Difference between revisions of "Build 4.7.4"

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(Created page with '= CoffeeMud Version 4.7.4 = Probably one of the smallest builds released. Normally one I would hold for another week or two, but for some of the bug fixes. The change file only…')
 
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= CoffeeMud Version 4.7.4 =
 
= CoffeeMud Version 4.7.4 =
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Released on Jul 17, 2005
  
 
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Probably one of the smallest builds released. Normally one I would hold for another week or two, but for some of the bug fixes. The change file only had 3000 lines totally 136k on disk. The new stuff is really light, but here it is...
Probably one of the smallest builds released. Normally one I would
 
hold for another week or two, but for some of the bug fixes. The
 
change file only had 3000 lines totally 136k on disk. The new stuff
 
is really light, but here it is...
 
  
 
# Thief Tag Turf skill now lets them tag for their clan, and remove tags.
 
# Thief Tag Turf skill now lets them tag for their clan, and remove tags.

Revision as of 20:09, 27 October 2014

CoffeeMud Version 4.7.4

Released on Jul 17, 2005

Probably one of the smallest builds released. Normally one I would hold for another week or two, but for some of the bug fixes. The change file only had 3000 lines totally 136k on disk. The new stuff is really light, but here it is...

  1. Thief Tag Turf skill now lets them tag for their clan, and remove tags.
  2. Several of the home-protecting prayers and spells now have a clan component.
  3. Several of the ongoing damage spells/prayers/chants will keep the mob aggr to the caster so long as he/she is under its affect.
  4. (Internal) CMMap now has a registry system to receive special registered CMMsgs. Inspired by the Snippets code, though the imp I went with is more CM Compatible.
  5. ASSIST command and list added, based on snippets code (I forget whose -- someone should bow).
  6. Assassins Eye added as a clancraft item.
  7. Lots of new prayers: Cure Fatigue, Cure Exhaustion, Invigorate, Cause Fatigue, Cause Exhaustion, Enervate, Minor Infusion, Moderate Infusion, Major Infusion
  8. New Behavior: Evil Executioner. Also, both Good and Evil executioner now have player parm.
  9. New INI entry: EQVIEW, based on snippets code (I forget whose -- someone else should bow)
  10. Doppleganger property now has MIN/MAX parms.
  11. New StdAbility protected method minCastWaitTime(), defaulting to 0, now helps prevent spell spamming. Implementations include Healing Hands, and the several Cure prayers.
  12. An enormous cloud of millions of swarming bugs dissipated with the swirling winds of correction.