Build 5.9.2

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Revision as of 08:19, 11 December 2017 by Bozimmerman (talk | contribs)
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CoffeeMud Version 5.9.2

Released on Feb 09, 2016

  1. Apprentice now gets bonus common skill.
  2. Prop_ItemBinder can now bind to a group.
  3. POSSESS can now target a room or area
  4. Can now edit recipes of Construction, Masonry, Excavation, Landscaping, etc from CL or MG
  5. Save command will now prompt for confirmation with delta message.
  6. New channel flag: ACCOUNTOOCNOADMIN - for a more nuanced Account Name-based channel
  7. Metacraft can now craft everything from specific skills. See help.
  8. New Chants: Bloody Water, Find Driftwood, Filter Water, Aquatic Pass, Sense Water, Summon Coral, Flood
  9. New Chants: Underwater Action, Water Hammer, Drown, Call Mate, Summon School, High Tide, Land Lungs
  10. New Chants: Reef Walking, Capsize, Feeding Frenzy, Calm Seas, Summon Jellyfish, Flippers, Waterguard
  11. New Chants: Sift Wrecks, Favorable Winds, Tide Moon, Tidal Wave, Predict Tides, Tsunami, Whirlpool
  12. New races: SmallFish, Angelfish, Merfolk, Selkie, Swordfish, Dolphin, Seal, Walrus, Whale
  13. New language: Aquan
  14. New Druid Shapeshift forms: Fish and Sea Mammal (I bet you saw this coming)
  15. Archon AutoInvoke now saves settings. Default no-invoke list now in lists.ini
  16. CoffeeTable statistics will now track activity by Area also.
  17. Ship Title copies can now be purchased and traded, just like land titles.
  18. CATALOG command can now be used to list categories.
  19. Anchors Down on sailing ships now prevents WaterCurrent effects (duh!)
  20. Sailing Ships now get area weather messages and affects
  21. Default autoreaction shopkeepers will now adjust prices based on faction.
  22. Legal system now supports punishment caps on repeat crimes.
  23. New Locale type: Whirlpool.
  24. Autoreaction ranges adjusted, and aggressive tagged to only affect near levels
  25. New Aggressive/MobileAgressive flag: CHECKLEVEL, see help on those behaviors.
  26. Archon wands/staffs now have GAIN ability to grant spells
  27. Yet more Druid stuff: Sea Lore, Summon Chum, and Water Cover
  28. New Druid sub-class: Mer (skill-only at this point, but mostly tested and working)
  29. Golem races can now see in the dark.
  30. Shopkeepers will now include the size of bulk sales in devalue rates.
  31. GMODIFY change parms ADDABILITY, ADDEFFECT, ADDBEHAVIOR now support parms in parenthesis (). e.g. CHANGE=ADDABILITY=Prop_ReqSafePet(MSG=no!)
  32. Any item can now appear 'compressed' in room desc. See item editors.
  33. Any container can have directly accessible contents. See item editors.
  34. Races now support natural immunities (mostly for disease). MG and CL editor support added.
  35. Added the rest of the Tech resource types .. mind your items with custom resource defs!
  36. Some new tech power generator types, and new fuelless engine type and options. Also, Light Switch!
  37. Internal: "ShipTech" Package renamed to "CompTech" to reflect reality that not all components are for ships.
  38. MOTD can now review previous news, and EMAIL BOX and MOTD PREVIOUS supports message limits
  39. Total Minutes played now recorded along with time for Player Leveling Stats
  40. ColorSet can be used to set any channel color now.
  41. Unattackable mobs no longer count in area statistics.
  42. Space Ship Shield generator done, mudgrinder and cl editor included.
  43. New resources added: salt and spice