Difference between revisions of "Build 5.6.0"

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= CoffeeMud Version 5.6.0 =
# Build 5.6.0 Release 4/18/2010 * Database Schema Changed -- See Installation Guide
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Released on Apr 18, 2010
1. New Property (From 5.x snippets): Prop_IceBox (thx Robert!)
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2. CharStats can now be customized with ADDCHARSTAT_ in coffeemud.ini file.
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* Database Schema Changed -- See Installation Guide
3. New Commands (From 4.x snippets): Experience, Wealth (thx again Robert)
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# New Property (From 5.x snippets): Prop_IceBox (thx Robert!)
4. RawMaterial can now be customized with ADDMATERIAL_ in coffeemud.ini file.
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# CharStats can now be customized with ADDCHARSTAT_ in coffeemud.ini file.
5. Wearable can now be customized with ADDWEARLOC_ in coffeemud.ini file.
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# New Commands (From 4.x snippets): Experience, Wealth (thx again Robert)
6. Only Artisan's learn the Master common skills now.  Other classes have their common skill levels lowered.
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# RawMaterial can now be customized with ADDMATERIAL_ in coffeemud.ini file.
7. New language: Sign Language
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# Wearable can now be customized with ADDWEARLOC_ in coffeemud.ini file.
8. New ZapperMask(s): -CHANCE
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# Only Artisan's learn the Master common skills now.  Other classes have their common skill levels lowered.
9. New Property(s): PresenceReaction (for new faction reaction system, etc.)
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# New language: Sign Language
10.New Mage Spell(s): Awe Other, Shrink Mouth (-- it's back! where did it go, anyway?)
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# New ZapperMask(s): -CHANCE
11.Factions now have new mob modification system similar to affects/behaviors: reactions
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# New Property(s): PresenceReaction (for new faction reaction system, etc.)
11.New automated MOB reaction system -- see coffeemud.ini under REACTION, and the guide under FACTIONS for more info.
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# New Mage Spell(s): Awe Other, Shrink Mouth (-- it's back! where did it go, anyway?)
12.Factions now have lots of new triggers: KILL, BRIBE, TALK, MUDCHAT, ARRESTED
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# Factions now have new mob modification system similar to affects/behaviors: reactions
13.Faction triggers support parameters; see one of the new faction.ini files for details
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# New automated MOB reaction system -- see coffeemud.ini under REACTION, and the guide under FACTIONS for more info.
14.New Prayer for Healers: Divine Constitution
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# Factions now have lots of new triggers: KILL, BRIBE, TALK, MUDCHAT, ARRESTED
15.STAT commands now supports: FACTIONS, ROOMSEXPLORED, AREASEXPLORED, WORLDEXPLORED
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# Faction triggers support parameters; see one of the new faction.ini files for details
16.PROMPT now supports new codes to display all manner of personal variables.
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# New Prayer for Healers: Divine Constitution
17.Abilities/GenAbilities now support delays between allowed invocations
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# STAT commands now supports: FACTIONS, ROOMSEXPLORED, AREASEXPLORED, WORLDEXPLORED
18.New Thief Skill: Turf War!
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# PROMPT now supports new codes to display all manner of personal variables.
19.Run-time compiled java from LOAD command will now display any compile errors to user.
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# Abilities/GenAbilities now support delays between allowed invocations
20.Socials now support various item-type target options.
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# New Thief Skill: Turf War!
21.New Multi-Character account system -- see COMMONACCOUNTSYSTEM in ini file.
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# Run-time compiled java from LOAD command will now display any compile errors to user.
a.Can now LIST, CREATE, DESTROY, and MODIFY ACCOUNTS
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# Socials now support various item-type target options.
b.For transition muds: char selection IMPORT command lets players import their old chars to new accounts.
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# New Multi-Character account system -- see COMMONACCOUNTSYSTEM in ini file.
c.EXPIRATION system works with accounts, when common account system is enabled.  
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## Can now LIST, CREATE, DESTROY, and MODIFY ACCOUNTS
22.New command: LOGOUT/LOGOFF -- exits back to login prompt/char selection
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## For transition muds: char selection IMPORT command lets players import their old chars to new accounts.
23.New INI entry: EXVIEW, for selecting types of exit views for the players
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## EXPIRATION system works with accounts, when common account system is enabled.  
24.XP Bonuses for killing HL targets will only apply if player/mob close to highest level players level.
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# New command: LOGOUT/LOGOFF -- exits back to login prompt/char selection
25.New Forum system -- see FORUMJOURNALS entry in the coffeemud.ini file
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# New INI entry: EXVIEW, for selecting types of exit views for the players
26.BIG fakedb upgrade: indexing, multi-keys, ORDER BY, LIKE, COUNT, complex WHERE conditions, optomizations. ''' Real DB is still better.
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# XP Bonuses for killing HL targets will only apply if player/mob close to highest level players level.
27.Raw material resources can now have effects (for eat/drink/whatever)
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# New Forum system -- see FORUMJOURNALS entry in the coffeemud.ini file
28.CL Editor for weapons/armor will now automatically rebalance damage/value/etc whenever level is changed.
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# BIG fakedb upgrade: indexing, multi-keys, ORDER BY, LIKE, COUNT, complex WHERE conditions, optomizations. ''' Real DB is still better.
29.Web Catalog: can substitute a user-selectable column (damage, basegold, etc) and sort by it.  
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# Raw material resources can now have effects (for eat/drink/whatever)
30.Two new NOCACHE entries in coffeemud.ini file: FILERESOURCES, CATALOG (for you memory conscious people)
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# CL Editor for weapons/armor will now automatically rebalance damage/value/etc whenever level is changed.
31.Internal: slight improvement to db connection management that should improve memory use.
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# Web Catalog: can substitute a user-selectable column (damage, basegold, etc) and sort by it.  
32.MUDSTATE variable in coffeemud.ini file has changed.  Please update your ini files!
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# Two new NOCACHE entries in coffeemud.ini file: FILERESOURCES, CATALOG (for you memory conscious people)
33.CLASSSYSTEM has been expanded with another apprentice-based set of choices.
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# Internal: slight improvement to db connection management that should improve memory use.
34.New command: MPRUN -- for Archons to run Scriptable scripts, and for use in automated testing.
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# MUDSTATE variable in coffeemud.ini file has changed.  Please update your ini files!
35.Help on classes and races give much of same details as found on web now.
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# CLASSSYSTEM has been expanded with another apprentice-based set of choices.
36.Channel HELP entries are automatically generated.
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# New command: MPRUN -- for Archons to run Scriptable scripts, and for use in automated testing.
37.CoffeeMud's bugs were all cured, at public expense.
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# Help on classes and races give much of same details as found on web now.
</pre>
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# Channel HELP entries are automatically generated.
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# CoffeeMud's bugs were all cured, at public expense.

Revision as of 19:33, 27 October 2014

CoffeeMud Version 5.6.0

Released on Apr 18, 2010

  • Database Schema Changed -- See Installation Guide
  1. New Property (From 5.x snippets): Prop_IceBox (thx Robert!)
  2. CharStats can now be customized with ADDCHARSTAT_ in coffeemud.ini file.
  3. New Commands (From 4.x snippets): Experience, Wealth (thx again Robert)
  4. RawMaterial can now be customized with ADDMATERIAL_ in coffeemud.ini file.
  5. Wearable can now be customized with ADDWEARLOC_ in coffeemud.ini file.
  6. Only Artisan's learn the Master common skills now. Other classes have their common skill levels lowered.
  7. New language: Sign Language
  8. New ZapperMask(s): -CHANCE
  9. New Property(s): PresenceReaction (for new faction reaction system, etc.)
  10. New Mage Spell(s): Awe Other, Shrink Mouth (-- it's back! where did it go, anyway?)
  11. Factions now have new mob modification system similar to affects/behaviors: reactions
  12. New automated MOB reaction system -- see coffeemud.ini under REACTION, and the guide under FACTIONS for more info.
  13. Factions now have lots of new triggers: KILL, BRIBE, TALK, MUDCHAT, ARRESTED
  14. Faction triggers support parameters; see one of the new faction.ini files for details
  15. New Prayer for Healers: Divine Constitution
  16. STAT commands now supports: FACTIONS, ROOMSEXPLORED, AREASEXPLORED, WORLDEXPLORED
  17. PROMPT now supports new codes to display all manner of personal variables.
  18. Abilities/GenAbilities now support delays between allowed invocations
  19. New Thief Skill: Turf War!
  20. Run-time compiled java from LOAD command will now display any compile errors to user.
  21. Socials now support various item-type target options.
  22. New Multi-Character account system -- see COMMONACCOUNTSYSTEM in ini file.
    1. Can now LIST, CREATE, DESTROY, and MODIFY ACCOUNTS
    2. For transition muds: char selection IMPORT command lets players import their old chars to new accounts.
    3. EXPIRATION system works with accounts, when common account system is enabled.
  23. New command: LOGOUT/LOGOFF -- exits back to login prompt/char selection
  24. New INI entry: EXVIEW, for selecting types of exit views for the players
  25. XP Bonuses for killing HL targets will only apply if player/mob close to highest level players level.
  26. New Forum system -- see FORUMJOURNALS entry in the coffeemud.ini file
  27. BIG fakedb upgrade: indexing, multi-keys, ORDER BY, LIKE, COUNT, complex WHERE conditions, optomizations. Real DB is still better.
  28. Raw material resources can now have effects (for eat/drink/whatever)
  29. CL Editor for weapons/armor will now automatically rebalance damage/value/etc whenever level is changed.
  30. Web Catalog: can substitute a user-selectable column (damage, basegold, etc) and sort by it.
  31. Two new NOCACHE entries in coffeemud.ini file: FILERESOURCES, CATALOG (for you memory conscious people)
  32. Internal: slight improvement to db connection management that should improve memory use.
  33. MUDSTATE variable in coffeemud.ini file has changed. Please update your ini files!
  34. CLASSSYSTEM has been expanded with another apprentice-based set of choices.
  35. New command: MPRUN -- for Archons to run Scriptable scripts, and for use in automated testing.
  36. Help on classes and races give much of same details as found on web now.
  37. Channel HELP entries are automatically generated.
  38. CoffeeMud's bugs were all cured, at public expense.