Difference between revisions of "Build 5.6.0"

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(Created page with '# Build 5.6.0 Release 4/18/2010 * Database Schema Changed -- See Installation Guide 1. New Property (From 5.x snippets): Prop_IceBox (thx Robert!) 2. CharStats can now be custom…')
 
 
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# Build 5.6.0 Release 4/18/2010 * Database Schema Changed -- See Installation Guide
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{{CoffeeMUDAdministratorTOC}}
1. New Property (From 5.x snippets): Prop_IceBox (thx Robert!)
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= CoffeeMud Version 5.6.0 =
2. CharStats can now be customized with ADDCHARSTAT_ in coffeemud.ini file.
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Released on Apr 18, 2010
3. New Commands (From 4.x snippets): Experience, Wealth (thx again Robert)
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4. RawMaterial can now be customized with ADDMATERIAL_ in coffeemud.ini file.
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* Database Schema Changed -- See Installation Guide
5. Wearable can now be customized with ADDWEARLOC_ in coffeemud.ini file.
+
# New Property (From 5.x snippets): Prop_IceBox (thx Robert!)
6. Only Artisan's learn the Master common skills now.  Other classes have their common skill levels lowered.
+
# CharStats can now be customized with ADDCHARSTAT_ in coffeemud.ini file.
7. New language: Sign Language
+
# New Commands (From 4.x snippets): Experience, Wealth (thx again Robert)
8. New ZapperMask(s): -CHANCE
+
# RawMaterial can now be customized with ADDMATERIAL_ in coffeemud.ini file.
9. New Property(s): PresenceReaction (for new faction reaction system, etc.)
+
# Wearable can now be customized with ADDWEARLOC_ in coffeemud.ini file.
10.New Mage Spell(s): Awe Other, Shrink Mouth (-- it's back! where did it go, anyway?)
+
# Only Artisan's learn the Master common skills now.  Other classes have their common skill levels lowered.
11.Factions now have new mob modification system similar to affects/behaviors: reactions
+
# New language: Sign Language
11.New automated MOB reaction system -- see coffeemud.ini under REACTION, and the guide under FACTIONS for more info.
+
# New ZapperMask(s): -CHANCE
12.Factions now have lots of new triggers: KILL, BRIBE, TALK, MUDCHAT, ARRESTED
+
# New Property(s): PresenceReaction (for new faction reaction system, etc.)
13.Faction triggers support parameters; see one of the new faction.ini files for details
+
# New Mage Spell(s): Awe Other, Shrink Mouth (-- it's back! where did it go, anyway?)
14.New Prayer for Healers: Divine Constitution
+
# Factions now have new mob modification system similar to affects/behaviors: reactions
15.STAT commands now supports: FACTIONS, ROOMSEXPLORED, AREASEXPLORED, WORLDEXPLORED
+
# New automated MOB reaction system -- see coffeemud.ini under REACTION, and the guide under FACTIONS for more info.
16.PROMPT now supports new codes to display all manner of personal variables.
+
# Factions now have lots of new triggers: KILL, BRIBE, TALK, MUDCHAT, ARRESTED
17.Abilities/GenAbilities now support delays between allowed invocations
+
# Faction triggers support parameters; see one of the new faction.ini files for details
18.New Thief Skill: Turf War!
+
# New Prayer for Healers: Divine Constitution
19.Run-time compiled java from LOAD command will now display any compile errors to user.
+
# STAT commands now supports: FACTIONS, ROOMSEXPLORED, AREASEXPLORED, WORLDEXPLORED
20.Socials now support various item-type target options.
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# PROMPT now supports new codes to display all manner of personal variables.
21.New Multi-Character account system -- see COMMONACCOUNTSYSTEM in ini file.
+
# Abilities/GenAbilities now support delays between allowed invocations
a.Can now LIST, CREATE, DESTROY, and MODIFY ACCOUNTS
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# New Thief Skill: Turf War!
b.For transition muds: char selection IMPORT command lets players import their old chars to new accounts.
+
# Run-time compiled java from LOAD command will now display any compile errors to user.
c.EXPIRATION system works with accounts, when common account system is enabled.  
+
# Socials now support various item-type target options.
22.New command: LOGOUT/LOGOFF -- exits back to login prompt/char selection
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# New Multi-Character account system -- see COMMONACCOUNTSYSTEM in ini file.
23.New INI entry: EXVIEW, for selecting types of exit views for the players
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## Can now LIST, CREATE, DESTROY, and MODIFY ACCOUNTS
24.XP Bonuses for killing HL targets will only apply if player/mob close to highest level players level.
+
## For transition muds: char selection IMPORT command lets players import their old chars to new accounts.
25.New Forum system -- see FORUMJOURNALS entry in the coffeemud.ini file
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## EXPIRATION system works with accounts, when common account system is enabled.  
26.BIG fakedb upgrade: indexing, multi-keys, ORDER BY, LIKE, COUNT, complex WHERE conditions, optomizations. ''' Real DB is still better.
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# New command: LOGOUT/LOGOFF -- exits back to login prompt/char selection
27.Raw material resources can now have effects (for eat/drink/whatever)
+
# New INI entry: EXVIEW, for selecting types of exit views for the players
28.CL Editor for weapons/armor will now automatically rebalance damage/value/etc whenever level is changed.
+
# XP Bonuses for killing HL targets will only apply if player/mob close to highest level players level.
29.Web Catalog: can substitute a user-selectable column (damage, basegold, etc) and sort by it.  
+
# New Forum system -- see FORUMJOURNALS entry in the coffeemud.ini file
30.Two new NOCACHE entries in coffeemud.ini file: FILERESOURCES, CATALOG (for you memory conscious people)
+
# BIG fakedb upgrade: indexing, multi-keys, ORDER BY, LIKE, COUNT, complex WHERE conditions, optomizations. ''' Real DB is still better.
31.Internal: slight improvement to db connection management that should improve memory use.
+
# Raw material resources can now have effects (for eat/drink/whatever)
32.MUDSTATE variable in coffeemud.ini file has changed.  Please update your ini files!
+
# CL Editor for weapons/armor will now automatically rebalance damage/value/etc whenever level is changed.
33.CLASSSYSTEM has been expanded with another apprentice-based set of choices.
+
# Web Catalog: can substitute a user-selectable column (damage, basegold, etc) and sort by it.  
34.New command: MPRUN -- for Archons to run Scriptable scripts, and for use in automated testing.
+
# Two new NOCACHE entries in coffeemud.ini file: FILERESOURCES, CATALOG (for you memory conscious people)
35.Help on classes and races give much of same details as found on web now.
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# Internal: slight improvement to db connection management that should improve memory use.
36.Channel HELP entries are automatically generated.
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# MUDSTATE variable in coffeemud.ini file has changed.  Please update your ini files!
37.CoffeeMud's bugs were all cured, at public expense.
+
# CLASSSYSTEM has been expanded with another apprentice-based set of choices.
 +
# New command: MPRUN -- for Archons to run Scriptable scripts, and for use in automated testing.
 +
# Help on classes and races give much of same details as found on web now.
 +
# Channel HELP entries are automatically generated.
 +
# CoffeeMud's bugs were all cured, at public expense.

Latest revision as of 17:18, 10 August 2021

CoffeeMUD
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CoffeeMud Version 5.6.0

Released on Apr 18, 2010

  • Database Schema Changed -- See Installation Guide
  1. New Property (From 5.x snippets): Prop_IceBox (thx Robert!)
  2. CharStats can now be customized with ADDCHARSTAT_ in coffeemud.ini file.
  3. New Commands (From 4.x snippets): Experience, Wealth (thx again Robert)
  4. RawMaterial can now be customized with ADDMATERIAL_ in coffeemud.ini file.
  5. Wearable can now be customized with ADDWEARLOC_ in coffeemud.ini file.
  6. Only Artisan's learn the Master common skills now. Other classes have their common skill levels lowered.
  7. New language: Sign Language
  8. New ZapperMask(s): -CHANCE
  9. New Property(s): PresenceReaction (for new faction reaction system, etc.)
  10. New Mage Spell(s): Awe Other, Shrink Mouth (-- it's back! where did it go, anyway?)
  11. Factions now have new mob modification system similar to affects/behaviors: reactions
  12. New automated MOB reaction system -- see coffeemud.ini under REACTION, and the guide under FACTIONS for more info.
  13. Factions now have lots of new triggers: KILL, BRIBE, TALK, MUDCHAT, ARRESTED
  14. Faction triggers support parameters; see one of the new faction.ini files for details
  15. New Prayer for Healers: Divine Constitution
  16. STAT commands now supports: FACTIONS, ROOMSEXPLORED, AREASEXPLORED, WORLDEXPLORED
  17. PROMPT now supports new codes to display all manner of personal variables.
  18. Abilities/GenAbilities now support delays between allowed invocations
  19. New Thief Skill: Turf War!
  20. Run-time compiled java from LOAD command will now display any compile errors to user.
  21. Socials now support various item-type target options.
  22. New Multi-Character account system -- see COMMONACCOUNTSYSTEM in ini file.
    1. Can now LIST, CREATE, DESTROY, and MODIFY ACCOUNTS
    2. For transition muds: char selection IMPORT command lets players import their old chars to new accounts.
    3. EXPIRATION system works with accounts, when common account system is enabled.
  23. New command: LOGOUT/LOGOFF -- exits back to login prompt/char selection
  24. New INI entry: EXVIEW, for selecting types of exit views for the players
  25. XP Bonuses for killing HL targets will only apply if player/mob close to highest level players level.
  26. New Forum system -- see FORUMJOURNALS entry in the coffeemud.ini file
  27. BIG fakedb upgrade: indexing, multi-keys, ORDER BY, LIKE, COUNT, complex WHERE conditions, optomizations. Real DB is still better.
  28. Raw material resources can now have effects (for eat/drink/whatever)
  29. CL Editor for weapons/armor will now automatically rebalance damage/value/etc whenever level is changed.
  30. Web Catalog: can substitute a user-selectable column (damage, basegold, etc) and sort by it.
  31. Two new NOCACHE entries in coffeemud.ini file: FILERESOURCES, CATALOG (for you memory conscious people)
  32. Internal: slight improvement to db connection management that should improve memory use.
  33. MUDSTATE variable in coffeemud.ini file has changed. Please update your ini files!
  34. CLASSSYSTEM has been expanded with another apprentice-based set of choices.
  35. New command: MPRUN -- for Archons to run Scriptable scripts, and for use in automated testing.
  36. Help on classes and races give much of same details as found on web now.
  37. Channel HELP entries are automatically generated.
  38. CoffeeMud's bugs were all cured, at public expense.