Category:EXITS(BuilderInfo)
		
		
		
		
		
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| CoffeeMUD | 
|---|
| Administrator Builder Player | 
| =CoffeeMUD Builder Information= | |||
|---|---|---|---|
| Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting | 
| Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs | 
EXITS are the primary means of MOBs moving between rooms. They can be doors, bridges, openings, or paths.
EXIT TYPES
- AjarDoor
 - ClimbableExit
 - Door
 - FlyingExit
 - GapExit
 - Gate
 - GenAirLock
 - GenCurtain
 - GenDoor
 - GenExit
 - Grate
 - HiddenClosedDoorway
 - HiddenWalkway
 - Impassable
 - LockedDoor
 - LockedGate
 - NamedRedirectable
 - NeedleDoor
 - Open
 - OpenDescriptable
 - OpenNameable
 - OpenPrepositional
 - PitOpen
 - StdClosedDoorway
 - StdExit
 - StdLockedDoorway
 - StdOpenDoorway
 - TrappedDoor
 - TrappedLockedDoor
 - UnseenWalkway
 
MODIFYING EXITS
GenExit
- Name
 - Display
 - Description
 - Level
 - Has Door
 - 
- Has Lock
 - Open Ticks
 
 
- Closed Text
 - Door Name
 - This should be the name of the object without any leading articles
 - Open Word
 - Close Word
 - Assigned Key Item
 - Dispositions
 - Behaviors
 - Effects
 - MXP Image filename
 
USING EXITS
When a MOB enters an exit from room A to room B, the MOB will travel INTO the room A exit and OUT OF the room B exit from room A. This in effect means that any property on either side of the exit will affect travel through the exit. For example, if the exit in room B requires climbing, then going from room A to room B will also require climbing. For this reason, do not use an exit that requires climbing adjacent to a room that requires swimming.
Notes
- Do not make an exit require special movement if the destination room also requires special movement. For example, do not make a climbing exit out of (or in to) a swimming room.
 
Pages in category "EXITS(BuilderInfo)"
The following 35 pages are in this category, out of 35 total.
M
P
- Prop Climbable
 - Prop CloseCommand
 - Prop ClosedDayNight
 - Prop ClosedSeason
 - Prop CommonTwister
 - Prop Crawlspace
 - Prop EnterAdjuster
 - Prop LanguageSpeaker
 - Prop MOBEmoter
 - Prop MoveRestrictor
 - Prop MultiEffects
 - Prop NarrowLedge
 - Prop OpenCommand
 - Prop OpenPassword
 - Prop PropSetter
 - Prop QuestGiver
 - Prop ReqAlignments
 - Prop ReqClasses
 - Prop ReqEntry
 - Prop ReqHeight
 - Prop ReqLevels
 - Prop ReqNoMOB
 - Prop ReqPKill
 - Prop ReqRaces
 - Prop ReqStat
 - Prop ReqTattoo
 - Prop RoomView
 - Prop Socials
 - Prop Sounder
 - Prop TattooAdder
 - Prop Transporter
 - Prop WeakBridge