Areas(Builder)

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AREAS are a collection of ROOMS with a common theme in which to adventure in. AREAS can be as small as a single room, or a large as hundreds of rooms.

MODIFYING AREAS

Guidelines for Areas

Listed below are general guidelines for creating areas. These are guidelines, only, not requirements. However, these guidelines were developed over many years of area design. They are specific to the CoffeeMUD engine, especially the Official CoffeeMUD server.

  • Areas should have a common theme. The Author of an area is not a common theme (an area Author could write hundreds of areas, so there is no need for this field to be limiting the area).
  • Areas should have a tight level range. The lower the level of the area, the tighter the range. For an area below level 20, consider a 5 level spread.


Area Blurbs

For the Official CoffeeMUD server, consider adding the following BLURBS to your areas where applicable:

  • RECOMMENDED - Add this flag to all finished areas. Provide a recommendation for what levels, player skill sets (IE, hack-n-slash, observant, powerful, questers, RPers), and types of characters may enjoy adventuring in this area.
  • ECONOMY - Add any sort of economic biases for the area (IE, Shopkeepers preferring to deal with elves). (NOTE: Currency will be listed within the help file for the area automatically).
  • LANGUAGES - Add this flag for areas where conversation may be important (IE, cities that sell things, RP areas).
  • UNDEAD - start off the description with the color blue (^b). Add a short statement of the known undead presence in the area (heavy, light, ghosts, etc). Do not add this blurb if there are no undead, or if the undead are not generally known to the rest of the area's inhabitants.
  • URBAN - start off the description with the color dark yellow (^Y). Add this blurb if the area is primarily a city or a district within a city.
  • WILDS - start off the description with the color green(^g). Add this blurb if the area is primarily feral, or uninhabited by intelligent creatures, and of outdoor or cave type rooms. Do not use WILDS for water areas.
  • WATER - start off the description with the color cyan (^c). Add this blurb for areas that require lots of swimming, boating or underwater action.