Difference between revisions of "Build 4.7.2"

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(Created page with '= CoffeeMud Version 4.7.2 = Released on Jun 16, 2005 # CONNSPAMBLOCK is now disableable from the INI file. This willmake the TestBang app easier to run. # Players are now restri…')
 
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# Players are now restricted on number of items they can carry, in addition to normal weight restrictions. CARRYALL security flag overrides. New Prompt flags support it as well.
 
# Players are now restricted on number of items they can carry, in addition to normal weight restrictions. CARRYALL security flag overrides. New Prompt flags support it as well.
 
# Bundling syntax is now uniform across all pertinant common skills.
 
# Bundling syntax is now uniform across all pertinant common skills.
# Scriptable variables now includes sir/madam in $y/$Y. Also, internally, <S-SIR-MADAM> will do the same.
+
# Scriptable variables now includes sir/madam in $y/$Y. Also, internally, &lt;S-SIR-MADAM> will do the same.
 
# Two new diseases: Frost Bite, and Heat Exhaustion.
 
# Two new diseases: Frost Bite, and Heat Exhaustion.
 
# Enhanced Behavior: WeatherAffects handles all measure of weather effects on players and the environment. See the behavior help for more info.
 
# Enhanced Behavior: WeatherAffects handles all measure of weather effects on players and the environment. See the behavior help for more info.

Revision as of 20:07, 27 October 2014

CoffeeMud Version 4.7.2

Released on Jun 16, 2005

  1. CONNSPAMBLOCK is now disableable from the INI file. This willmake the TestBang app easier to run.
  2. Players are now restricted on number of items they can carry, in addition to normal weight restrictions. CARRYALL security flag overrides. New Prompt flags support it as well.
  3. Bundling syntax is now uniform across all pertinant common skills.
  4. Scriptable variables now includes sir/madam in $y/$Y. Also, internally, <S-SIR-MADAM> will do the same.
  5. Two new diseases: Frost Bite, and Heat Exhaustion.
  6. Enhanced Behavior: WeatherAffects handles all measure of weather effects on players and the environment. See the behavior help for more info.
  7. New INI entry: AUTOWEATHERPARMS -- allows the WeatherAffects behavior to be added automatically to all areas, with the given parms (or not, of course).
  8. Internal changes: Behaviors can now be designated as "borrowed" like Abilities. Also, new preInvoke() method added to Abilities.
  9. AUTOWEATHER player flag is now automatically turned on for new users. The text output from autoweather is now no longer on movement from any room->any room, but only from indoors->outdoors, and as specified in the rumbleticks and botherticks parts of WeatherAffects.
  10. What can and can not be seen outdoors at night is now modified by the moon phase, assuming the moon is visible (cloud cover can affect this).
  11. Two new skills: Prayer Call Undead, and Spell Summon Companion
  12. Swimming is now at crawl-like speeds.
  13. New Zapper Check: WORN -- like ITEM, but only triggers if the item is worn, wielded, or held.
  14. Several creepy little bugs turned to jelly beneath my thumb.