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Administrator                                                  Builder                                                              Player
=CoffeeMUD Builder Information=
Basics Praetor     Player Support     Commands     Zapper Masks Advanced Races     Classes     Abilities     Socials     Scripting    
Building Behaviors     Properties     Areas     Rooms     Exits     Items     Mobs Systems Achievements     Crafting     Ships     Planes of Existence     Quests     Triumphs    
Targets: MOBs
Parameters: Price of entry, Gate System
Examples: price=5 gates=Avalon
Description: The mob will work akin to a gate guard, but you have to have at least the price on your tab for the guard to open it (or let you open it from that side) Any payment made over the price is retained, in a manner akin to a bank chain, so if any other guards are in the same Gate System, they will all use the same tab. DO NOT put one on each side - unlike Gate Guards, these guys don't play well with others. If you want players to be able to sneak by them, merely make sure they can't see sneaking or invis - whichever. The hiding player will have to wait for another player to get the door open to sneak through.