial or class abilities.
  • The character gains new abilities and expertises according to their new level. These abilities may be granted from the player's race, class or achievements.
  • The character may qualify for new abilities and expertises in their QUALIFY list.

Deleveling

If a character looses too much experience, they will lose a level in their current class. If this would take them below level 0 in their current class, and they have other class levels, they would lose the current class, and lose a level from one of their other classes (which would become their new class). If this would take them below total level 1, they remain level 1 in their starting class.

Any abilities that the character no longer qualify for will remain on their abilities list, but the character will not be able to use or benefit from them until they re-qualify for the ability.

Notes

The formulas for gains (or loses) are based on your current Stats at the time of the event, limited by your MAXSTAT for that stat. Therefore, if your base stat is below your max stat, you may consider donning gear to boost your stat when you get close to leveling. This phenomenon is known as wearing your "leveling gear", so that you maximize gains from each level.

When you die, all of your gear is instantly removed and all non-permanent buffs are instantly removed. If this results in delevelling, then your losses will be based on this naked, unbuffed state.

Subcategories

This category has the following 9 subcategories, out of 9 total.

C

D

P

S

T

Pages in category "Experience"

The following 4 pages are in this category, out of 4 total.