Items(CoffeeMUD)

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CoffeeMUD
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=CoffeeMUD Player Information=
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=Items=
Armors     Weapons     Containers     Mountables     Readables     Wands     Staffs     Instruments     Consumables     Other Items

Item Types

CoffeeMUD supports a large variety of item types, with each item type having some common features.

Armor

Armor is anything that is worn by a MOB or player as a type of clothing or protection. It includes clothing, jewelry, backpacks, iouon stones, and pretty much anything equipped with a WEAR command except weapons and, in some cases, held items.

Armor Wear Locations

Items can cover a single wear location or multiple wear locations.

Location Description Common worn items
Head This generally refers to a cap, helmet or crown-type of item worn over the back of the skull, top of the head, or forehead. Cap, Crown, Helmet, Halo
Eyes This refers to anything worn in front of the eyes, and is assumed to be translucent/transparent. Eyeglasses, Sunglasses, Monacles, Brow piercings
Ears This generally refers to items worn on the earlobes. Earrings, Ear muffs, Headphones, Ear plugs
Nose This generally refers to jewelry worn on the nose. Nose Piercings
Mouth This generally refers to items held by the mouth, tongue or lips. Lip rings, Tongue Rings, Cigarettes, Pipes, Gags
Neck Items worn about the neck. Necklaces, Gorgets, Collars
Arms This location encompasses both upper arms and shoulders. There is one ARMS location per pair of arms. Armbands, Spaulders, Sleeves
Wrists There is one WRIST location per ARM that a MOB has (Left Wrist, Right Wrist, Left Wrist, Right Wrist, etc for multi-armed mobs). This covers items worn on the lower arm up to the base of the hand. Bracelets, watches, bangles and bracers.
Hands There is one HANDS location per PAIR of Arms. Gloves, Hand jewelry
Finger There is one finger per ARM that a MOB has that can wear magical jewelry. Rings
Held This location is assumed to be your off-hand, and is always the first hand you lose if amputated (doesn't matter if it is left or right hand). Wood, waterskin, torch, bags, lanterns, or anything else that can be carried but not normally worn.
Torso The chest or underbelly of the creature. shirts, bras, and other similar garments.
Back The back of the torso. Backpacks and capes.
Body This wear location includes large bulky garments that cover most of the body. cloak, poncho, sleeping bag or other large garment.
Waist This location is generally used for belts and girdles. Belt, Girdle
Legs There is one LEGS location per PAIR of legs. The Legs location includes the lower abdomen and must be uncovered in order to conceive birth during mating. Pants, Skirts, Leggings, Peg Legs
Feet There is one FEET location per pair of legs. Shoes, Boots, Sandals, Horseshoes
Floating Nearby This location is reserved for items that hover near the character Iouon Stones

Some armors can also contain items of particular types. For example, a belt may allow a character to sheath weapons in it. Bracers and boots sometimes allow dagger-class weapons to be stored in them.

Weapon

A weapon is equipped in the WEILD position, and normally improves the amount of damage you do in combat.

  • Weapons normally require only one hand to use, but larger weapons require two hands (your WIELD and HELD equipment positions). Some skills allow characters to also use additional weapons equipped in the HELD position (such as two-weapon fighting).
  • Weapons have varying weapon classifications (Weapon Types), and varying damage types.

Weapon Types

Weapon Type Sample weapons Notes
Axe Hatchet, Axe, Woodcutter's Axe, Bipenis Axe, Battle Axe, Dwarven Axe
Blunt
  • Staff
Club, Sai, Cudgel, Sap, Staff
  • Staff, Jo Staff, Bo Staff
  • A Staff is a subtype of Blunt weapons. Some staffs (or staves) contain magical spells/prayers that can be activated with the wands skill.
Edged
  • Dagger
Sickle, Scissors, Dagger, Knife
  • Knife, Dagger, Stiletto, Main Gauche
Includes all DAGGER type weapons
Hammer Hammer, Maul, Mallet
Karate Brass Knuckles, Cat Claws, Teeth, Fingernails
Polearm Spear, Glaive, Halbard, Pike These weapons often have a reach of 1, but sometimes also have a minimum range of 1.
Ranged
  • Thrown
Bow, Crossbow, Sling
  • Throwing knives, Shuriken, Javelins, Darts
These weapons require ammunition to use, and often have superior ranges. Some ranged weapons also have a minimum range.
  • Thrown weapons are a subtype of ranged weapons, but thrown weapons do not require ammunition (you throw the weapon you are using).
Sword Long Sword, Short Sword, Gladius, Katana, Great Sword, Flamberge

Damage Types

Also known as "Weapon Attack Types".

Damage Type Example Weapons Notes
Natural Claws, Teeth, Fingernails
Slashing Swords, knives, Axes
Piercing Darts, Arrows, Spears
Bashing Fists, Clubs, Hammers, Staffs
Burning Fire Burning weapons tend to do more damage to cloth and leather armors.
Bursting Magic, Explosions This is the damage type for magic-based attacks and spells.
Shooting Guns This is the damage type for projectiles, such as bullets.
Frosting Cold spells
Gassing Gas, Stinking Cloud
Melting Acid
Striking Electricity, Lightning Bolt

Ammunition

Ranged weapons require ammunition in order to use the weapon. The ammunition must be LOADed into the weapon. And while it may be confusing, some weapons share the name with some ammunitions, but ammunitions normally come in a cluster, pack, or other unit of quantity. For example, a Javelin can be a thrown weapon, but a Pack of 5 Javelins are ammunition for an Atlatl. One cannot remove one of the ammunition Javelins and use it as a weapon...it is only an ammunition.

Ammunition Type Sample Weapons
Arrow Bow, Long Bow, Short Bow
Bolt Crossbow, Heavy Crossbow
Bullets Slings, Staff Slings, Hopaks
Darts Blowguns, Hand Crossbows
Javelins Atlatl, Spear Launchers

Container

Mountable

Mountable items are often used for transporting heavy goods, or reducing the movement cost for travel. Animals that can be mounted are not mountable items, they are mountable MOBs.

Carts and Wagons

Boats and Ships

Climbing aids

Furniture

Readable

Scroll

Map

Title

Recipe

Dissertation

Journal

Book

Wand

Staff

Instrument

Consumable

Food

Drink

Potion

Perfume

Other

Cage

Cages are used to contain MOBs (but not Player MOBs). They require the cage skill to use properly, and the MOB must be immobilized to be successfully caged.

Key

Keys are used to open locks. Each key works on a specific set of locks.

Mirror

Portal

Resource

Resources are material components used for crafting. They often are found with gathering skills. .

Notes

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