Difference between revisions of "Alramus"

From CoffeeMud Wiki
Jump to navigation Jump to search
Line 3: Line 3:
 
[[File:Alramus_Street_Names.png|thumb|alt=A map with street names|The Streets of Alramus.]]
 
[[File:Alramus_Street_Names.png|thumb|alt=A map with street names|The Streets of Alramus.]]
  
===Useful Items===
+
=Useful Items=
  
===Quests===
+
=Quests=
  
===Connected Areas===
+
=Connected Areas=
 
* [[Abandoned Factory]]
 
* [[Abandoned Factory]]
 
* [[Alramus Cemetery]]
 
* [[Alramus Cemetery]]
Line 15: Line 15:
 
* [[Library of Bella]]
 
* [[Library of Bella]]
  
===Shops===
+
=Shops=
  
===Trainers===
+
=Trainers=
 
The city of Alramus is not friendly towards Rangers, Barbarians, Druids, Mages or Thieves, and those classes may find it difficult to get to their respective guildmasters.  Aside from the artisan guildmaster, the guildmasters in Alramus do not train common skills.  However, a variety of citizens throughout Alramus will sell common skills, and purchasing skills from these individuals will result in a higher proficiency than training at a guildmaster (normally 20% higher).
 
The city of Alramus is not friendly towards Rangers, Barbarians, Druids, Mages or Thieves, and those classes may find it difficult to get to their respective guildmasters.  Aside from the artisan guildmaster, the guildmasters in Alramus do not train common skills.  However, a variety of citizens throughout Alramus will sell common skills, and purchasing skills from these individuals will result in a higher proficiency than training at a guildmaster (normally 20% higher).
  
====Guildmasters====
+
==Guildmasters==
 
Most guildmasters in Alramus are human.
 
Most guildmasters in Alramus are human.
  
Line 180: Line 180:
 
|}
 
|}
  
====Skill Vendors====
+
==Skill Vendors==
 
Buying skills from an Alramus vendor still costs the appropriate Train or Practice cost, as well as an addition cost in crowns, but will provide the ability at a 20% increase over learning it from a guildmaster.  You must still qualify for the skill from one of your classes in order to learn the ability.
 
Buying skills from an Alramus vendor still costs the appropriate Train or Practice cost, as well as an addition cost in crowns, but will provide the ability at a 20% increase over learning it from a guildmaster.  You must still qualify for the skill from one of your classes in order to learn the ability.
 
{| style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="75%" <div class="Left" style="width: auto; Margin-left: auto; margin-right: auto;">  
 
{| style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="75%" <div class="Left" style="width: auto; Margin-left: auto; margin-right: auto;">  
Line 248: Line 248:
 
|}
 
|}
  
===Shrines===
+
=Shrines=
 
*Northern end of the Temple of Alram is a holy (Good) infused room devoted to [[Alram(Deity)|Alram]].
 
*Northern end of the Temple of Alram is a holy (Good) infused room devoted to [[Alram(Deity)|Alram]].
 
*Each of the chapels in the Alramus Cleric Trainers' hall are holy places to the trainer's respective deity, and the clerics there will convert you to their respective deities for a price.
 
*Each of the chapels in the Alramus Cleric Trainers' hall are holy places to the trainer's respective deity, and the clerics there will convert you to their respective deities for a price.
Line 259: Line 259:
 
**There are three private alcoves surrounding the High Pontiff of Alram that are good, neutral and evil holy places of [[Alram(Deity)|Alram]].
 
**There are three private alcoves surrounding the High Pontiff of Alram that are good, neutral and evil holy places of [[Alram(Deity)|Alram]].
  
===Notes===
+
=Notes=
 
Alramus is a huge metropolis, and may be difficult to navigate at first.
 
Alramus is a huge metropolis, and may be difficult to navigate at first.

Revision as of 17:57, 8 December 2019

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
=CoffeeMUD Areas=
A       B       C       D       E       F       G       H       I       J       K       L       M        N       O       P       Q       R        S       T        U       V       W        X       Y        Z
=CoffeeMUD Regions=
Alramia       Calinthia       Dark Continent       Domhan Bol       Ofcollia       Otherworldly       Thalosia       Thera       Tyrithel       Unknown       Ven'rasyl      
===Alramus===
Description: This city was founded in honor of the god Alram. The city was designed based on the principles of order and benevolence. It is located on the west coast of the continent and has a vibrant sea port.
Author: Loki Currency: Alramian
Rooms: 516 Population: 280
LevelRange: 0-200 MedianLevel: 15
AvgAlign: good MedAlignment: pure goodness
Economy: The shopkeepers in Alramus are known racists, charging non-humans higher prices for goods.
Languages: Alramians speak Common for all monetary transactions.
Recommendation: This city is recommended for advanced players who need access to more shopkeepers than the smaller cities.
A low resolution map of the city of Alramus.
The City of Alramus.
A map with street names
The Streets of Alramus.

Useful Items

Quests

Connected Areas

Shops

Trainers

The city of Alramus is not friendly towards Rangers, Barbarians, Druids, Mages or Thieves, and those classes may find it difficult to get to their respective guildmasters. Aside from the artisan guildmaster, the guildmasters in Alramus do not train common skills. However, a variety of citizens throughout Alramus will sell common skills, and purchasing skills from these individuals will result in a higher proficiency than training at a guildmaster (normally 20% higher).

Guildmasters

Most guildmasters in Alramus are human.

Class Guildmaster Room Max Level per Class Notes
Fighter Sterdo Alramus Fighter Trainers 10 Must already be some fighter or commoner class to enter.
Monk Elissa Alramus Fighter Trainers 10 Must already be some fighter or commoner class to enter.
Paladin Ragnarg the Bold Alramus Fighter Trainers 10 Must already be some fighter or commoner class to enter.
Paladin Gerorgon Paladin Guildmaster 100 Must already be a Paladin to enter.
Monk Sem Monk Guildmaster 100 Must already be a Monk to enter.
Fighter Sebastio Fighter Guildmaster 100 Must already be a Fighter to enter.
Mage, Alterer, Abjurer,

Conjurer, Diviner, Evoker,

Illusionist, Transmuter, Enchanter

Garnedalani Alramus Mage Trainer 11 Must already be some mage class to enter
Thief, Burglar, Assassin,

Trapper, Arcanist, Pirate

a master thief Alramus Thief Trainer 15 Must already be some thief class to enter.
Shaman Geraldina The Chapel of the Hearth 45
Missionary Aftareena The Chapel of the Word 45
Templar Geredenious The Chapel of Swords 45
Oracle, Scholar Dessica The Chapel of Books 45
Necromancer Linestus The Chapel of Bones 45
Healer Anthelia The Chapel of Life 45
Doomsayer Restarius The Chapel of Flames 45
Purist Abrastus The Chapel of Cleansing 45
Cleric High Pontiff Urlun The Chapel of the Word 91
Gaoler the gatekeeper Alramus Gaoler Trainer 30 Can be found in the Alramus Prison.
Artisan Christoff The Artisan's Delight 100 Must be some commoner class to enter.
Minstrel Maestro Milnak The Orchestra Box 100 Must be some bard or commoner class to enter.
Jester Master Seidnak The Performer's Area 100 Must be some bard or commoner class to enter.
Bard Master Finlye The Bardic Area 100 Must be some bard or commoner class to enter.
Dancer Mistress Elanzara The Dancer's Studio 100 Must be some bard or commoner class to enter.
Charlatan Trentarn The Changing Room 100 Must be some bard or commoner class to enter.

Skill Vendors

Buying skills from an Alramus vendor still costs the appropriate Train or Practice cost, as well as an addition cost in crowns, but will provide the ability at a 20% increase over learning it from a guildmaster. You must still qualify for the skill from one of your classes in order to learn the ability.

Skills Sold Name Room Notes
Fishing, Trawling, MeatCuring,

Master Fishing, Master Trawling

a Fisherman Docks
Safecracking, Remove Traps,

Locksmithing, Pick Locks

Sidnacin The Masterlocksmith's room Also sells a very nice key ring for a quest point.
Cooking, Foraging, Herbology, Firebuilding,

Master Cooking, Master Foraging, Master Herbology

Erdanas Pony and Prancer Pub
Leatherworking, Embroidery, Dyeing, Tanning,

Master Leatherworking, Master Dyeing

Tecxonil The leather workshop
Dyeing, Lacquering, Painting,

Master Dyeing, Master Lacquering

Penelope Penelope's Paints and Dyes
Construction, Carpentry, Engraging,

Wood Chopping, Master Wood Chopping

Sarafina The carpenter's workshop
Distilling Nethon The wine cellar
Engraving, Masonry, Sculpting, Mining,

Master Mining

Jokab The mason's workshop
Fire Building, Smelting, Blacksmithing Berek Berek's Forge
Fire Building, Weaponsmithing,

Master Weaponsmithing, Legendary Weaponsmithing

Berenor A Forge

Shrines

  • Northern end of the Temple of Alram is a holy (Good) infused room devoted to Alram.
  • Each of the chapels in the Alramus Cleric Trainers' hall are holy places to the trainer's respective deity, and the clerics there will convert you to their respective deities for a price.
    • Chapel of the Hearth is a neutral holy place of Cygnus.
    • Chapel of the Word is a neutral holy place of Lorti.
    • Chapel of Bones and Flames are evil (un)holy places of Kortamus.
    • Chapel of Swords is an evil (un)holy place of Paran.
    • Chapel of Life and Cleansing are good holy places of Malla.
    • Chapel of Books is a good holy place of Bella.
    • There are three private alcoves surrounding the High Pontiff of Alram that are good, neutral and evil holy places of Alram.

Notes

Alramus is a huge metropolis, and may be difficult to navigate at first.