Build 3.8.7.3
		
		
		
		
		
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| CoffeeMUD | 
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| Administrator Builder Player | 
| =CoffeeMUD Administrator Information= | 
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| Installation Help Development Modification Feature Requests Mud Grinder ini Security CMARE Share Wiki | 
CoffeeMud Version 3.8.7.3
Released on May 30, 2003 5:47 pm
- Upgrade to the Emoter behavior
 - Journal text fixed so that SQL statements won't be offended.
 - Code (ys) joins (s) and (es) as "smart" suffixes to english words. (ys) will turn Study into either Study or Studies.
 - Chance of catching several diseases lowered.
 - Help files now loaded by directory instead of by enumerated list. All help files must end with .ini and must begin with "arc_" to be an archon help file.
 - Mobs can now follow each other, but players still cannot follow mobs unless enchanted.
 - Poison help added -- I'll do diseases & traps next time.
 - WHO and I3 WHO now no longer lists possessed mobs
 - Can now GIVE to shopkeepers
 - Materials now listed in Armorsmith items
 - Some tinkering with the HELP files for affects/behaviors in the MUDGrinder
 - All class lists guarenteed sorted, and internal binary search now used for class lookups.
 - Last room occupied now saved to DB
 - WoodRoomMaze, WoodRoomGrid now created
 - Quitting in combat now does a FLEE consequence first.
 - Flee consequence now definable in the INI file.
 - Grid room init fixed.
 - Thief "Set Alarm" skill now uses a radiant algorithm instead of a tracking algorithm -- much better!
 - UNLOAD can now be used to unload classes
 - LOAD can now be used to load individual classes or directories