Thief(Thief)
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Thief Classes=== |
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Arcanist Assassin Burglar Pirate Reliquist Thief Trapper |
===Thief=== | |
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Description: | Thieves are skillful, sly, and devious. They may only use daggers and swords, and may only wear leather armor at best. However, they come with numerous skills allowing them to survive in the dog-eat-dog world, including swiping and stealing; hiding, peeking, and sneaking; trapping, poisoning, and many others. Thieves also qualify for many devious fighting abilities.
Thief is the starting point for numerous sub-classes which the player may choose to gain levels in at any time. These sub-classes include: Assassin, Arcanist (Arcane Rogue), Burglar, Reliquist, Pirate, and Trapper.
How to play: The thieves strength is in his ability to obtain money, and in his ability to navigate tricky situations. By accumulating the wealth of others, the thief can stay comfortably equipped with the latest and best money can buy. When playing alone, the thief thrives as the only class able to get into and out of any secret place without stirring up unnecessary trouble. Although not generally appreciated in groups, a group benefits from these skills, as well as the thiefs unique ability to deliver enormous amounts of backstab damage.
The thief is only moderately skilled at combat, but can make up for it by using his wealth to obtain favors, good equipment, and the necessary potions and scrolls necessary to survive the experience gaining battles. |
Primary Stat: | Dexterity |
Qualifications: | Dexterity 9+ |
Practices: | 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +[(Con/3)+(1d10) /lvl]. |
Mana: | 100 +[(Int/6)+(1d3)/lvl]. |
Movement: | 100 +[6X(Str/18) /lvl]. |
Attack: | +(Dex/18) per level. |
Damage: | +1 damage per 5 level(s). |
Maximum Stat Values: | Dexterity (25), Others (18) |
Bonuses: | Bonus experience for using certain skills. |
Weapons: | Must use swords, daggers, natural, or ranged weapons. |
Armor: | Must wear leather, cloth, or vegetation based armor. |
Limitations: | |
Starting Equipment: | a short sword |
Races: | Aarakocran Beastkin Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | Edged Weapon Specialization Write Unbinding Recall (Climb) (Ranged Weapon Specialization) (Play Instrument) (Swipe gold) (Bandaging) (Apothecary) (Swim) (Smoke Rings) (Sword Specialization) (Caravan Building) (Foraging) (Herbology) (Floristry) (Fishing) (Gem Digging) (Drilling) (Hunting) (Shearing) |
2 | (Sneak Attack) (Hide) (Cooking) (Wood Chopping) (Butchering) (Lacquering) (Dyeing) (Embroidering) (Engraving) |
3 | Fire Building Case Joint (Counter-Tracking) (Blacksmithing) (Carpentry) (Leather Working) (Tailoring) |
4 | (AutoSneak) (Sneak) (Searching) (Distilling) (Mining) (Sculpting) (Pottery) (Tanning) (Costuming) (Weaving) |
5 | Detect Traps (Dirt) (Glass Blowing) (Scrimshawing) (Armorsmithing) (Weaponsmithing) (Paper Making) (Food Prep) (Fletching) (Cobbling) (Baking) (Painting) |
6 | (Pick Locks) (Dodge) (Find Home) (Shepherding) |
7 | Peek (Identify Poison) (Use Poison) (Meat Curing) |
8 | (Disarm) (Decipher Script) (Remove Traps) (AutoSwim) (AutoCrawl) |
9 | Observe (Parry) |
10 | (Smuggle) (Haggle) (Back Stab) (Smelting) (Construction) (Siegecrafting) (Boatwrighting) (Locksmithing) (Speculating) (Farming) (Jewel Making) (Wainwrighting) (Masonry) (Taxidermy) (Shrooming) |
11 | Steal (Trip) (Wands) |
12 | (Listen) (Graffiti) (Two Weapon Fighting) (Find Ship) (Gardening) |
13 | Detection (Bind) (Arsonry) |
14 | (Surrender) (Rapid Shot) |
15 | (Conceal Item) (Read Magic) (Composting) (Irrigation) (Landscaping) (Excavation) |
16 | (Silent AutoGold) (Hideout) (Detect Invisible) |
17 | Careful Step (Second Attack) (Shadow) |
18 | (Silent AutoLoot) (Set Decoys) (Linguistic Comprehension) (AutoClimb) (Food Preserving) |
19 | Silent Hold Distract (Weapon Snatch) (Silent Wield) (Ventriloquate) |
20 | (Alertness) (Half Attack) (Lore) (Branding) |
21 | Panhandling Sap (Conceal Door) |
22 | (Black Marketeering) (Flank) (Improved Distraction) |
23 | Warrants (Lay Traps) (Silent Wear) |
24 | (Escape Bonds) (Bribe) (Conceal Walkway) |
25 | Ambush (Squatting) |
26 | |
27 | |
28 | |
29 | (Master Floristry) (Master Herbology) (Master Mycology) |
30 | Nondetection |
31 | |
32 | |
33 | |
34 | |
35 |
How to Play
Multi-Classing Options and Effectiveness
Thieves are good, well-rounded characters and can benefit from cross-classing with any other thief subclass.
Notes
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