Difference between revisions of "Bard(Bard)"

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{{CoffeeMUDBardClassesTOC}}
 
{{CoffeeMUDBardClassesTOC}}
 
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{{ClassTemplate|Name=Bard|Description=Bards are
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{{ClassTemplate|Name=Bard|Description=Bards are traveling singers, whose "songs" can possess powerful magic.  They are highly desired group members for the inspiration they bring to their team members, and the great stings they provide to their enemies.  They possess the same weapon and armor restrictions as thieves, but also qualify for many thief skills.
traveling singers, whose "songs" can possess powerful magic.  They are highly desired group members for the inspiration they bring to their team members, and the great stings they provide to their
 
enemies.  They possess the same weapon and armor restrictions as thieves, but also qualify for many thief skills.
 
  
 
Bard is the basis for numerous sub-classes which the player may choose to gain levels in at any time.  These sub-classes include the Charlatan, Dancer, Minstrel, and the Jester.
 
Bard is the basis for numerous sub-classes which the player may choose to gain levels in at any time.  These sub-classes include the Charlatan, Dancer, Minstrel, and the Jester.
  
How to play: The great strength of the bard is in his wide assortment of skills, and in his powerful songs.  The bard may try his hand as the lonesome traveler, but will find his skills still put him
+
How to play: The great strength of the bard is in his wide assortment of skills, and in his powerful songs.  The bard may try his hand as the lonesome traveler, but will find his skills still put him behind his peers.  It is in the company of other, more powerful classes, that the bard will flourish. And because of the unique nature of his magic, and how his skills will always affect groups, that groups will always want to have a bard along.
behind his peers.  It is in the company of other, more powerful classes, that the bard will flourish. And because of the unique nature of his magic, and how his skills will always affect groups, that
 
groups will always want to have a bard along.
 
  
Bards are as weak as thieves in combat, and lack their general sneakiness, so in the company of others must the bard find his path to greatness, filling any skill gaps in almost any group with the
+
Bards are as weak as thieves in combat, and lack their general sneakiness, so in the company of others must the bard find his path to greatness, filling any skill gaps in almost any group with the appropriate magic or ability.
appropriate magic or ability.
 
 
|PrimeStat=Charisma|Qualifications=Charisma 9+|Practices=5 +(Wisdom/6)+1 per level|Trains=3 +1 per level|Hitpoints=20 +(Con/3)+(2d6) per lvl|Mana=100 +(Int/6)+(1d2) /lvl|Movement=100 +10X(Str/18) per
 
|PrimeStat=Charisma|Qualifications=Charisma 9+|Practices=5 +(Wisdom/6)+1 per level|Trains=3 +1 per level|Hitpoints=20 +(Con/3)+(2d6) per lvl|Mana=100 +(Int/6)+(1d2) /lvl|Movement=100 +10X(Str/18) per
lvl|Attack=+(Cha/18) per level|Damage=+1 damage per 10 level(s)|MaxStat=Charisma (25), Others (18)|Bonuses=Receives group bonus combat experience when in an intelligent group, and more for a group
+
lvl|Attack=+(Cha/18) per level|Damage=+1 damage per 10 level(s)|MaxStat=Charisma (25), Others (18)|Bonuses=Receives group bonus combat experience when in an intelligent group, and more for a group with players.  Receives exploration and pub-finding experience based on danger level.|Weapons=Must use swords, daggers, natural, or ranged weapons.|Armor=Must wear non-metal
with players.  Receives exploration and pub-finding experience based on danger level.|Weapons=Must use swords, daggers, natural, or ranged weapons.|Armor=Must wear non-metal
 
 
armor.|Limitations=|StartingEq=a short sword|Races=[[Centaur|Centaur]] [[Drow|Drow]] [[Duergar|Duergar]] [[Dwarf|Dwarf]] [[Elf|Elf]] [[Half Elf|Half Elf]] [[Halfling|Halfling]] [[Human|Human]]
 
armor.|Limitations=|StartingEq=a short sword|Races=[[Centaur|Centaur]] [[Drow|Drow]] [[Duergar|Duergar]] [[Dwarf|Dwarf]] [[Elf|Elf]] [[Half Elf|Half Elf]] [[Halfling|Halfling]] [[Human|Human]]
 
|Languages=|level1=[[Specialization_EdgedWeapon|Edged Weapon Specialization]] ([[Bandaging|Bandaging]]) ([[Specialization_Sword|Sword Specialization]]) [[Skill_Befriend|Befriend]]
 
|Languages=|level1=[[Specialization_EdgedWeapon|Edged Weapon Specialization]] ([[Bandaging|Bandaging]]) ([[Specialization_Sword|Sword Specialization]]) [[Skill_Befriend|Befriend]]

Revision as of 22:53, 10 February 2017

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Bard Classes===
Bard        Charlatan        Dancer        Jester        Minstrel       
===Bard===
Description: Bards are traveling singers, whose "songs" can possess powerful magic. They are highly desired group members for the inspiration they bring to their team members, and the great stings they provide to their enemies. They possess the same weapon and armor restrictions as thieves, but also qualify for many thief skills.

Bard is the basis for numerous sub-classes which the player may choose to gain levels in at any time. These sub-classes include the Charlatan, Dancer, Minstrel, and the Jester.

How to play: The great strength of the bard is in his wide assortment of skills, and in his powerful songs. The bard may try his hand as the lonesome traveler, but will find his skills still put him behind his peers. It is in the company of other, more powerful classes, that the bard will flourish. And because of the unique nature of his magic, and how his skills will always affect groups, that groups will always want to have a bard along.

Bards are as weak as thieves in combat, and lack their general sneakiness, so in the company of others must the bard find his path to greatness, filling any skill gaps in almost any group with the appropriate magic or ability.

Primary Stat: Charisma
Qualifications: Charisma 9+
Practices: 5 +(Wisdom/6)+1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/3)+(2d6) per lvl.
Mana: 100 +(Int/6)+(1d2) /lvl.
Movement: 100 +10X(Str/18) per

lvl.

Attack: +(Cha/18) per level.
Damage: +1 damage per 10 level(s).
Maximum Stat Values: Charisma (25), Others (18)
Bonuses: Receives group bonus combat experience when in an intelligent group, and more for a group with players. Receives exploration and pub-finding experience based on danger level.
Weapons: Must use swords, daggers, natural, or ranged weapons.
Armor: Must wear non-metal

armor.

Limitations:
Starting Equipment: a short sword
Races: Centaur Drow Duergar Dwarf Elf Half Elf Halfling Human
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon Specialization (Bandaging) (Sword Specialization) Befriend

(Hand to hand combat) Haggle Awareness Recall Nothing Write (Smoke Rings) (Ranged Weapon Specialization) (Swim) (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing)

2 (Lore) Seeing (Lacquering) (Embroidering)

(Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping)

3 (Climb) Fire Building

(Wands) (Hide) Valor (Blacksmithing) (Clan Crafting) (Tailoring) (Leather Working) (Carpentry)

4 Suave (Appraise) (Searching) (Mining) (Weaving) (Pottery) (Costuming)

(Sculpting) (Distilling)

5 Armor Babble (Painting) (Food Prep) (Baking)

(Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making)

6 Clumsiness
7 Rage (Dodge)
8 Muting (Distract)
9 Serenity (Peek)
10 (Unbinding) Friendship Revelation (Wainwrighting)

(Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy)

11 Drunkenness Comprehension
12 Mercy

Health

13 Make Maps Silencing (Trip)
14 (Two Weapon Fighting) Dexterity
15 Protection (Detect Traps) (Song Write) (Irrigation) (Landscaping) (Excavation)
16 (Read Magic) Mana
17 (Second Attack) Quickness
18 Flight Lethargy
19 Knowledge (Swipe gold)
20 Blasting
21 Strength Thanks
22 Distraction Lullaby
23 Flying (Steal)
24 Death Disgust
25 Rebirth
26
27
28
29
30 Ode
31
32
33
34
35

Multi-Classing Options and Effectiveness

Notes

.