Build 4.1.0
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CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Administrator Information= |
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Installation Help Development Modification Feature Requests Mud Grinder ini Security CMARE Share Wiki |
CoffeeMud Version 4.1
Released on Nov 20, 2003 12:49 AM
- Some new Races
- StdSmokeable (GenPipe, GenCigar) created -- we can now smoke!
- SmokeRings common skill created to improve the smoking experience.
- Weak/No Swimmers and items will now SINK from water surfaces.
- Morgue rooms can now be set by deity
- If the subject of a journal message starts with MOTD, it will remain new for 24 hours.
- New wear position: ON_BACK
- Cityguards will now be able to Sap those they are subdueing, even those much higher level from them.
- Optional INI file setting LASTPLAYERLEVEL puts a ceiling on player levels gained through experience. If it is used, anyone given a level above that number by an Archon becomes immortal (can't be killed by ordinary means).
- Now slightly harder to lose limbs in combat.
- Prop_StatTrainer now accepts "NOTEACH" parameter. Property can now be used strictly for setting stats.
- Sitting (Tripped) mobs can now still attack, but at half rate (could not attack at all before). Sleep spell also less powerful.
- Player affects will now save. Added to Player editor.
- Player behaviors will now save. Added to Player editor.
- ClanID now settable from the Player editor.
- Deities will now more intelligently cast spells targeting items.
- Some Skills will now require movement instead of mana, or half of each.
- Generic Races created. Too much here to say -- best feature of this version. See the Archons guide for more info.
- Racial Abilities created. Second best feature! Some samples have been thrown into the standard races -- see Dragon for one.
- new Archon LIST parm: TRAILTO <room/area/roomid>
- new Archon LIST parm: COMMON (for common skills -- oversight)
- new Scriptable conditionals: ISSEASON, ISWEATHER, GSTAT, INCONTAINER
- new Scriptable commands: MPSAVEVAR, MPLOADVAR, MPGSET, MPENABLE, MPDISABLE
- Decay behavior now triggered by mounting as well.
- Three new DB Tables: CMPDAT, CMGRAC, CMCCAC.
- Slight fudge factor adjustment to combat to make high powered low level players have a harder time with much higher level mobs.
- Stoneskin and Magic Items spells toned down slightly.
- HELP entries for skills will show players their personal mana/etc cost.
- Training stats above 18 will now cost more than 1 train.
- TRESSPASS and PROTECTED entries in the laws.ini resource file (for arrest) are now zapper masks instead of race lists. If yours is custom, you need to update it!
- Banker data is no longer stored in CMJRNL -- it is stored in the new CMPDAT table. An Archon must enter 'reset bankdata [bank name]' to transfer your bank data from one table to the other. You need only ever do this once.
- New Property: AbilityImmunity (thanks Jeremy!)
- New Behavior: MOBHunter (thanks Jeremy!)
- Journal Web Macros now allow public reading.
- ProtectedCitizen now accepts a cityguard mask instead of simple name.
- New Behavior: ProtectedCitizens -- for areas
- New Behavior: CombatAssister -- mask catch all for same room mob assisting.
- Can now set individual prices on ShopKeeper goods. Use -1 to keep using the stock pricing system.
- New Archon List parm: ENVRESOURCE
- And, of course, lots and lots and lots of bug fixes.