Difference between revisions of "Abjurer(Mage)"

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(Created page with "{{ClassTemplate|Name=Abjurer|Description=Abjurers are specialist mages who concentrate their studies towards the mastery of protective magic. So adept have they become that t...")
 
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Although the Abjurer will not have the benefit of Enchantment spells, they are still formidible foes.  Their protective magic lasts much longer than that of other mages, and they still have access to many of the most dangerous spells.
 
Although the Abjurer will not have the benefit of Enchantment spells, they are still formidible foes.  Their protective magic lasts much longer than that of other mages, and they still have access to many of the most dangerous spells.
 
|PrimeStat=Intelligence|Qualifications=Intelligence 9+|Practices=6 +(Wisdom/6)+4 per level|Trains=3 +1 per level|Hitpoints=20 +(Con/6)+(1d5) per lvl|Mana=100 +(Int/3)+(1d4) /lvl|Movement=100+8X(Str/18) per lvl|Attack=+(Int/18) per level|Damage=+1 damage per 30 level(s)|MaxStat=Intelligence (25), Others (18)|Bonuses=At 5th level, receives bonus damage from Abjuration as levels advance.  
 
|PrimeStat=Intelligence|Qualifications=Intelligence 9+|Practices=6 +(Wisdom/6)+4 per level|Trains=3 +1 per level|Hitpoints=20 +(Con/6)+(1d5) per lvl|Mana=100 +(Int/3)+(1d4) /lvl|Movement=100+8X(Str/18) per lvl|Attack=+(Int/18) per level|Damage=+1 damage per 30 level(s)|MaxStat=Intelligence (25), Others (18)|Bonuses=At 5th level, receives bonus damage from Abjuration as levels advance.  
At 10th level, receives double duration on your Abjuration magic, and half duration from malicious Abjuration magic.|Weapons=Must use daggers, staves, or natural weapons.|Armor=Must wear cloth,
+
At 10th level, receives double duration on your Abjuration magic, and half duration from malicious Abjuration magic.|Weapons=Must use daggers, staves, or natural weapons.|Armor=Must wear cloth, vegetation, or paper based armor.|Limitations=Unable to cast Enchantment/charm spells.  Receives penalty damage from Enchantment/charm as levels advance.  Receives double duration from malicious Enchantment/charm magic, half duration on other Enchantment/charm effects.|StartingEq=a wooden quarterstaff|Races=[[Drow|Drow]] [[Elf|Elf]] [[Gnome|Gnome]] [[Half Elf|Half Elf]] [[Human|Human]]
vegetation, or paper based armor.|Limitations=Unable to cast Enchantment/charm spells.  Receives penalty damage from Enchantment/charm as levels advance.  Receives double duration from malicious
 
Enchantment/charm magic, half duration on other Enchantment/charm effects.|StartingEq=a wooden quarterstaff|Races=[[Drow|Drow]] [[Elf|Elf]] [[Gnome|Gnome]] [[Half Elf|Half Elf]] [[Human|Human]]
 
 
|Languages=|level1=[[Skill_Revoke|Revoke]] ([[Skill_ScrollCopy|Memorize]]) [[Skill_WandUse|Wands]] ([[Bandaging|Bandaging]]) [[ScrollScribing|Scroll Scribing]] ([[SmokeRings|Smoke Rings]])
 
|Languages=|level1=[[Skill_Revoke|Revoke]] ([[Skill_ScrollCopy|Memorize]]) [[Skill_WandUse|Wands]] ([[Bandaging|Bandaging]]) [[ScrollScribing|Scroll Scribing]] ([[SmokeRings|Smoke Rings]])
 
[[Skill_Write|Write]] [[Skill_Recall|Recall]] ([[Skill_Swim|Swim]]) ([[Foraging|Foraging]]) ([[Digging|Gem Digging]]) ([[Drilling|Drilling]]) ([[Fishing|Fishing]]) ([[Herbology|Herbology]])
 
[[Skill_Write|Write]] [[Skill_Recall|Recall]] ([[Skill_Swim|Swim]]) ([[Foraging|Foraging]]) ([[Digging|Gem Digging]]) ([[Drilling|Drilling]]) ([[Fishing|Fishing]]) ([[Herbology|Herbology]])

Revision as of 03:22, 17 July 2016

===Abjurer===
Description: Abjurers are specialist mages who concentrate their studies towards the mastery of protective magic. So adept have they become that they automatically gain every known abjuration spell when they gain levels, including spells which only the abjurer may master.

Although the Abjurer will not have the benefit of Enchantment spells, they are still formidible foes. Their protective magic lasts much longer than that of other mages, and they still have access to many of the most dangerous spells.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6 +(Wisdom/6)+4 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/6)+(1d5) per lvl.
Mana: 100 +(Int/3)+(1d4) /lvl.
Movement: 100+8X(Str/18) per lvl.
Attack: +(Int/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives bonus damage from Abjuration as levels advance.

At 10th level, receives double duration on your Abjuration magic, and half duration from malicious Abjuration magic.

Weapons: Must use daggers, staves, or natural weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations: Unable to cast Enchantment/charm spells. Receives penalty damage from Enchantment/charm as levels advance. Receives double duration from malicious Enchantment/charm magic, half duration on other Enchantment/charm effects.
Starting Equipment: a wooden quarterstaff
Races: Drow Elf Gnome Half Elf Human
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Revoke (Memorize) Wands (Bandaging) Scroll Scribing (Smoke Rings)

Write Recall (Swim) (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing)

2 (Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving)

(Cooking) (Wood Chopping)

3 Fire Building (Blacksmithing) (Clan Crafting) (Tailoring)

(Leather Working) (Carpentry)

4 (Searching) (Mining) (Weaving) (Pottery) (Costuming)

(Sculpting) (Distilling)

5 (Painting) (Food Prep) (Baking) (Armorsmithing) (Cobbling)

(Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making)

6 {{{level6}}}
7 {{{level7}}}
8 (Spellcraft)
9 {{{level9}}}
10 (Wainwrighting) (Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building)

(Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy)

11 {{{level11}}}
12 {{{level12}}}
13 {{{level13}}}
14 {{{level14}}}
15 (Climb) (Irrigation)

(Landscaping) (Excavation)

16 (Meditation)
17 {{{level17}}}
18 {{{level18}}}
19 {{{level19}}}
20 {{{level20}}}
21 (Alchemy)
22 {{{level22}}}
23 {{{level23}}}
24 {{{level24}}}
25 {{{level25}}}
26 {{{level26}}}
27 {{{level27}}}
28 {{{level28}}}
29 {{{level29}}}
30 {{{level30}}}
31 {{{level31}}}
32 {{{level32}}}
33 {{{level33}}}
34 {{{level34}}}
35 {{{level35}}}