Difference between revisions of "Beastmaster(Druid)"

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{{ClassTemplate|Name=Beastmaster|Description=Like Tarzan or Grizzly Adams, the BeastMaster is the lord of his particular jungle, being both the guardian and master steward of the animal kingdom. Unlike the other druids then, the beastmaster takes
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{{ClassTemplate|Name=Beastmaster|Description=Like Tarzan or Grizzly Adams, the BeastMaster is the lord of his particular jungle, being both the guardian and master steward of the animal kingdom. Unlike the other druids then, the beastmaster takes great pride in his animal changing abilities, and receives many more animal forms as he progresses in level.  The beastmaster is also more accutely aware of the dangers of the wild, and is thus a much more physical and able fighter than other druids tend to me.
great pride in his animal changing abilities, and receives many more animal forms as he progresses in level.  The beastmaster is also more accutely aware of the dangers of the wild, and is thus a much
 
more physical and able fighter than other druids tend to me.
 
  
How to play: The Beastmaster is the perfect loner druid class, though he is never truly alone with all the animals he can summon to his side. He also has numerous ways of enhancing his own innate
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How to play: The Beastmaster is the perfect loner druid class, though he is never truly alone with all the animals he can summon to his side. He also has numerous ways of enhancing his own innate fighting ability through magical chants, making him formidable even when adventuring without animal companions.|PrimeStat=Constitution|Qualifications=Dexterity 9+, Constitution 9+|Practices=5 +(Wisdom/6)+2 per level|Trains=3 +1 per level|Hitpoints=20 +(Con/2)+(2d7) per lvl|Mana=100 +(Int/4)+(1d4) /lvl|Movement=100 +10X(Str/18) per lvl|Attack=+(Con/18) per level|Damage=+1 damage per 15 level(s)|MaxStat=Dexterity (22), Constitution (22), Others (18)|Bonuses=When leading animals into battle, will not divide experience among animal followers.  Can create a druidic connection with an area.  Benefits from animal/plant/stone followers leveling.  Benefits from freeing animals from cities.|Weapons=Must use wooden, plant-based, or leather weapons.|Armor=Must wear non-metal armor.|Limitations=Must remain Neutral to avoid skill and chant failure chances.|StartingEq=a wooden quarterstaff|Races=[[Centaur|Centaur]] [[Drow|Drow]] [[Duergar|Duergar]] [[Dwarf|Dwarf]] [[Elf|Elf]] [[Half Elf|Half Elf]] [[Human|Human]] [[Ogre|Ogre]] |Languages=
fighting ability through magical chants, making him formidable even when adventuring without animal companions.|PrimeStat=Constitution|Qualifications=Dexterity 9+, Constitution 9+|Practices=5
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|level1=([[Chant_SensePregnancy|Sense Pregnancy]]) ([[Skill_WandUse|Wands]]) ([[Skill_Revoke|Revoke]]) ([[Druid_DruidicPass|Druidic Pass]]) [[Skill_Climb|Climb]] ([[Specialization_Natural|Hand to hand combat]]) [[Druid_ShapeShift|Shape Shift]] [[Chant_BestowName|Bestow Name]] [[Skill_Write|Write]] ([[Skill_Swim|Swim]]) ([[Skill_WildernessLore|Wilderness Lore]]) ([[Chant_HardenSkin|Harden Skin]]) ([[Bandaging|Bandaging]]) [[AnimalBonding|Animal Bonding]] ([[SmokeRings|Smoke Rings]])
+(Wisdom/6)+2 per level|Trains=3 +1 per level|Hitpoints=20 +(Con/2)+(2d7) per lvl|Mana=100 +(Int/4)+(1d4) /lvl|Movement=100 +10X(Str/18) per lvl|Attack=+(Con/18) per level|Damage=+1 damage per 15
 
level(s)|MaxStat=Dexterity (22), Constitution (22), Others (18)|Bonuses=When leading animals into battle, will not divide experience among animal followers.  Can create a druidic connection with an
 
area.  Benefits from animal/plant/stone followers leveling.  Benefits from freeing animals from cities.|Weapons=Must use wooden, plant-based, or leather weapons.|Armor=Must wear non-metal
 
armor.|Limitations=Must remain Neutral to avoid skill and chant failure chances.|StartingEq=a wooden quarterstaff|Races=[[Centaur|Centaur]] [[Drow|Drow]] [[Duergar|Duergar]] [[Dwarf|Dwarf]]
 
[[Elf|Elf]] [[Half Elf|Half Elf]] [[Human|Human]] [[Ogre|Ogre]] |Languages=|level1=([[Chant_SensePregnancy|Sense Pregnancy]]) ([[Skill_WandUse|Wands]]) ([[Skill_Revoke|Revoke]])
 
([[Druid_DruidicPass|Druidic Pass]]) [[Skill_Climb|Climb]] ([[Specialization_Natural|Hand to hand combat]]) [[Druid_ShapeShift|Shape Shift]] [[Chant_BestowName|Bestow Name]] [[Skill_Write|Write]]
 
([[Skill_Swim|Swim]]) ([[Skill_WildernessLore|Wilderness Lore]]) ([[Chant_HardenSkin|Harden Skin]]) ([[Bandaging|Bandaging]]) [[AnimalBonding|Animal Bonding]] ([[SmokeRings|Smoke Rings]])
 
 
[[Skill_Recall|Recall]] ([[Foraging|Foraging]]) ([[Digging|Gem Digging]]) ([[Drilling|Drilling]]) ([[Fishing|Fishing]]) ([[Herbology|Herbology]]) ([[Hunting|Hunting]]) ([[Shearing|Shearing]])
 
[[Skill_Recall|Recall]] ([[Foraging|Foraging]]) ([[Digging|Gem Digging]]) ([[Drilling|Drilling]]) ([[Fishing|Fishing]]) ([[Herbology|Herbology]]) ([[Hunting|Hunting]]) ([[Shearing|Shearing]])
 
|level2=([[Fighter_Kick|Kick]]) ([[Chant_SensePoison|Sense Poison]]) [[Chant_LocateAnimals|Locate Animals]] ([[Lacquerring|Lacquering]]) ([[Embroidering|Embroidering]]) ([[Dyeing|Dyeing]])
 
|level2=([[Fighter_Kick|Kick]]) ([[Chant_SensePoison|Sense Poison]]) [[Chant_LocateAnimals|Locate Animals]] ([[Lacquerring|Lacquering]]) ([[Embroidering|Embroidering]]) ([[Dyeing|Dyeing]])
([[Butchering|Butchering]]) ([[Engraving|Engraving]]) ([[Cooking|Cooking]]) ([[Chopping|Wood Chopping]]) |level3=([[Chant_Farsight|Eaglesight]]) ([[Chant_SenseAge|Sense Age]]) [[FireBuilding|Fire
+
([[Butchering|Butchering]]) ([[Engraving|Engraving]]) ([[Cooking|Cooking]]) ([[Chopping|Wood Chopping]]) |level3=([[Chant_Farsight|Eaglesight]]) ([[Chant_SenseAge|Sense Age]]) [[FireBuilding|Fire Building]] [[Chant_SpeakWithAnimals|Speak With Animals]] ([[Blacksmithing|Blacksmithing]]) ([[ClanCrafting|Clan Crafting]]) ([[Tailoring|Tailoring]]) ([[LeatherWorking|Leather Working]]) ([[Carpentry|Carpentry]])  
Building]] [[Chant_SpeakWithAnimals|Speak With Animals]] ([[Blacksmithing|Blacksmithing]]) ([[ClanCrafting|Clan Crafting]]) ([[Tailoring|Tailoring]]) ([[LeatherWorking|Leather Working]])
 
([[Carpentry|Carpentry]])  
 
 
|level4=([[Skill_Dodge|Dodge]]) ([[Chant_EelShock|Eel Shock]]) [[Chant_CalmAnimal|Calm Animal]] ([[Searching|Searching]]) ([[Mining|Mining]]) ([[Weaving|Weaving]])
 
|level4=([[Skill_Dodge|Dodge]]) ([[Chant_EelShock|Eel Shock]]) [[Chant_CalmAnimal|Calm Animal]] ([[Searching|Searching]]) ([[Mining|Mining]]) ([[Weaving|Weaving]])
 
([[Pottery|Pottery]]) ([[Costuming|Costuming]]) ([[Sculpting|Sculpting]]) ([[Distilling|Distilling]])  
 
([[Pottery|Pottery]]) ([[Costuming|Costuming]]) ([[Sculpting|Sculpting]]) ([[Distilling|Distilling]])  

Revision as of 14:20, 18 February 2017

CoffeeMUD
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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Druid Classes===
Beastmaster        Delver        Druid        Gaian        Mer        Sky Watcher       
===Beastmaster===
Description: Like Tarzan or Grizzly Adams, the BeastMaster is the lord of his particular jungle, being both the guardian and master steward of the animal kingdom. Unlike the other druids then, the beastmaster takes great pride in his animal changing abilities, and receives many more animal forms as he progresses in level. The beastmaster is also more accutely aware of the dangers of the wild, and is thus a much more physical and able fighter than other druids tend to me.

How to play: The Beastmaster is the perfect loner druid class, though he is never truly alone with all the animals he can summon to his side. He also has numerous ways of enhancing his own innate fighting ability through magical chants, making him formidable even when adventuring without animal companions.

Primary Stat: Constitution
Qualifications: Dexterity 9+, Constitution 9+
Practices: 5 +(Wisdom/6)+2 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/2)+(2d7) per lvl.
Mana: 100 +(Int/4)+(1d4) /lvl.
Movement: 100 +10X(Str/18) per lvl.
Attack: +(Con/18) per level.
Damage: +1 damage per 15 level(s).
Maximum Stat Values: Dexterity (22), Constitution (22), Others (18)
Bonuses: When leading animals into battle, will not divide experience among animal followers. Can create a druidic connection with an area. Benefits from animal/plant/stone followers leveling. Benefits from freeing animals from cities.
Weapons: Must use wooden, plant-based, or leather weapons.
Armor: Must wear non-metal armor.
Limitations: Must remain Neutral to avoid skill and chant failure chances.
Starting Equipment: a wooden quarterstaff
Races: Centaur Drow Duergar Dwarf Elf Half Elf Human Ogre
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 (Sense Pregnancy) (Wands) (Revoke) (Druidic Pass) Climb (Hand to hand combat) Shape Shift Bestow Name Write (Swim) (Wilderness Lore) (Harden Skin) (Bandaging) Animal Bonding (Smoke Rings)

Recall (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing)

2 (Kick) (Sense Poison) Locate Animals (Lacquering) (Embroidering) (Dyeing)

(Butchering) (Engraving) (Cooking) (Wood Chopping)

3 (Eaglesight) (Sense Age) Fire Building Speak With Animals (Blacksmithing) (Clan Crafting) (Tailoring) (Leather Working) (Carpentry)
4 (Dodge) (Eel Shock) Calm Animal (Searching) (Mining) (Weaving)

(Pottery) (Costuming) (Sculpting) (Distilling)

5 (Cheetah Burst) (Feel Hunger) (Painting)

(Food Prep) (Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making)

6 (Venom Ward) (Cleave) Second Totem
7 (Identify Poison) (Bite) (Natural Balance) Animal Friendship
8 Trip Animal Companion

(Fur Coat)

9 (Disarm) (Camelback) (Call Companion)
10 Charm Animal (Intimidation)

(Enhance Body) (Wainwrighting) (Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy)

11 Third Totem

(Fertility) (Bull Strength) (Call Mate)

12 Fish Gills (Yearning)

(Second Attack) (Pin)

13 Summon Animal (Bind)
14 (Cats Grace) (Observe)
15 Hawkeye (Animal Training) (Blind Fighting) (Irrigation) (Landscaping) (Excavation)
16 (Animal Spy) Fourth Totem
17 (Speed Birth) (Give Life) (Summon Plague)
18 Hibernation (Ant Train)
19 (Speed Aging) Bloodhound
20 (Scrapping)

(Animal Growth) (Soaring Eagle)

21 (Berzerk) Fifth Totem
22 (Half Attack)

Neutralize Poison

23 (Find Mate) (Unicorns Health)
24 Summon Fear (Ambush)
25 (Crossbreed) (Dragonsight) Rend
26
27
28
29
30 Pack Call
31
32
33
34
35

Multi-Classing Options and Effectiveness

Notes

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