Arcanist(Thief)

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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Thief Classes===
Arcanist        Assassin        Burglar        Pirate        Reliquist        Thief        Trapper       
===Arcanist===
Description: Also known as the Arcane Rogue, the Arcanist is the thief who has become fascinated with all things arcane, but has little or no innate magical power. He is an accumulator of wands and scrolls; making good use of his limited knowledge to create, improve, and most

especially use these items to his devious ends. Arcanists are also just knowledgable enough to learn spells simply by observing their usage, although, lacking any innate power, he forgets them as soon as they are used.

Primary Stat: Dexterity
Qualifications: Dexterity 9+, Intelligence 9+
Practices: 5 +(Wisdom/6)+1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/3)+(1d10) per lvl.
Mana: 100

+(Int/5)+(1d3) /lvl.

Movement: 100 +10X(Str/18) per lvl.
Attack: +(Dex/18) per level.
Damage: +1 damage per 5 level(s).
Maximum Stat Values: Intelligence (22), Dexterity (22), Others (18)
Bonuses: Magic resistance,

1%/level. Huge discounts when buying potions after 5th level. Ability to memorize spells learned through SpellCraft. Can see wand charges at level 30.

Weapons: Must use swords, daggers, natural, or

ranged weapons.

Armor: Must wear leather, cloth, or vegetation based armor.
Limitations:
Starting Equipment: a short sword
Races: Centaur Drow Duergar Dwarf Elf

Gnome Goblin Half Elf Halfling Human Ogre

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon Specialization

(Apothecary) Climb Scroll Scribing (Bandaging) Read Magic Recall Write (Smoke Rings) (Swim) (Alchemy) (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing)

2 (Erase Scroll) (Hide) (Lacquering) (Embroidering) (Dyeing)

(Butchering) (Engraving) (Cooking) (Wood Chopping)

3 Fire Building Wands (Enchant Arrows) (Blacksmithing) (Clan Crafting) (Tailoring) (Leather Working) (Carpentry)
4 (Sneak)

(Clarify Scroll) (Searching) (Mining) (Weaving) (Pottery) (Costuming) (Sculpting) (Distilling)

5 (Revoke) (Detect Traps) Paper Making (Painting) (Food Prep) (Baking)

(Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing)

6 (Pick Locks) (Dodge)
7 Spellcraft (Identify Poison)
8 (Use Poison)

(Disarm)

9 Parry (Remove Traps)
10 (Repairing Aura) (Recharge Wand)

(Wainwrighting) (Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy)

11 Trip (Lore)
12 (Scribe)
13 (Make Maps) Disenchant Wand
14 (Rapid Shot)
15 (Enchant Wand)

Power Grab (Irrigation) (Landscaping) (Excavation)

16 (Ward Area) (Detect Invisible)
17 (Second Attack) Shadow
18 (Knock)
19 (Detection) Refit
20 (Enchant Armor)
21 Observe
22 (Enchant Weapon) (Dampen Auras)
23 Mend
24 (Comprehend Languages) (Disenchant)
25 (Slippery Mind) (Store Spell)
26
27
28
29
30 Magic Item
31
32
33
34
35

Multi-Classing Options and Effectiveness

Notes

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