The Artisan class originated early in CoffeeMUD history as a "free" class which contained the ability to craft any item. The original Artisan class had abilities gained and qualified for much like the adventuring classes, but only crafting skills. The class was reimagined into its current form allowing players much more control over when they may begin crafting specific items, assuming they qualify for all of the skill's prerequisites.
The skill tree was designed to group similar abilities in close proximity to one another, while allowing more advanced crafting features (such as dyeing or painting) to naturally fall later in an artisan's career. The net result can be seen in the Artisan PreReq Preliminary Design Tree image. Each ability was given a code, with the suffix of an x if it was a master ability.
Artisan PreReq Tree.
Skill Codes
1
Foraging
1x
Master Foraging
2
Hunting
3
Butchering
3x
Master Butchering
4
Fishing
4x
Master Fishing
5
Chopping
5x
Master Chopping
6
Mining
6x
Master Mining
7
Gemdigging
7x
Master Gemdigging
8
Drilling
8x
Master Drilling
9
Farming
9x
Master Farming
10
Gardening
10x
Master Gardening
11
Baiting
12
Trawling
12x
Master Trawling
13
Shearing
13x
Master Shearing
C1
Carpentry
C2
Sculpting
C3
Pottery
C4
Tailoring
C4x
Master Tailoring
C5
Costuming
C5x
Master Costuming?
C6
Cage Building
C7
Leatherworking
C7x
Master Leatherworking
C8
Cobbling
C9
Papermaking
C10
Fletching
C11
Wainwrighting
C12
Siegecrafting
C13
Boatwrighting
C14
Instrument Making
C15
Blacksmithing
C16
Scrimshawing
C17
Glassblowing
C18
Weaponsmithing
C18x
Master Weaponsmithing
C19
armorsmithing
C19x
Master Armorsmithing
C20
Jewelmaking
C21
Staff Making
C22
Wand Making
C23
Clancrafting
C24
Weaving
O1
Cage
O2
Sword Proficiency
O2x
Sword Specialization
O3
Blunt Proficiency
O3x
Blunt Specialization
O4
Staff Proficiency
O4x
Staff Specialization
O5
Axe Proficiency
O5x
Axe Specialization
O6
Ranged Proficiency
O6x
Ranged Specialization
O7
Edged Proficiency
O7x
Edged Specialization
O8
Natural Proficiency
O8x
Unarmed Specialization
O9
Half Attack
O10
Mounted Combat
O11
Trip
O12
Kick
O13
Hammer Ring
O14
Hammer Proficiency
O14x
Hammer Specialization
F1
Food Preservation
F2
Meat Curing
F3
Food Prep
F3x
Master Food Prep
F4
Cooking
F4x
Master Cooking
F5
Baking
F5x
Master Baking
F6
Distilling
F6x
Master Distilling
M1
Stability
M1x
Autocrawl
M2
Climb
M2x
Autoclimg
M3
Swim
M3x
Autoswim
U1
Textiling
U3
Tanning
U4
Fish Finding
U5
Smelting
U6
Taxidermy
U7
Composting
U8
Animal Husbandry
U9
Speculating
U10
Recall
U11
Herbology
U11x
Master Herbology
U12
Lore
U13
Wand Use
U14
Bandaging
U15
Fire Building
U16
Marketeering
U17
Appraise
U18
Haggle
U19
Scrapping
U21
Searching
U22
Wilderness Lore
U23
Plant Lore
U24
Floristry
U24x
Master Floristry
U25
Find Home
U26
Find Ship
D1
Parry
D2
Cover Defense
D3
Dodge
D4
Shield Specialization
B1
Irrigation
B2
Landscaping
B3
Construction
B4
Masonry
B5
Locksmithing
B6
Excavation
B7
Ship Building
B8
Shipwrighting
A1
Dying
A2
Lacquering
A3
Painting
A4
Smoke Rings
W1
Writing
W2
Embroidery
W3
Engraving
W4
Warrants
Post Design Changes
Master Costuming was eliminated as a skill due to the redesign of Costuming.
Master Dyeing and Master Lacquering were added after the initial Artisan redesign.
Rodsmithing was added after the initial Artisan redesign in support of the Reliquist.