Difference between revisions of "Burglar(Thief)"

From CoffeeMud Wiki
Jump to navigation Jump to search
(Replaced content with "{{CoffeeMUDWikiTOC}} {{CoffeeMUDClassesTOC}} {{CoffeeMUDThiefClassesTOC}} {{#section-h:WikiHelpClasses|Burglar}} __NOTOC__ =How to Play= =Multi-Classing Options and Effec...")
 
Line 5: Line 5:
 
__NOTOC__
 
__NOTOC__
 
=How to Play=
 
=How to Play=
 +
The burglar is the common criminal.  As he advances in level, he gains more ways to deviate from the law.  As a thief class, burglars rely heavily upon the element of surprise and the quality their equipment during combat.
  
 
=Multi-Classing Options and Effectiveness=
 
=Multi-Classing Options and Effectiveness=

Latest revision as of 16:23, 25 June 2020

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Thief Classes===
Arcanist        Assassin        Burglar        Pirate        Reliquist        Thief        Trapper       
===Burglar===
Description: The burglar is the thief who has made the accumulation of wealth and power his center of being, to the detriment of all else. The taking of the property of others by stealth, wits, or even charm makes him the bane of the rich and lawful alike. This most purist of thieves also has superior skill at being undetected in the performance of these dastardly deeds, though he stands at a slight disadvantage to better trained thieves if caught.
Primary Stat: Dexterity
Qualifications: Dexterity 9+, Charisma 9+
Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100 +[(Int/6)+(1d3)/lvl].
Movement: 100 +[6X(Str/18) /lvl].
Attack: +(Dex/18) per level.
Damage: +1 damage per 5 level(s).
Maximum Stat Values: Dexterity (22), Charisma (22), Others (18)
Bonuses: Bonus experience for using certain skills.
Weapons: Must use sword, daggers, flailed, blunt, or natural weapons.
Armor: Must wear leather, cloth, or vegetation based armor.
Limitations:
Starting Equipment: a short sword
Races: Aarakocran Beastkin Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon Specialization    Climb    Write    Recall    Swipe gold    (Blunt Weapon Specialization)    (Play Instrument)    (Black Marketeering)    (Flailing Weapon Specialization)    (Bandaging)    (Swim)    (Smoke Rings)    (Caravan Building)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    
2 (Underground Connections)    (Hide)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    
3 Fire Building    Appraise    (Palm)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    
4 (Sneak)    (Intimidation)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 Detect Traps    (Tag Turf)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    
6 (Pick Locks)    (Dodge)    (Fence Loot)    (Find Home)    (Shepherding)    
7 Peek    (Informant)    (Observe)    (Meat Curing)    
8 (Disarm)    (Remove Traps)    (AutoSwim)    (AutoCrawl)    
9 Listen    (Forgery)    
10 (Improved Hiding)    (Back Stab)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    
11 Steal    (Turf War)    
12 (Slip Item)    (Improved Peek)    (Find Ship)    (Gardening)    
13 Detection    (Plant Item)    
14 (Bribe)    (Improved Swipe)    
15 Silent AutoGold    (Read Magic)    (Hide Other)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Rope Disarm)    (Silent AutoLoot)    (Safecracking)    (Herding)    
17 Second Attack    (Silent Drop)    (Blind Fighting)    
18 (Make Maps)    (Silent Open)    (Robbery)    (AutoClimb)    (Food Preserving)    
19 Silent Hold    Sense Law    (Mug)    (Safehouse)    
20 (Footlocks)    (Half Attack)    (Lore)    (Branding)    
21 Strip Item    (Racketeer)    
22 (Improved Steal)    (AutoSwipe)    
23 Tumble    (Analyze Item)    (Silent Wear)    
24 (Con)    (Linguistic Comprehension)    
25 Embezzle    (Hide In Plain Sight)    
26
27
28
29 (Master Floristry)    (Master Herbology)    (Master Mycology)    
30 Contract Hit    
31
32
33
34
35

How to Play

The burglar is the common criminal. As he advances in level, he gains more ways to deviate from the law. As a thief class, burglars rely heavily upon the element of surprise and the quality their equipment during combat.

Multi-Classing Options and Effectiveness

Notes

.