Diviner(Mage)

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==CoffeeMUD Classes==
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===CoffeeMUD Mage Classes===
Abjurer        Alterer        Conjurer        Diviner        Enchanter        Evoker        Illusionist        Mage        Transmuter       
===Diviner===
Description: Diviners are specialist mages who have mastered the arts of uncovering secrets, and obtaining knowledge. The entire world is an open book for them, just waiting for the pages to be turned. So adept do these mages become at divination that they gain all known divination spells, including some which are even secrets to the other mages!


The Diviner's love of knowledge means he loses the knack of casting spells of illusion. However, they make up for this by being the most popular of advisors and group members when strange and amazing treasures are uncovered, or some secret needs to be told.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6 +[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5) /lvl].
Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18) /lvl].
Attack: +(Int/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives bonus damage from Divination as levels advance. At 10th level, receives double duration on your Divination magic, and half duration from malicious Divination magic.
Weapons: Must use daggers, staves, or natural weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations: Unable to cast Illusion spells. Receives penalty damage from Illusion as levels advance. Receives double duration from malicious Illusion magic, half duration on other Illusion effects.
Starting Equipment: a wooden quarterstaff
Races: Drow Elf Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin Tiefling
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Write    Magic Missile    Iron Grip    Resist Magic Missiles    Scroll Scribing    Read Magic    Wands    Shield    Revoke    Analyze Item    Recall    (Memorize)    (Wizards Chest)    (Spider Climb)    (Repairing Aura)    (Play Instrument)    (Smoke Rings)    (Caravan Building)    (Erase Scroll)    (Swim)    (Bandaging)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    
2 Detect Undead    Detect Bombs    Infravision    (Clog Mouth)    (Summon Steed)    (Enchant Arrows)    (Animate Item)    (Light)    (Shrink)    (Enlarge Object)    (Resist Poison)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    
3 Know Province    Detect Metal    Fire Building    Know Alignment    (Summon Companion)    (Feather Fall)    (Grease)    (Summoning Ward)    (Sleep)    (Floating Disc)    (Deafen)    (Wizard Lock)    (Knock)    (Resist Gas)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    
4 Detect Poison    Group Status    Detect Water    (Spellcraft)    (Burning Hands)    (Searching)    (Resist Acid)    (Water Breathing)    (Frost)    (Mage Armor)    (Acid Arrow)    (Friends)    (Endless Hunger)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 Detect Weaknesses    Detect Magic    Detect Gold    (Resist Cold)    (Lesser Mend)    (Weakness to Gas)    (Charm Ward)    (Spook)    (Wall of Stone)    (Mystic Shine)    (Harden)    (Dispel Magic)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    
6 Prying Eye    Detect Invisible    Augury    (Weakness to Acid)    (Stinking Cloud)    (Meld)    (Grace Of The Cat)    (Charm)    (Shocking Grasp)    (Resist Electricity)    (Find Familiar)    (Find Home)    (Shepherding)    
7 Telepathy    Detect Hidden    (Weakness to Cold)    (Pass Door)    (Refit)    (Fireball)    (Tourettes)    (Resist Fire)    (Monster Summoning)    (Darkness)    (Meat Curing)    
8 Natural Communion    Identify Object    (Fear)    (Weakness to Electricity)    (Shatter)    (Resist Disease)    (Elemental Storm)    (Wall of Darkness)    (Teleportation Ward)    (Lightning Bolt)    (AutoSwim)    (AutoCrawl)    
9 Farsight    Solve Maze    Comprehend Languages    (Flameshield)    (Ice Sheet)    (Blind)    (Awe)    (Magic Mouth)    (Weakness to Fire)    
10 Locate Object    Detect Traps    (Arcane Mark)    (Teleport)    (Gust of Wind)    (Slow)    (Resist Arrows)    (Mute)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    
11 Claireaudience    Arms Length    (Change Sex)    (Acid Fog)    (Heat Metal)    (Improved Repairing Aura)    (Weaken)    (Suppress Aroma)    (Feeblemind)    (Stoneskin)    (Wall of Ice)    
12 Spying Stone    Clairevoyance    (Enlightenment)    (Shelter)    (Destroy Object)    (Laughter)    (Confusion)    (Fly)    (Globe)    (Titling)    (Haste)    (Find Ship)    (Gardening)    
13 Distant Vision    Detect Scrying    (Giant Strength)    (Earthquake)    (Frenzy)    (Gate)    (Resist Paralysis)    (Reinforce)    
14 Know Value    Hear Thoughts    (Arcane Possession)    (Scribe)    (Silence)    (Wall of Air)    (Animate Weapon)    
15 Know Origin    (Climb)    (Blink)    (Irritation)    (Polymorph)    (Ensnare)    (Hold)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Forecast Weather    Know Fate    (Choke)    (Mage Claws)    (Chain Lightning)    (Meditation)    (Free Movement)    (Dismissal)    
17 Divining Eye    (Clarify Scroll)    (Portal)    (Siphon)    (Recharge Wand)    (Wall of Fire)    
18 See Aura    Spotters Orders    Greater Claireaudience    (Reverse Gravity)    (Web)    (Resist Petrification)    (Summon)    (Delude)    (AutoClimb)    (Food Preserving)    
19 Greater Clairevoyance    Breadcrumbs    (Forget)    (Wall of Force)    (Flesh Stone)    (Stone Flesh)    
20 Find Directions    Scry    (Improved Polymorph)    (Enchant Armor)    (Repulsion)    (Cloudkill)    (Branding)    
21 Know Pain    (Command)    (Alchemy)    (Immunity)    (Mass Haste)    (Summon Enemy)    
22 Know Bliss    Detect Sentience    (Disenchant Item)    (Meteor Storm)    (Hungerless)    (Greater Globe)    (Enchant Weapon)    
23 Combat Precognition    Death Warning    (Mind Block)    (Dragonfire)    (Time Stop)    (Cogniportive)    
24 Detect Ambush    (Returning)    (Delay)    (Thirstless)    (Summon Flyer)    (Frailty)    (Anchor)    
25 True Sight    (Disintegrate)    (Demon Gate)    (Mass Fly)    (Geas)    (Spell Turning)    
26 (Improved Alchemy)    
27
28
29 Greater Scry    (Master Floristry)    (Master Herbology)    (Master Mycology)    
30 Future Death    
31
32
33
34
35

How to Play

The diviner is a high utility class, however, combatively it plays similar to any other mage.

Combat: In combat the diviner functions similarly to any other mage. You will want to pick up web, ensnare, hold and so on quickly to keep enemies at a distance. Arm's length is a useful divination to keep that distance static, though you are likely to run out of movement quickly while retreating. Get fireball or other fire related spells earlier to hit trolls, and use similar evocation magic to do damage. Know pain is powerful, but will require a few investments in power divining before it is probably powerful. Also, it is touch range, meaning you will need to be close.

Utility: On the utility side however, diviner has it all. You can identify almost any attribute of an item or mob/player. Everything from know origin, to identify object, to locate, spying stone, distant vision and more gives a great deal of world information. You will not, however, have a locate person spell, which is a bit unfortunate. Future death is predictably powerful, but that is to be expected. While the utility of diviner is without dispute, some of it is of limited use. Know origin is interesting, but rarely gives any kind of edge. Knowing what area something is from is feasibly interesting, but rarely. In a well documented coffeemud, you will find the use of diviner to be surprisingly limited, though still necessary in a clan setting.


Multi-Classing Options and Effectiveness

Notes

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