Difference between revisions of "Alramus"

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[[File:Alramus_Street_Names.png|thumb|alt=A map with street names|The Streets of Alramus.]]
 
[[File:Alramus_Street_Names.png|thumb|alt=A map with street names|The Streets of Alramus.]]
  
===Useful Items===
+
=Useful Items=
  
===Quests===
+
=Quests=
  
===Connected Areas===
+
==Commissary Quests (Random Crafting and Gathering Questgivers)==
 +
These questgivers will provide a quest periodically to supply them with certain products.
 +
 
 +
{| class="wikitable sortable" style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="60%" 
 +
|-
 +
! Name
 +
! Location
 +
! Approximate Level
 +
! Notes
 +
|-
 +
| an ambitious procurer
 +
| Creation Row
 +
| N/A
 +
| Mostly deals in fish
 +
 
 +
|-
 +
| Samollsanos
 +
| Pony and Prancer Kitchen
 +
| 19
 +
| Mostly deals in fruits and vegetables
 +
|-
 +
| Xenaphina
 +
| The leather workshop
 +
| 12
 +
| Mostly deals in leather goods
 +
|-
 +
| Fynnilius
 +
| The carpenter's workshop
 +
| N/A
 +
| Mostly deals in lumber resources
 +
|-
 +
| Sambastios
 +
| The masons' workshop
 +
| 16
 +
| Mostly deals in stone goods
 +
|-
 +
| Jeorje
 +
| Jeorje's Commission Hall
 +
| 20
 +
| Has multiple gathering/crafting quests
 +
|-
 +
| Sandre
 +
| Sandre's Valuable Commissions
 +
| 40
 +
| Has multiple gathering/crafting quests
 +
|-
 +
| Jessykka
 +
| Jessykka's Rare Commissions
 +
| 60
 +
| Has multiple gathering/crafting quests
 +
|-
 +
| Balino
 +
| Berek's Forge
 +
| 15
 +
| Mostly deals in metal goods
 +
|-
 +
| Erickano
 +
| A Forge
 +
| 6
 +
| Mostly deals in metal goods
 +
</div>
 +
|}
 +
 
 +
=Connected Areas=
 
* [[Abandoned Factory]]
 
* [[Abandoned Factory]]
 
* [[Alramus Cemetery]]
 
* [[Alramus Cemetery]]
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* [[Library of Bella]]
 
* [[Library of Bella]]
  
===Shops===
+
=Shops=
 +
*Aethos' Money Exchange - Located on the Northeast corner of Empire and Merchant.  He will exchange your currency to Gold Crowns.
  
===Trainers===
+
=Trainers=
 
The city of Alramus is not friendly towards Rangers, Barbarians, Druids, Mages or Thieves, and those classes may find it difficult to get to their respective guildmasters.  Aside from the artisan guildmaster, the guildmasters in Alramus do not train common skills.  However, a variety of citizens throughout Alramus will sell common skills, and purchasing skills from these individuals will result in a higher proficiency than training at a guildmaster (normally 20% higher).
 
The city of Alramus is not friendly towards Rangers, Barbarians, Druids, Mages or Thieves, and those classes may find it difficult to get to their respective guildmasters.  Aside from the artisan guildmaster, the guildmasters in Alramus do not train common skills.  However, a variety of citizens throughout Alramus will sell common skills, and purchasing skills from these individuals will result in a higher proficiency than training at a guildmaster (normally 20% higher).
  
{| style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="90%" <div class="Left" style="width: auto; Margin-left: auto; margin-right: auto;">
+
==Guildmasters==
 +
Most guildmasters in Alramus are human.
 +
 
 +
{| class="wikitable sortable" style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="100%"  
 
|-
 
|-
 
! Class
 
! Class
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| Paladin
 
| Paladin
 
| Ragnarg the Bold
 
| Ragnarg the Bold
 +
| Alramus Fighter Trainers
 +
| 10
 +
| Must already be some fighter or commoner class to enter.
 +
|-
 +
| Cavalier
 +
| Saraha
 
| Alramus Fighter Trainers
 
| Alramus Fighter Trainers
 
| 10
 
| 10
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| 100
 
| 100
 
| Must already be a Fighter to enter.
 
| Must already be a Fighter to enter.
 +
|-
 +
| Cavalier
 +
| Donatillo
 +
| Cavalier Guildmaster
 +
| 100
 +
| Must already be a Cavalier to enter.
 
|-
 
|-
 
| Mage, Alterer, Abjurer, Conjurer, Diviner, Evoker, Illusionist, Transmuter, Enchanter
 
| Mage, Alterer, Abjurer, Conjurer, Diviner, Evoker, Illusionist, Transmuter, Enchanter
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| The Chapel of the Hearth
 
| The Chapel of the Hearth
 
| 45
 
| 45
|
+
| Will sell conversion to Cygnus
 
|-
 
|-
 
| Missionary
 
| Missionary
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| The Chapel of the Word
 
| The Chapel of the Word
 
| 45
 
| 45
|
+
| Will sell conversion to Lorti
 
|-
 
|-
 
| Templar
 
| Templar
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| The Chapel of Swords
 
| The Chapel of Swords
 
| 45
 
| 45
|
+
| Will sell conversion to Paran
 
|-
 
|-
 
| Oracle, Scholar
 
| Oracle, Scholar
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| The Chapel of Books
 
| The Chapel of Books
 
| 45
 
| 45
|
+
| Will sell conversion to Bella
 
|-
 
|-
 
| Necromancer
 
| Necromancer
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| The Chapel of Bones
 
| The Chapel of Bones
 
| 45
 
| 45
|
+
| Will sell conversion to Kortamus
 
|-
 
|-
 
| Healer
 
| Healer
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| The Chapel of Life
 
| The Chapel of Life
 
| 45
 
| 45
|
+
| Will sell conversion to Malla
 
|-
 
|-
 
| Doomsayer
 
| Doomsayer
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| The Chapel of Flames
 
| The Chapel of Flames
 
| 45
 
| 45
|
+
| Will sell conversion to Kortamus
 
|-
 
|-
 
| Purist
 
| Purist
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| The Chapel of Cleansing
 
| The Chapel of Cleansing
 
| 45
 
| 45
|
+
| Will sell conversion to Malla
 
|-
 
|-
 
| Cleric
 
| Cleric
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| The Chapel of the Word
 
| The Chapel of the Word
 
| 91
 
| 91
|
+
| Will sell conversion to Alram
 
|-
 
|-
 
| Gaoler
 
| Gaoler
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|}
 
|}
  
===Shrines===
+
==Skill Vendors==
 +
Buying skills from an Alramus vendor still costs the appropriate Train or Practice cost, as well as an addition cost in crowns, but will provide the ability at a 20% increase over learning it from a guildmaster.  You must still qualify for the skill from one of your classes in order to learn the ability.
 +
{| class="wikitable sortable" style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="100%"
 +
|-
 +
! Skills Sold
 +
! Name
 +
! Room
 +
! Notes
 +
|-
 +
| Fishing, Trawling, MeatCuring,
 +
Master Fishing, Master Trawling
 +
| a Fisherman
 +
| Docks
 +
|
 +
|-
 +
| Safecracking, Remove Traps,
 +
Locksmithing, Pick Locks
 +
| Sidnacin
 +
| The Masterlocksmith's room
 +
| Also sells a very nice key ring for a quest point.
 +
|-
 +
| Cooking, Foraging, Herbology, Firebuilding,
 +
Master Cooking, Master Foraging, Master Herbology
 +
| Erdanas
 +
| Pony and Prancer Pub
 +
|
 +
|-
 +
| Leatherworking, Embroidery, Dyeing, Tanning,
 +
Master Leatherworking, Master Dyeing
 +
| Tecxonil
 +
| The leather workshop
 +
|
 +
|-
 +
| Dyeing, Lacquering, Painting,
 +
Master Dyeing, Master Lacquering
 +
| Penelope
 +
| Penelope's Paints and Dyes
 +
|
 +
|-
 +
| Construction, Carpentry, Engraging,
 +
Wood Chopping, Master Wood Chopping
 +
| Sarafina
 +
| The carpenter's workshop
 +
|
 +
|-
 +
| Distilling
 +
| Nethon
 +
| The wine cellar
 +
|
 +
|-
 +
| Engraving, Masonry, Sculpting, Mining,
 +
Master Mining
 +
| Jokab
 +
| The mason's workshop
 +
|
 +
|-
 +
| Fire Building, Smelting, Blacksmithing
 +
| Berek
 +
| Berek's Forge
 +
|
 +
|-
 +
| Fire Building, Weaponsmithing,
 +
Master Weaponsmithing, Legendary Weaponsmithing
 +
| Berenor
 +
| A Forge
 +
|
 +
|}
 +
 
 +
=Shrines=
 
*Northern end of the Temple of Alram is a holy (Good) infused room devoted to [[Alram(Deity)|Alram]].
 
*Northern end of the Temple of Alram is a holy (Good) infused room devoted to [[Alram(Deity)|Alram]].
 
*Each of the chapels in the Alramus Cleric Trainers' hall are holy places to the trainer's respective deity, and the clerics there will convert you to their respective deities for a price.
 
*Each of the chapels in the Alramus Cleric Trainers' hall are holy places to the trainer's respective deity, and the clerics there will convert you to their respective deities for a price.
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**There are three private alcoves surrounding the High Pontiff of Alram that are good, neutral and evil holy places of [[Alram(Deity)|Alram]].
 
**There are three private alcoves surrounding the High Pontiff of Alram that are good, neutral and evil holy places of [[Alram(Deity)|Alram]].
  
===Notes===
+
=Notes=
 
Alramus is a huge metropolis, and may be difficult to navigate at first.
 
Alramus is a huge metropolis, and may be difficult to navigate at first.
 +
 +
[[Category:PetVendors(Area)]][[Category:(Region)Alramia]][[Category:Loki(Builder)]]

Latest revision as of 22:11, 21 November 2023

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===Alramus===
Description: This city was founded in honor of the god Alram. The city was designed based on the principles of order and benevolence. It is located on the west coast of the continent and has a vibrant sea port.
Author: Loki Currency: Alramian
Rooms: 516 Population: 280
LevelRange: 0-200 MedianLevel: 15
AvgAlign: good MedAlignment: pure goodness
Economy: The shopkeepers in Alramus are known racists, charging non-humans higher prices for goods.
Languages: Alramians speak Common for all monetary transactions.
Recommendation: This city is recommended for advanced players who need access to more shopkeepers than the smaller cities.
A low resolution map of the city of Alramus.
The City of Alramus.
A map with street names
The Streets of Alramus.

Useful Items

Quests

Commissary Quests (Random Crafting and Gathering Questgivers)

These questgivers will provide a quest periodically to supply them with certain products.

Name Location Approximate Level Notes
an ambitious procurer Creation Row N/A Mostly deals in fish
Samollsanos Pony and Prancer Kitchen 19 Mostly deals in fruits and vegetables
Xenaphina The leather workshop 12 Mostly deals in leather goods
Fynnilius The carpenter's workshop N/A Mostly deals in lumber resources
Sambastios The masons' workshop 16 Mostly deals in stone goods
Jeorje Jeorje's Commission Hall 20 Has multiple gathering/crafting quests
Sandre Sandre's Valuable Commissions 40 Has multiple gathering/crafting quests
Jessykka Jessykka's Rare Commissions 60 Has multiple gathering/crafting quests
Balino Berek's Forge 15 Mostly deals in metal goods
Erickano A Forge 6 Mostly deals in metal goods

Connected Areas

Shops

  • Aethos' Money Exchange - Located on the Northeast corner of Empire and Merchant. He will exchange your currency to Gold Crowns.

Trainers

The city of Alramus is not friendly towards Rangers, Barbarians, Druids, Mages or Thieves, and those classes may find it difficult to get to their respective guildmasters. Aside from the artisan guildmaster, the guildmasters in Alramus do not train common skills. However, a variety of citizens throughout Alramus will sell common skills, and purchasing skills from these individuals will result in a higher proficiency than training at a guildmaster (normally 20% higher).

Guildmasters

Most guildmasters in Alramus are human.

Class Guildmaster Room Max Level per Class Notes
Fighter Sterdo Alramus Fighter Trainers 10 Must already be some fighter or commoner class to enter.
Monk Elissa Alramus Fighter Trainers 10 Must already be some fighter or commoner class to enter.
Paladin Ragnarg the Bold Alramus Fighter Trainers 10 Must already be some fighter or commoner class to enter.
Cavalier Saraha Alramus Fighter Trainers 10 Must already be some fighter or commoner class to enter.
Paladin Gerorgon Paladin Guildmaster 100 Must already be a Paladin to enter.
Monk Sem Monk Guildmaster 100 Must already be a Monk to enter.
Fighter Sebastio Fighter Guildmaster 100 Must already be a Fighter to enter.
Cavalier Donatillo Cavalier Guildmaster 100 Must already be a Cavalier to enter.
Mage, Alterer, Abjurer, Conjurer, Diviner, Evoker, Illusionist, Transmuter, Enchanter Garnedalani Alramus Mage Trainer 11 Must already be some mage class to enter
Thief, Burglar, Assassin, Trapper, Arcanist, Pirate a master thief Alramus Thief Trainer 15 Must already be some thief class to enter.
Shaman Geraldina The Chapel of the Hearth 45 Will sell conversion to Cygnus
Missionary Aftareena The Chapel of the Word 45 Will sell conversion to Lorti
Templar Geredenious The Chapel of Swords 45 Will sell conversion to Paran
Oracle, Scholar Dessica The Chapel of Books 45 Will sell conversion to Bella
Necromancer Linestus The Chapel of Bones 45 Will sell conversion to Kortamus
Healer Anthelia The Chapel of Life 45 Will sell conversion to Malla
Doomsayer Restarius The Chapel of Flames 45 Will sell conversion to Kortamus
Purist Abrastus The Chapel of Cleansing 45 Will sell conversion to Malla
Cleric High Pontiff Urlun The Chapel of the Word 91 Will sell conversion to Alram
Gaoler the gatekeeper Alramus Gaoler Trainer 30 Can be found in the Alramus Prison.
Artisan Christoff The Artisan's Delight 100 Must be some commoner class to enter.
Minstrel Maestro Milnak The Orchestra Box 100 Must be some bard or commoner class to enter.
Jester Master Seidnak The Performer's Area 100 Must be some bard or commoner class to enter.
Bard Master Finlye The Bardic Area 100 Must be some bard or commoner class to enter.
Dancer Mistress Elanzara The Dancer's Studio 100 Must be some bard or commoner class to enter.
Charlatan Trentarn The Changing Room 100 Must be some bard or commoner class to enter.

Skill Vendors

Buying skills from an Alramus vendor still costs the appropriate Train or Practice cost, as well as an addition cost in crowns, but will provide the ability at a 20% increase over learning it from a guildmaster. You must still qualify for the skill from one of your classes in order to learn the ability.

Skills Sold Name Room Notes
Fishing, Trawling, MeatCuring,

Master Fishing, Master Trawling

a Fisherman Docks
Safecracking, Remove Traps,

Locksmithing, Pick Locks

Sidnacin The Masterlocksmith's room Also sells a very nice key ring for a quest point.
Cooking, Foraging, Herbology, Firebuilding,

Master Cooking, Master Foraging, Master Herbology

Erdanas Pony and Prancer Pub
Leatherworking, Embroidery, Dyeing, Tanning,

Master Leatherworking, Master Dyeing

Tecxonil The leather workshop
Dyeing, Lacquering, Painting,

Master Dyeing, Master Lacquering

Penelope Penelope's Paints and Dyes
Construction, Carpentry, Engraging,

Wood Chopping, Master Wood Chopping

Sarafina The carpenter's workshop
Distilling Nethon The wine cellar
Engraving, Masonry, Sculpting, Mining,

Master Mining

Jokab The mason's workshop
Fire Building, Smelting, Blacksmithing Berek Berek's Forge
Fire Building, Weaponsmithing,

Master Weaponsmithing, Legendary Weaponsmithing

Berenor A Forge

Shrines

  • Northern end of the Temple of Alram is a holy (Good) infused room devoted to Alram.
  • Each of the chapels in the Alramus Cleric Trainers' hall are holy places to the trainer's respective deity, and the clerics there will convert you to their respective deities for a price.
    • Chapel of the Hearth is a neutral holy place of Cygnus.
    • Chapel of the Word is a neutral holy place of Lorti.
    • Chapel of Bones and Flames are evil (un)holy places of Kortamus.
    • Chapel of Swords is an evil (un)holy place of Paran.
    • Chapel of Life and Cleansing are good holy places of Malla.
    • Chapel of Books is a good holy place of Bella.
    • There are three private alcoves surrounding the High Pontiff of Alram that are good, neutral and evil holy places of Alram.

Notes

Alramus is a huge metropolis, and may be difficult to navigate at first.