Build 5.8.0

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CoffeeMUD
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CoffeeMud Version 5.8.0

Release on Jul 21, 2013

  1. CoffeeMud and WebServer are now integrated -- this means a much faster and better web service all around.
    1. Check out the altered WebServer guide, and make sure you integrate the pub. ini, admin.ini, and common.ini if you customized them.
  2. Character Classes now use formulas for mana, movement, and hit point gains/losses.
  3. Character Class race/stat requirements can now be modified separately from qualifications mask. Race qualifications shown in help now.
  4. Changed the wysiwyg forum editor to one that's also chrome compatible (nicEdit)
  5. Generic Abilities will now import/export when races that use them export
  6. (Internal) New factions now default into /resources/factions -- legacy locations will work too though.
  7. New Channel flag (ACCOUNTOOC) to force account names instead of channel names into messages.
  8. (Internal) randomdata.xml now at /resources/randareas/example.xml -- update your random area files and random Areas!
  9. MUD Logging to separate files now has more options, such as rolling logs based on entries or bytes, etc.
  10. Web Forum system now supports participation by empty Accounts (if using the account system), and web subscribe/unsubscribe
  11. Consolidated Session and Tick threads: check new coffeemud.ini file for new MAXWORKERTHREADS and MINWORKERTHREADS. Major drop in thread usage!
  12. MUDGrinder Control Panel now supports Debug flags, and the whole flag business has been put into its own "Tab"
  13. Web Server now supports @for?@ @next@ loops! See the web server guide for usage, or checkout an example in control.cmvp
  14. MUDGrinder Control Panel "Channels" editor is now muchfffffff friendlier and easy to use.
  15. CoffeeMud now supports MSDP as specified at the tintin sourceforge web site
  16. Siplet now also supports MSDP, in an undocumented, testable sorta way. Usage \MSDP ([JSON OBJECT]). Example: \MSDP {"LIST":"LISTS"}
  17. The "sessions" archon command has been replaced with "list sessions". On the bright side, all of the LIST [X] parms now have their own help entries.
  18. JavaScript embedded in Scriptable scripts can now access all the Scriptable commands and functions from within JavaScript. See the Scriptable Guide.
  19. CoffeeMud now has a working computer console, working power source for the computer, and working example software. New command: TYPE for interacting.
  20. (No documentation, MUDGrinder support, and limited editor supp for Tech so far. To use computer, create elecpanel, put battery inside, then activate computer)
  21. Bards songs/dances/plays now show an ambiance during performances (depending on the viewers ability to hear, of course).
  22. MUDGrinder Factions Manager now allows pre-loaded faction toggling.
  23. The changelog.txt has been reformatted, and is slightly easier to read now!
  24. CoffeeMud now supports GMCP according to CMUD and Aardwolf specs. SHELL .edit command supports GMCP editor -- I'll look for other places for it later.
  25. Siplet now also supports GMCP, in an undocumented, testable sorta way. Usage \GMCP [PACKAGE] ([JSON OBJECT]). Example: \GMCP core.supports.set ["char 1"]
  26. Scriptable now has an "arrive_prog" to handle situations with mobile mobs.
  27. (Internal) the entire login, char creation/account creation process is now asynchronous
  28. Thiefs have new "small" pit traps that, unlike normal pit traps, only trigger when you move through a room instead of when you enter.
  29. New INI entry 'DEFAULTPARENTAREA' for automatically giving new areas (or existing ones) that use the global clock to a default parent area.
  30. CoffeeMud will now convert MSP tags to MXP SOUND tags if the session supports both, allowing us to hear sounds in CMUD/ZMUD once again.
  31. New commands for moving in space ships: foreward, portside, aft, above, below, and starboard. Compass versions included of course.
  32. When entering "?" in the Affects/Behaviors command line modifier, it will now highlight the appropriate abilities/behaviors. It's awesome!
  33. New Property: Prop_ImproveGather, for modifying the yield of gathering skills based on masks