Build 5.9.4
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CoffeeMud Version 5.9.4
Released on Aug 03, 2016
- Qualify now shows language limits
- New Prop_NoTeleport exceptions
- ALIAS commands now supports "noecho" prefix to prevent echos.
- New property: Prop_HereEnabler, like the other Prop_Here* and Prop_*Enabler props.
- New Archon ability: Matrix Possess
- Common Skills now support INFO argument to get info on recipe items.
- New Area type: SubThinInstance, for making thin instance clones of existing areas.
- EQUIP LONG now shows all items being worn and tattoos, even at other layers.
- CoffeeMud now supports Twitter. See the end of the Installation Guide.
- Prop_StatTrainer has new parameter: BASEVALUE, for making it more flexible.
- Prop_StatAdjuster has new parameter: ADJMAX, for giving mobs more POWAH!
- New Spell: Spell_Planeshift, for going to other planes of existence
- Prop_AbsorbDamage has several new parameters, and can now effect rooms/areas
- Clerics and Druids also get planar travelling spells: Plane Walking and Planar Travel
- New racial ability for horse-like races: Buck
- Achievements command has lots of new options
- The Skills Report on the Statistics MUDGrinder page can now group by name, type, domain.
- New Achievement trigger, FACTIONS (with an S), for counting groups of factions.
- Several new REMORTRETAIN options for expanding or fine tuning the remort process.
- New Dragonbreath parameters and types
- Races and Clan Governments now support parameters for granted abilities.
- New internal mob saving throws (more damage mitigators/enhancers), including weapon types.
- Bunch of new races for the outer planes.
- New Thief Skills: Superstitious, Rope Swing, Improved Boarding, Locate Alcohol, Hold Your Liquor
- Papermaking now supports containers, for gift bags, paper sacks, etc.
- MORGUE/DEATH/BODY/START rooms support levels and masks now.
- The Swim skill, when used as a racial ability, does not have a usage cost any more.
- Lassos and Nets no longer do physical damage
- Internal DB: CMCLAS field in CMCHAR table expanded to 250 chars. An optional DB upgrade!
- New ZapperMasks: +ISHOME -ISHOME, for masking mobs who are away from their areas
- Prop_*Adjuster now supports multiplying values, see help on Prop_HaveAdjuster
- Concierge behavior can now create portals if you want.
- Stolen property (property taken from a home or owned ship) cannot be sold to shopkeepers.
- New config option and Command: NOBATTLESPAM, for getting only damage summaries.
- New auto-diseases: Sea Sickness, Scurvy
- Sailing Ship now have TENDER command to extend gangplanks between peaceful ships
- New Skills: Sea Legs, Ride the Rigging, Belay, Buried Treasure, Wenching
- New Skills: Treasure Map, Walk the Plank, Sea Mapping, Plunder, Sea Charting
- New Skills: Dead Reckoning, Sea Navigation, Scuttle, Fence Loot, Pet Spy
- New Skills: Pirate Familiar, Pub Contacts, Combat Repairs, Foul Weather Sailing
- New Skills: Pay Off, Pet Steal, Merchant Flag, Pieces of Eight, Articles
- New Skills: Ramming Speed, Smuggler's Hold, Hide Ship, Intercept Ship, Await Ship
- New Skills: Mast Shot, Warning Shot, Silent Running, Water Tactics, Trawling
- New Skills: Diving, Siege Weapon Specialization, Deep Breath, Avoid Currents
- If it's not already obvious, new char class in beta: Pirate
- Internal: Web Server upgraded to rev 2.4 (SSL fixes and Protocol switching)
- Mundane STAT command now supports HEALTH, RESISTS, ATTRIBUTES
- New Spell: Lighthouse
- DAYSCLANOVERTHROW separated from DAYSCLANDEATH -- see INI file.
- New Skills: Naval Tactics, Salvaging, Sea Maneuvers, Crows Nest, Hire Crewmember
- New Skills: Morse Code, Stowaway
- Can now LIST AREATYPES
- Individual diseases can now be disabled from the DISABLE= entry in the INI file.
- New Commoner class in beta: Sailor
- Patroller now works with Sailing Ships.
- New CONFIG option: TELNET-GA, and CONFIG command can now be used to toggle them all.
- New Expertises: Ranged Sailing, Reduced Sailing, Power Sailing, Extended Sailing
- New Achievements for Pirate, Sailor, and Mer