Difference between revisions of "AnimalBonding"

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{{SkillTemplate|Name=Animal Bonding|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Beastmaster(Druid)|Beastmaster(1)]] [[Mer(Druid)|Mer(3)]] [[Ranger(Fighter)|Ranger(1)]] |Allows=|UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=ANIMALBOND, ANIMALBONDING|Usage=ANIMALBOND "MOB NAME"|Examples=animalbond bear|Description=This skill allows the player to form a bond with the given animal follower, allowing the animal to understand ORDERs given to them.  It does not cause the animal to follow the player, but only improves communication between them.}}
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{{SkillTemplate|Name=Animal Bonding|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Beastmaster(Druid)|Beastmaster(1)]] [[Mer(Druid)|Mer(3)]] [[Ranger(Fighter)|Ranger(1)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] [[Quick Worker(Expertise)|Quick Worker]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=ANIMALBOND, ANIMALBONDING|Usage=ANIMALBOND "MOB NAME"|Examples=animalbond bear|Description=This skill allows the player to form a bond with the given animal follower, allowing the animal to understand ORDERs given to them.  It does not cause the animal to follow the player, but only improves communication between them.}}
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==Notes==
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Revision as of 23:37, 8 January 2017

CoffeeMUD
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=CoffeeMUD Player Information=
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==Abilities==
Chants                  Common Skills                  Languages                 Prayers                  Skills                  Songs                  Spells                  Thief Skills
===Animal Bonding===
Domain: Animal Affinity
Available: Beastmaster(1) Mer(3) Ranger(1)
Allows: Animal Affinity Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: ANIMALBOND, ANIMALBONDING
Usage: ANIMALBOND "MOB NAME"
Examples: animalbond bear
Description: This skill allows the player to form a bond with the given animal follower, allowing the animal to understand ORDERs given to them. It does not cause the animal to follow the player, but only improves communication between them.

Notes

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