Power Conjuring(Expertise)
Jump to navigation
Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
CoffeeMUD |
---|
Administrator Builder Player |
=CoffeeMUD Player Information= | |||
---|---|---|---|
Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Expertises== |
---|
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
===Power Conjuring=== | |||
---|---|---|---|
Requires: | A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 24. A base charisma of at least 10. A base intelligence of at least 10. | ||
Description: | The ability to cast conjuration spells at a higher power level, producing longer and more malicious/beneficial magic. | ||
Flags: | Level | ||
Level Requirements: | 24 | ||
Cost: | 1 train | Total Ranks: | 10 |
Skills: | A skill of type: Conjuration and not Clanmagic. Only highest class levels greater than or equal to 19+5*RANK. | Stats: | A base charisma of at least 9+RANK. A base intelligence of at least 9+RANK. |
Abilities
The following abilities are affected by this expertise:
Notes
- The task of manipulating magical forces for more powerful affects requires quick thought and strong force of personality. Only the most intelligent and charismatic mages are able to truly become great at increase the power in spells.