Build 5.11.0
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CoffeeMud Version 5.11.0
Released October 23rd, 2025
1. CoffeeMud now has an optional Proxy server. See installation guide. 2. CoffeeMud now integrates with LLMs via LangChain4J. See installation guide. 3. New admin command: LLM, for chatting with your AI, and Scriptable has MPLLM 4. Immunities and TemporaryImmunity can now include effects/behaviors. 5. NOCHANNEL can now be given an ellapsed time. 6. ! command can now match previous history. 7. Siplet can now do, as Sip does: have a input-boxless screen. 8. FLEE now prefers the previous room direction. 9. TRAINing now prompts the user to confirm. 10. AWARDS/AutoProperties can now be modified from the CL. 11. STAT command can be limited with FULSTATS disable flag and lists.ini file. 12. Predict Tides gives a bit more information to Mer. 13. RELOAD is now a synonym for the player LOAD command, as it should always have been. 14. New fighter/ranger skills: Pistolwhip, AutoPistolwhip, Rapid Reload 15. GMCP: new room.exits command, expanded char.effects and skills: see Protocols guide. 16. FoodPrep now supports slicing all foods, and MasterFoodPrep lets you chop them up. 17. AFFECT can now both filter and sort its results for you. 18. New Locale type: AutoGrid, gets its rooms from the random areas files. 19. New common skill: Embellishing 20. New MOODs: passive, horny, queer, submissive, and lusty 21. Tons of localization enhancements: see Installation Guide for details. 22. New GenPoison for making your own global poisons, and UniPoison for unique ones. 23. New prayers: Bolster Poison, Addicting Curse 24. FasterRecovery can now slow recovery, including %. See AHELP 25. Prop_*Adjusters now support bumping casting costs. See AHELP. 26. CoffeeMud now supports the Grapevine network: see Installation Guide 27. ICHANNELS ini entry is now deprecated, and its purpose folded into CHANNELS 28. Lamp oil-filled bathtubs can now be set on fire, for what that's worth. 29. The MUD will now validate the database version on boot, and auto-upgrade if needed. 30. FakeDB: new v1.1 format that stores ver, schema hashes, and validates data files. 31. FakeDB now supports ALTER, DROP, and CREATE TABLE commands. 32. You can now LIST DEBUGS or LIST DISABLES to see active flags. 33. Prop_ItemBinder can now bind to noone, but can mark an item as preserved over death. 34. Smoke Rings is now recipe driven, and players can select their ring style. 35. *Emoters props and behaviors now support PUFF emotes and some other features. 36. New Scriptable triggers: WEARING_PROG, RIDE_PROG, RIDING_PROG 37. Room varies now supports varying the room description by entry direction. 38. New Archon skill: LLMIFY, for making LLM-powered mobs, if you can. 39. GenCraftingSkill now supports a fire requirement, and can skip mat. hardness bonus. 40. New Endow Gemstones, Ioun Stones, and Jewelry recipes, Poisons list expanded. 41. New large rideables: GenAirShip, GenBalloon 42, AHELP can now be used by archons to get help on MP commands. 43. Falling items can now hit and damage mobs below them, or boardables. 44. Email Command now uses the message maker for longer messages. 45. Many more editors now support the Siplet.Input pop-up box. 46. GMCP now supports exit open/locked status 47. Prop_LimitedEquip will now also act as Limited Get if flagged as such. 48. Most objects can be TAGged for enhanced zapper-masking, MQL querying, GMODIFY, WHERE, and in scripts. 49. Scriptable: FOR-NEXT can now loop over lists MQL query results, and tagged objects. 50. The entire MUDGrinder and web system uses cookie-based auth now, and forum reads use GET instead of POST. 51. When MXP is enabled, MUD will now wrap httpx:// urls into anchors for the client. 52. The Installation Guide has been modified extensively. It's worth a new look