Difference between revisions of "Artisan(Commoner)"

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******Foraging
 
******Foraging
 
*******WISDOM 9
 
*******WISDOM 9
 +
 +
The Cager
 +
*Cage
 +
**Animal Husbandry
 +
***Shearing
 +
****Foraging
 +
*****WISDOM 9
 +
***Bandaging
 +
***Cage Building
 +
****Carpentry
 +
*****Wood Chopping
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******CONSTITUTION 9
 +
****Hunting
 +
*****DEXTERITY 9
  
 
===Multi-Classing Options and Effectiveness===
 
===Multi-Classing Options and Effectiveness===

Revision as of 15:32, 18 August 2018

CoffeeMUD
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=CoffeeMUD Player Information=
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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Commoner Classes===
Apprentice        Artisan        Gaoler        Sailor        Scholar       
===Artisan===
Description: An Artisan is a professional tradesman who specializes in the common skills that make civilization work. Although his fighting weakness makes him a poor choice for exploring those monster filled dungeons, the Artisan is still able to advance by using his skills and gaining experience while he does! Artisans, like Apprentices, may still choose to go into a more adventurous profession, but like Apprentices, they are unable to go back.
Primary Stat: Wisdom
Qualifications: Strength 9+, Dexterity 9+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5) /lvl].
Mana: 100 +[(Int/10)+(1d2)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Wis/18)-1 per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Strength (22), Intelligence (22), Dexterity (22), Constitution (22), Charisma (22), Wisdom (22), Others (18)
Bonuses: Gains experience when using common skills and no common skill limits.
Weapons: Must use dagger-like or natural weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations:
Starting Equipment: a small dagger
Races: Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Recall    (Painting)    (Animal Husbandry)    (Cage Building)    (Glass Blowing)    (Edged Weapon Specialization)    (Smelting)    (Scrapping)    (Armorsmithing)    (Scrimshawing)    (Haggle)    (Jewel Making)    (Wands)    (Sword Proficiency)    (Lacquering)    (Warrants)    (Tailoring)    (Engraving)    (Baking)    (Cage)    (Wood Chopping)    (Ranged Weapon Familiarity)    (Fishing)    (Staff Familiarity)    (AutoSwim)    (Distilling)    (Mounted Combat)    

(LeatherWorking)    (Climb)    (Marketeering)    (Dodge)    (Sculpting)    (Farming)    (Parry)    (Weaving)    (Foraging)    (MeatCuring)    (Composting)    (Hammer Familiarity)    (Mining)    (Find Home)    (Plant Lore)    (Construction)    (Staff Proficiency)    (Cobbling)    (Taxidermy)    (Natural Weapon Proficiency)    (Irrigation)    (Landscaping)    (Kick)    (FindShip)    (Cooking)    (Write)    (Textiling)    (Decorating)    (Tanning)    (Instrument Making)    (Swim)     (Wilderness Lore)    (Drilling)    (Lore)    (Floristry)    (Fletching)    (Food Preserving)    (Axe Proficiency)    (Boatwrighting)    (Blacksmithing)    (Clan Crafting)    (Fire Building)    (Ship Building)    (AutoCrawl)    (Trawling)    (Trip)    (Branding)    (Butchering)    (Ranged Weapon Proficiency)    (Rodsmithing)    (Embroidering)    (Wand Making)    (Fish Lore)    (Siegecraft)    (Blunt Weapon Proficiency)    (Staff Making)    (Dyeing)    (Food Prep)    (Wainwrighting)    (Gem Digging)    (Bandaging)    (Shield Familiarity)    (Weaponsmithing)    (Edged Weapon Proficiency)    (Ship Lore)    (Blunt Weapon Familiarity)    (Searching)    (Pottery)    (Carpentry)    (Strategic Retreat)    (Excavation)    (Costuming)    (HammerRing)    (Baiting)    (Speculating)    (Appraise)    (Stability)    (Half Attack)    (Herbology)    (Cover Defence)    (Smoke Rings)    (Gardening)    (Sword Familiarity)    (Paper Making)    (Shearing)    (AutoClimb)    (Locksmithing)    (Hunting)    (Masonry)    

2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30 (Master Mining)    (Master Armorsmithing)    (Master Drilling)    (Master Gem Digging)    (Master Butchering)    (Master Floristry)    (Master Leather Working)    (Master Trawling)    (Master Food Prep)    (Master Costuming)    (Master Herbology)    (Master Shearing)    (Master Fishing)    (Master Farming)    (Master Gardening)    (Master Tailoring)    (Master Wood Chopping)    (Master Baking)    (Master Distilling)    (Master Cooking)    (Master Weaponsmithing)    (Master Foraging)    
31
32
33
34
35

Skill Tree Examples

All Skill prereqs require 75% proficiency unless otherwise noted

The Speculator (a gathering-focused Artisan)

  • Speculating
    • Foraging
      • WISDOM 9
    • Drilling
      • INTELLIGENCE 9
    • Hunting
      • DEXTERITY 9
    • Fishing
      • DEXTERITY 9
    • Wood Chopping
      • CONSTITUTION 9
    • Mining
      • STRENGTH 9
    • Gem Digging
      • STRENGTH 9

The Legendary Weaponsmith

  • Legendary Weaponsmithing
    • Master Weaponsmithing (100%)
      • Weaponsmithing (100%)
      • Sword Familiarity
        • Sword Proficiency (100%)
          • Weaponsmithing
            • Blacksmithing
              • Smelting
                • Fire Building
                • Mining
                  • STRENGTH 9

The Master Farmer

  • Master Farming
    • Landscaping
      • Composting
        • Farming
          • Foraging
            • WISDOM 9

The Master Gardener

  • Master Gardening
    • Master Food Prep
      • Gardening
        • Herbology
          • Food Prep
            • Food Preserving
              • Foraging
                • WISDOM 9
        • Composting
          • Farming
            • Foraging
              • WISDOM 9

The Cager

  • Cage
    • Animal Husbandry
      • Shearing
        • Foraging
          • WISDOM 9
      • Bandaging
      • Cage Building
        • Carpentry
          • Wood Chopping
            • CONSTITUTION 9
        • Hunting
          • DEXTERITY 9

Multi-Classing Options and Effectiveness

Artisans can multiclass into any class or subclass as long as they meet the racial and stat requirements. However, due to their limited combat abilities, high level Artisans are recommended to multiclassing only as other commoners.

Notes

  • Artisans earn most of their experience through crafting items of similar level to the artisan. If the artisan doesn't know any recipes of item their level, they could use the LEARN function of crafting skills to deconstruct items found around the world in an attempt to expand their catalogue of recipes.
  • Social Artisans could also earn experience by offering their services to adventurers in exchange for the adventurer's servitude.
  • The QUALIFY command will show a maximum number of learnable crafting and common skills. This field does NOT apply while you are an Artisan, but as soon as you change class out of an Artisan, this will be the limits of new skills of that type that you may learn.
  • Legendary Weaponsmithing is available at level 60.